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Installation using Carthage does not work #7

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ghost opened this issue Jan 19, 2017 · 4 comments
Closed

Installation using Carthage does not work #7

ghost opened this issue Jan 19, 2017 · 4 comments

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@ghost
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ghost commented Jan 19, 2017

Xcode 8.2.1

Nominal cartfile command:

github "craiggrummitt/SpriteKitEasingSwift"

Result

*** Fetching SpriteKitEasingSwift
*** Checking out SpriteKitEasingSwift at "0.10"
*** xcodebuild output can be found in /var/folders/58/hyg_pchn4_30kg9m492kb1hw0000gr/T/carthage-xcodebuild.r2qTKq.log
*** Building scheme "SpriteKitEasingSwift" in SpriteKitEasingSwift.xcworkspace
** BUILD FAILED **


The following build commands failed:
	CodeSign /<SOME_USER>/Library/Developer/Xcode/DerivedData/SpriteKitEasingSwift-epniaidvjimhcqhkddmmjehnoybt/Build/Products/Release-iphonesimulator/SpriteKitEasingSwift.bundle
(1 failure)
A shell task (/usr/bin/xcrun xcodebuild -workspace /<SOME_PROJECT>/Carthage/Checkouts/SpriteKitEasingSwift/Example/SpriteKitEasingSwift.xcworkspace -scheme SpriteKitEasingSwift -configuration Release -sdk iphonesimulator -destination "platform=iOS Simulator,id=528DD4DD-9FE8-434E-9F93-B4C0BDE5F3AA" -destination-timeout 3 ONLY_ACTIVE_ARCH=NO CODE_SIGNING_REQUIRED=NO CODE_SIGN_IDENTITY= CARTHAGE=YES clean build) failed with exit code 65:
** BUILD FAILED **


The following build commands failed:
	CodeSign /<SOME_USER>/Library/Developer/Xcode/DerivedData/SpriteKitEasingSwift-epniaidvjimhcqhkddmmjehnoybt/Build/Products/Release-iphonesimulator/SpriteKitEasingSwift.bundle
(1 failure)
@ghost ghost mentioned this issue Jan 19, 2017
@craiggrummitt
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Owner

Thanks for letting me know, I hope to have a look at this soon.

@be-bert
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be-bert commented Jul 22, 2017

Having the same issue in Xcode 9.

@craiggrummitt
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Owner

Hi - I just wanted to say, I'm aware of this issue, and have looked at it from time to time, but with no luck so far I'm afraid. There seems to be some incompatibility with the standard CocoaPods template. I'm removing Carthage installation from the readme for now until I find an answer to this. Have changed status to pending.

@craiggrummitt
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Might come back to this at a later time but changing this to won't fix for now.

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