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main.go
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main.go
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package main
import (
"database/sql"
"fmt"
"github.com/cramaker/ConnectColumn/game"
_ "github.com/mattn/go-sqlite3"
"log"
)
func main() {
db, err := sql.Open("sqlite3", "connectcolumn.db")
if err != nil {
log.Fatalf("Failed to open the database: %v", err)
}
defer db.Close()
// Create a new gameInstance
players := []string{"player1", "player2", "player3"}
gameInstance, err := game.CreateGame(players, db)
if err != nil {
log.Fatalf("Failed to create gameInstance: %v", err)
}
fmt.Printf("Created gameInstance with ID: %d\n", gameInstance.ID)
// Get gameInstance data
gameData, err := game.GetGame(gameInstance.ID, db)
if err != nil {
log.Fatalf("Failed to get gameInstance: %v", err)
}
fmt.Printf("Game ID: %d\n", gameData.ID)
fmt.Printf("Number of players: %d\n", gameData.NumberOfPlayers)
fmt.Printf("Current player: %d\n", gameData.CurrentPlayer)
fmt.Printf("Game state: %s\n", gameData.State)
if gameData.WinnerID.Valid {
fmt.Printf("Winner ID: %s\n", gameData.WinnerID.String)
} else {
fmt.Println("Winner ID: No Current Winner")
}
fmt.Printf("Columns: %d\n", gameData.Columns)
fmt.Printf("Rows: %d\n", gameData.Rows)
fmt.Printf("Players: %v\n", gameData.Players)
}