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spot_v1_grpc.pb.go
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spot_v1_grpc.pb.go
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// Code generated by protoc-gen-go-grpc. DO NOT EDIT.
package user
import (
context "context"
grpc "google.golang.org/grpc"
codes "google.golang.org/grpc/codes"
status "google.golang.org/grpc/status"
)
// This is a compile-time assertion to ensure that this generated file
// is compatible with the grpc package it is being compiled against.
// Requires gRPC-Go v1.32.0 or later.
const _ = grpc.SupportPackageIsVersion7
// SpotServiceClient is the client API for SpotService service.
//
// For semantics around ctx use and closing/ending streaming RPCs, please refer to https://pkg.go.dev/google.golang.org/grpc/?tab=doc#ClientConn.NewStream.
type SpotServiceClient interface {
CreateSpot(ctx context.Context, in *CreateSpotRequest, opts ...grpc.CallOption) (*CreateSpotResponse, error)
GetSpot(ctx context.Context, in *GetSpotRequest, opts ...grpc.CallOption) (*GetSpotResponse, error)
JoinToSpot(ctx context.Context, in *JoinToSpotRequest, opts ...grpc.CallOption) (*JoinToSpotResponse, error)
LeaveSpot(ctx context.Context, in *LeaveSpotRequest, opts ...grpc.CallOption) (*LeaveSpotResponse, error)
// GetSpotPlayers returns stream of players in spot
// If new player will be connected to spot, it will be sent
GetSpotPlayers(ctx context.Context, in *GetSpotPlayersRequest, opts ...grpc.CallOption) (SpotService_GetSpotPlayersClient, error)
StartSpot(ctx context.Context, in *StartSpotRequest, opts ...grpc.CallOption) (*StartSpotResponse, error)
IsPlayerHunter(ctx context.Context, in *IsPlayerHunterRequest, opts ...grpc.CallOption) (*IsPlayerHunterResponse, error)
SubGameEvent(ctx context.Context, in *SubGameEventRequest, opts ...grpc.CallOption) (SpotService_SubGameEventClient, error)
SendPlayerPosition(ctx context.Context, opts ...grpc.CallOption) (SpotService_SendPlayerPositionClient, error)
// GetPlayersStates returns stream of all players data (this player and others)
// Data will be received on each new position or health status
GetPlayersStates(ctx context.Context, in *GetPlayersStatesRequest, opts ...grpc.CallOption) (SpotService_GetPlayersStatesClient, error)
// SubZoneEvent returns stream of zones events
SubZoneEvent(ctx context.Context, in *SubZoneEventRequest, opts ...grpc.CallOption) (SpotService_SubZoneEventClient, error)
}
type spotServiceClient struct {
cc grpc.ClientConnInterface
}
func NewSpotServiceClient(cc grpc.ClientConnInterface) SpotServiceClient {
return &spotServiceClient{cc}
}
func (c *spotServiceClient) CreateSpot(ctx context.Context, in *CreateSpotRequest, opts ...grpc.CallOption) (*CreateSpotResponse, error) {
out := new(CreateSpotResponse)
err := c.cc.Invoke(ctx, "/spot.v1.SpotService/CreateSpot", in, out, opts...)
if err != nil {
return nil, err
}
return out, nil
}
func (c *spotServiceClient) GetSpot(ctx context.Context, in *GetSpotRequest, opts ...grpc.CallOption) (*GetSpotResponse, error) {
out := new(GetSpotResponse)
err := c.cc.Invoke(ctx, "/spot.v1.SpotService/GetSpot", in, out, opts...)
if err != nil {
return nil, err
}
return out, nil
}
func (c *spotServiceClient) JoinToSpot(ctx context.Context, in *JoinToSpotRequest, opts ...grpc.CallOption) (*JoinToSpotResponse, error) {
out := new(JoinToSpotResponse)
err := c.cc.Invoke(ctx, "/spot.v1.SpotService/JoinToSpot", in, out, opts...)
if err != nil {
return nil, err
}
return out, nil
}
func (c *spotServiceClient) LeaveSpot(ctx context.Context, in *LeaveSpotRequest, opts ...grpc.CallOption) (*LeaveSpotResponse, error) {
out := new(LeaveSpotResponse)
err := c.cc.Invoke(ctx, "/spot.v1.SpotService/LeaveSpot", in, out, opts...)
if err != nil {
return nil, err
}
return out, nil
}
func (c *spotServiceClient) GetSpotPlayers(ctx context.Context, in *GetSpotPlayersRequest, opts ...grpc.CallOption) (SpotService_GetSpotPlayersClient, error) {
stream, err := c.cc.NewStream(ctx, &SpotService_ServiceDesc.Streams[0], "/spot.v1.SpotService/GetSpotPlayers", opts...)
if err != nil {
return nil, err
}
x := &spotServiceGetSpotPlayersClient{stream}
if err := x.ClientStream.SendMsg(in); err != nil {
return nil, err
}
if err := x.ClientStream.CloseSend(); err != nil {
return nil, err
}
return x, nil
}
type SpotService_GetSpotPlayersClient interface {
Recv() (*GetSpotPlayersResponse, error)
grpc.ClientStream
}
type spotServiceGetSpotPlayersClient struct {
grpc.ClientStream
}
func (x *spotServiceGetSpotPlayersClient) Recv() (*GetSpotPlayersResponse, error) {
m := new(GetSpotPlayersResponse)
if err := x.ClientStream.RecvMsg(m); err != nil {
return nil, err
}
return m, nil
}
func (c *spotServiceClient) StartSpot(ctx context.Context, in *StartSpotRequest, opts ...grpc.CallOption) (*StartSpotResponse, error) {
out := new(StartSpotResponse)
err := c.cc.Invoke(ctx, "/spot.v1.SpotService/StartSpot", in, out, opts...)
if err != nil {
return nil, err
}
return out, nil
}
func (c *spotServiceClient) IsPlayerHunter(ctx context.Context, in *IsPlayerHunterRequest, opts ...grpc.CallOption) (*IsPlayerHunterResponse, error) {
out := new(IsPlayerHunterResponse)
err := c.cc.Invoke(ctx, "/spot.v1.SpotService/IsPlayerHunter", in, out, opts...)
if err != nil {
return nil, err
}
return out, nil
}
func (c *spotServiceClient) SubGameEvent(ctx context.Context, in *SubGameEventRequest, opts ...grpc.CallOption) (SpotService_SubGameEventClient, error) {
stream, err := c.cc.NewStream(ctx, &SpotService_ServiceDesc.Streams[1], "/spot.v1.SpotService/SubGameEvent", opts...)
if err != nil {
return nil, err
}
x := &spotServiceSubGameEventClient{stream}
if err := x.ClientStream.SendMsg(in); err != nil {
return nil, err
}
if err := x.ClientStream.CloseSend(); err != nil {
return nil, err
}
return x, nil
}
type SpotService_SubGameEventClient interface {
Recv() (*SubGameEventResponse, error)
grpc.ClientStream
}
type spotServiceSubGameEventClient struct {
grpc.ClientStream
}
func (x *spotServiceSubGameEventClient) Recv() (*SubGameEventResponse, error) {
m := new(SubGameEventResponse)
if err := x.ClientStream.RecvMsg(m); err != nil {
return nil, err
}
return m, nil
}
func (c *spotServiceClient) SendPlayerPosition(ctx context.Context, opts ...grpc.CallOption) (SpotService_SendPlayerPositionClient, error) {
stream, err := c.cc.NewStream(ctx, &SpotService_ServiceDesc.Streams[2], "/spot.v1.SpotService/SendPlayerPosition", opts...)
if err != nil {
return nil, err
}
x := &spotServiceSendPlayerPositionClient{stream}
return x, nil
}
type SpotService_SendPlayerPositionClient interface {
Send(*SendPlayerPositionRequest) error
CloseAndRecv() (*SendPlayerPositionResponse, error)
grpc.ClientStream
}
type spotServiceSendPlayerPositionClient struct {
grpc.ClientStream
}
func (x *spotServiceSendPlayerPositionClient) Send(m *SendPlayerPositionRequest) error {
return x.ClientStream.SendMsg(m)
}
func (x *spotServiceSendPlayerPositionClient) CloseAndRecv() (*SendPlayerPositionResponse, error) {
if err := x.ClientStream.CloseSend(); err != nil {
return nil, err
}
m := new(SendPlayerPositionResponse)
if err := x.ClientStream.RecvMsg(m); err != nil {
return nil, err
}
return m, nil
}
func (c *spotServiceClient) GetPlayersStates(ctx context.Context, in *GetPlayersStatesRequest, opts ...grpc.CallOption) (SpotService_GetPlayersStatesClient, error) {
stream, err := c.cc.NewStream(ctx, &SpotService_ServiceDesc.Streams[3], "/spot.v1.SpotService/GetPlayersStates", opts...)
if err != nil {
return nil, err
}
x := &spotServiceGetPlayersStatesClient{stream}
if err := x.ClientStream.SendMsg(in); err != nil {
return nil, err
}
if err := x.ClientStream.CloseSend(); err != nil {
return nil, err
}
return x, nil
}
type SpotService_GetPlayersStatesClient interface {
Recv() (*GetPlayersStatesResponse, error)
grpc.ClientStream
}
type spotServiceGetPlayersStatesClient struct {
grpc.ClientStream
}
func (x *spotServiceGetPlayersStatesClient) Recv() (*GetPlayersStatesResponse, error) {
m := new(GetPlayersStatesResponse)
if err := x.ClientStream.RecvMsg(m); err != nil {
return nil, err
}
return m, nil
}
func (c *spotServiceClient) SubZoneEvent(ctx context.Context, in *SubZoneEventRequest, opts ...grpc.CallOption) (SpotService_SubZoneEventClient, error) {
stream, err := c.cc.NewStream(ctx, &SpotService_ServiceDesc.Streams[4], "/spot.v1.SpotService/SubZoneEvent", opts...)
if err != nil {
return nil, err
}
x := &spotServiceSubZoneEventClient{stream}
if err := x.ClientStream.SendMsg(in); err != nil {
return nil, err
}
if err := x.ClientStream.CloseSend(); err != nil {
return nil, err
}
return x, nil
}
type SpotService_SubZoneEventClient interface {
Recv() (*SubZoneEventResponse, error)
grpc.ClientStream
}
type spotServiceSubZoneEventClient struct {
grpc.ClientStream
}
func (x *spotServiceSubZoneEventClient) Recv() (*SubZoneEventResponse, error) {
m := new(SubZoneEventResponse)
if err := x.ClientStream.RecvMsg(m); err != nil {
return nil, err
}
return m, nil
}
// SpotServiceServer is the server API for SpotService service.
// All implementations must embed UnimplementedSpotServiceServer
// for forward compatibility
type SpotServiceServer interface {
CreateSpot(context.Context, *CreateSpotRequest) (*CreateSpotResponse, error)
GetSpot(context.Context, *GetSpotRequest) (*GetSpotResponse, error)
JoinToSpot(context.Context, *JoinToSpotRequest) (*JoinToSpotResponse, error)
LeaveSpot(context.Context, *LeaveSpotRequest) (*LeaveSpotResponse, error)
// GetSpotPlayers returns stream of players in spot
// If new player will be connected to spot, it will be sent
GetSpotPlayers(*GetSpotPlayersRequest, SpotService_GetSpotPlayersServer) error
StartSpot(context.Context, *StartSpotRequest) (*StartSpotResponse, error)
IsPlayerHunter(context.Context, *IsPlayerHunterRequest) (*IsPlayerHunterResponse, error)
SubGameEvent(*SubGameEventRequest, SpotService_SubGameEventServer) error
SendPlayerPosition(SpotService_SendPlayerPositionServer) error
// GetPlayersStates returns stream of all players data (this player and others)
// Data will be received on each new position or health status
GetPlayersStates(*GetPlayersStatesRequest, SpotService_GetPlayersStatesServer) error
// SubZoneEvent returns stream of zones events
SubZoneEvent(*SubZoneEventRequest, SpotService_SubZoneEventServer) error
mustEmbedUnimplementedSpotServiceServer()
}
// UnimplementedSpotServiceServer must be embedded to have forward compatible implementations.
type UnimplementedSpotServiceServer struct {
}
func (UnimplementedSpotServiceServer) CreateSpot(context.Context, *CreateSpotRequest) (*CreateSpotResponse, error) {
return nil, status.Errorf(codes.Unimplemented, "method CreateSpot not implemented")
}
func (UnimplementedSpotServiceServer) GetSpot(context.Context, *GetSpotRequest) (*GetSpotResponse, error) {
return nil, status.Errorf(codes.Unimplemented, "method GetSpot not implemented")
}
func (UnimplementedSpotServiceServer) JoinToSpot(context.Context, *JoinToSpotRequest) (*JoinToSpotResponse, error) {
return nil, status.Errorf(codes.Unimplemented, "method JoinToSpot not implemented")
}
func (UnimplementedSpotServiceServer) LeaveSpot(context.Context, *LeaveSpotRequest) (*LeaveSpotResponse, error) {
return nil, status.Errorf(codes.Unimplemented, "method LeaveSpot not implemented")
}
func (UnimplementedSpotServiceServer) GetSpotPlayers(*GetSpotPlayersRequest, SpotService_GetSpotPlayersServer) error {
return status.Errorf(codes.Unimplemented, "method GetSpotPlayers not implemented")
}
func (UnimplementedSpotServiceServer) StartSpot(context.Context, *StartSpotRequest) (*StartSpotResponse, error) {
return nil, status.Errorf(codes.Unimplemented, "method StartSpot not implemented")
}
func (UnimplementedSpotServiceServer) IsPlayerHunter(context.Context, *IsPlayerHunterRequest) (*IsPlayerHunterResponse, error) {
return nil, status.Errorf(codes.Unimplemented, "method IsPlayerHunter not implemented")
}
func (UnimplementedSpotServiceServer) SubGameEvent(*SubGameEventRequest, SpotService_SubGameEventServer) error {
return status.Errorf(codes.Unimplemented, "method SubGameEvent not implemented")
}
func (UnimplementedSpotServiceServer) SendPlayerPosition(SpotService_SendPlayerPositionServer) error {
return status.Errorf(codes.Unimplemented, "method SendPlayerPosition not implemented")
}
func (UnimplementedSpotServiceServer) GetPlayersStates(*GetPlayersStatesRequest, SpotService_GetPlayersStatesServer) error {
return status.Errorf(codes.Unimplemented, "method GetPlayersStates not implemented")
}
func (UnimplementedSpotServiceServer) SubZoneEvent(*SubZoneEventRequest, SpotService_SubZoneEventServer) error {
return status.Errorf(codes.Unimplemented, "method SubZoneEvent not implemented")
}
func (UnimplementedSpotServiceServer) mustEmbedUnimplementedSpotServiceServer() {}
// UnsafeSpotServiceServer may be embedded to opt out of forward compatibility for this service.
// Use of this interface is not recommended, as added methods to SpotServiceServer will
// result in compilation errors.
type UnsafeSpotServiceServer interface {
mustEmbedUnimplementedSpotServiceServer()
}
func RegisterSpotServiceServer(s grpc.ServiceRegistrar, srv SpotServiceServer) {
s.RegisterService(&SpotService_ServiceDesc, srv)
}
func _SpotService_CreateSpot_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(CreateSpotRequest)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(SpotServiceServer).CreateSpot(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: "/spot.v1.SpotService/CreateSpot",
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(SpotServiceServer).CreateSpot(ctx, req.(*CreateSpotRequest))
}
return interceptor(ctx, in, info, handler)
}
func _SpotService_GetSpot_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(GetSpotRequest)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(SpotServiceServer).GetSpot(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: "/spot.v1.SpotService/GetSpot",
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(SpotServiceServer).GetSpot(ctx, req.(*GetSpotRequest))
}
return interceptor(ctx, in, info, handler)
}
func _SpotService_JoinToSpot_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(JoinToSpotRequest)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(SpotServiceServer).JoinToSpot(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: "/spot.v1.SpotService/JoinToSpot",
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(SpotServiceServer).JoinToSpot(ctx, req.(*JoinToSpotRequest))
}
return interceptor(ctx, in, info, handler)
}
func _SpotService_LeaveSpot_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(LeaveSpotRequest)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(SpotServiceServer).LeaveSpot(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: "/spot.v1.SpotService/LeaveSpot",
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(SpotServiceServer).LeaveSpot(ctx, req.(*LeaveSpotRequest))
}
return interceptor(ctx, in, info, handler)
}
func _SpotService_GetSpotPlayers_Handler(srv interface{}, stream grpc.ServerStream) error {
m := new(GetSpotPlayersRequest)
if err := stream.RecvMsg(m); err != nil {
return err
}
return srv.(SpotServiceServer).GetSpotPlayers(m, &spotServiceGetSpotPlayersServer{stream})
}
type SpotService_GetSpotPlayersServer interface {
Send(*GetSpotPlayersResponse) error
grpc.ServerStream
}
type spotServiceGetSpotPlayersServer struct {
grpc.ServerStream
}
func (x *spotServiceGetSpotPlayersServer) Send(m *GetSpotPlayersResponse) error {
return x.ServerStream.SendMsg(m)
}
func _SpotService_StartSpot_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(StartSpotRequest)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(SpotServiceServer).StartSpot(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: "/spot.v1.SpotService/StartSpot",
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(SpotServiceServer).StartSpot(ctx, req.(*StartSpotRequest))
}
return interceptor(ctx, in, info, handler)
}
func _SpotService_IsPlayerHunter_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(IsPlayerHunterRequest)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(SpotServiceServer).IsPlayerHunter(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: "/spot.v1.SpotService/IsPlayerHunter",
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(SpotServiceServer).IsPlayerHunter(ctx, req.(*IsPlayerHunterRequest))
}
return interceptor(ctx, in, info, handler)
}
func _SpotService_SubGameEvent_Handler(srv interface{}, stream grpc.ServerStream) error {
m := new(SubGameEventRequest)
if err := stream.RecvMsg(m); err != nil {
return err
}
return srv.(SpotServiceServer).SubGameEvent(m, &spotServiceSubGameEventServer{stream})
}
type SpotService_SubGameEventServer interface {
Send(*SubGameEventResponse) error
grpc.ServerStream
}
type spotServiceSubGameEventServer struct {
grpc.ServerStream
}
func (x *spotServiceSubGameEventServer) Send(m *SubGameEventResponse) error {
return x.ServerStream.SendMsg(m)
}
func _SpotService_SendPlayerPosition_Handler(srv interface{}, stream grpc.ServerStream) error {
return srv.(SpotServiceServer).SendPlayerPosition(&spotServiceSendPlayerPositionServer{stream})
}
type SpotService_SendPlayerPositionServer interface {
SendAndClose(*SendPlayerPositionResponse) error
Recv() (*SendPlayerPositionRequest, error)
grpc.ServerStream
}
type spotServiceSendPlayerPositionServer struct {
grpc.ServerStream
}
func (x *spotServiceSendPlayerPositionServer) SendAndClose(m *SendPlayerPositionResponse) error {
return x.ServerStream.SendMsg(m)
}
func (x *spotServiceSendPlayerPositionServer) Recv() (*SendPlayerPositionRequest, error) {
m := new(SendPlayerPositionRequest)
if err := x.ServerStream.RecvMsg(m); err != nil {
return nil, err
}
return m, nil
}
func _SpotService_GetPlayersStates_Handler(srv interface{}, stream grpc.ServerStream) error {
m := new(GetPlayersStatesRequest)
if err := stream.RecvMsg(m); err != nil {
return err
}
return srv.(SpotServiceServer).GetPlayersStates(m, &spotServiceGetPlayersStatesServer{stream})
}
type SpotService_GetPlayersStatesServer interface {
Send(*GetPlayersStatesResponse) error
grpc.ServerStream
}
type spotServiceGetPlayersStatesServer struct {
grpc.ServerStream
}
func (x *spotServiceGetPlayersStatesServer) Send(m *GetPlayersStatesResponse) error {
return x.ServerStream.SendMsg(m)
}
func _SpotService_SubZoneEvent_Handler(srv interface{}, stream grpc.ServerStream) error {
m := new(SubZoneEventRequest)
if err := stream.RecvMsg(m); err != nil {
return err
}
return srv.(SpotServiceServer).SubZoneEvent(m, &spotServiceSubZoneEventServer{stream})
}
type SpotService_SubZoneEventServer interface {
Send(*SubZoneEventResponse) error
grpc.ServerStream
}
type spotServiceSubZoneEventServer struct {
grpc.ServerStream
}
func (x *spotServiceSubZoneEventServer) Send(m *SubZoneEventResponse) error {
return x.ServerStream.SendMsg(m)
}
// SpotService_ServiceDesc is the grpc.ServiceDesc for SpotService service.
// It's only intended for direct use with grpc.RegisterService,
// and not to be introspected or modified (even as a copy)
var SpotService_ServiceDesc = grpc.ServiceDesc{
ServiceName: "spot.v1.SpotService",
HandlerType: (*SpotServiceServer)(nil),
Methods: []grpc.MethodDesc{
{
MethodName: "CreateSpot",
Handler: _SpotService_CreateSpot_Handler,
},
{
MethodName: "GetSpot",
Handler: _SpotService_GetSpot_Handler,
},
{
MethodName: "JoinToSpot",
Handler: _SpotService_JoinToSpot_Handler,
},
{
MethodName: "LeaveSpot",
Handler: _SpotService_LeaveSpot_Handler,
},
{
MethodName: "StartSpot",
Handler: _SpotService_StartSpot_Handler,
},
{
MethodName: "IsPlayerHunter",
Handler: _SpotService_IsPlayerHunter_Handler,
},
},
Streams: []grpc.StreamDesc{
{
StreamName: "GetSpotPlayers",
Handler: _SpotService_GetSpotPlayers_Handler,
ServerStreams: true,
},
{
StreamName: "SubGameEvent",
Handler: _SpotService_SubGameEvent_Handler,
ServerStreams: true,
},
{
StreamName: "SendPlayerPosition",
Handler: _SpotService_SendPlayerPosition_Handler,
ClientStreams: true,
},
{
StreamName: "GetPlayersStates",
Handler: _SpotService_GetPlayersStates_Handler,
ServerStreams: true,
},
{
StreamName: "SubZoneEvent",
Handler: _SpotService_SubZoneEvent_Handler,
ServerStreams: true,
},
},
Metadata: "spot/v1/spot_v1.proto",
}