/
f486.go
279 lines (277 loc) · 4.63 KB
/
f486.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
package internals
import (
"encoding/binary"
"math"
)
func f486(ctx *Context, l0 int32, l1 int32) {
var l2 int32
_ = l2
var l3 int32
_ = l3
var l4 int32
_ = l4
var l5 int32
_ = l5
var l6 int32
_ = l6
var l7 int32
_ = l7
var l8 int32
_ = l8
var l9 int32
_ = l9
var l10 float64
_ = l10
var l11 float64
_ = l11
var l12 float64
_ = l12
var l13 int32
_ = l13
var l14 int32
_ = l14
var l15 int32
_ = l15
var l16 int32
_ = l16
var l17 float64
_ = l17
var l18 float64
_ = l18
var l19 float64
_ = l19
var l20 float64
_ = l20
var l21 float64
_ = l21
var l22 float64
_ = l22
var l23 int32
_ = l23
var l24 float64
_ = l24
var l25 int32
_ = l25
var l26 int32
_ = l26
var l27 int32
_ = l27
var s0i32 int32
_ = s0i32
var s1i32 int32
_ = s1i32
var s0f64 float64
_ = s0f64
var s1f64 float64
_ = s1f64
var s2f64 float64
_ = s2f64
// get_global
s0i32 = ctx.G0
// set_local
l2 = s0i32
// const
s0i32 = 32
// set_local
l3 = s0i32
// get_local
s0i32 = l2
// get_local
s1i32 = l3
// binary: i32.sub
s0i32 = s0i32 - s1i32
// set_local
l4 = s0i32
// get_local
s0i32 = l4
// set_global
ctx.G0 = s0i32
// get_local
s0i32 = l4
// get_local
s1i32 = l0
// store: i32.store
binary.LittleEndian.PutUint32(ctx.Mem[int(s0i32+28):], uint32(s1i32))
// get_local
s0i32 = l4
// get_local
s1i32 = l1
// store: i32.store
binary.LittleEndian.PutUint32(ctx.Mem[int(s0i32+24):], uint32(s1i32))
// get_local
s0i32 = l4
// load: i32.load
s0i32 = int32(binary.LittleEndian.Uint32(ctx.Mem[int(s0i32+28):]))
// set_local
l5 = s0i32
// const
s0i32 = 0
// set_local
l6 = s0i32
// get_local
s0i32 = l5
// get_local
s1i32 = l6
// call
s0i32 = f447(ctx, s0i32, s1i32)
// set_local
l7 = s0i32
// get_local
s0i32 = l4
// get_local
s1i32 = l7
// store: i32.store
binary.LittleEndian.PutUint32(ctx.Mem[int(s0i32+20):], uint32(s1i32))
// get_local
s0i32 = l4
// load: i32.load
s0i32 = int32(binary.LittleEndian.Uint32(ctx.Mem[int(s0i32+20):]))
// set_local
l8 = s0i32
// get_local
s0i32 = l8
// call
s0i32 = f488(ctx, s0i32)
// set_local
l9 = s0i32
// get_local
s0i32 = l9
// unary: f64.convert_u/i32
s0f64 = float64(uint32(s0i32))
// set_local
l10 = s0f64
// const
s0f64 = 2.097152e+06
// set_local
l11 = s0f64
// get_local
s0f64 = l10
// get_local
s1f64 = l11
// binary: f64.mul
s0f64 = s0f64 * s1f64
// set_local
l12 = s0f64
// get_local
s0i32 = l4
// get_local
s1f64 = l12
// store: f64.store
binary.LittleEndian.PutUint64(ctx.Mem[int(s0i32+8):], math.Float64bits(s1f64))
// get_local
s0i32 = l4
// load: i32.load
s0i32 = int32(binary.LittleEndian.Uint32(ctx.Mem[int(s0i32+20):]))
// set_local
l13 = s0i32
// get_local
s0i32 = l13
// call
s0i32 = f488(ctx, s0i32)
// set_local
l14 = s0i32
// const
s0i32 = 2097151
// set_local
l15 = s0i32
// get_local
s0i32 = l14
// get_local
s1i32 = l15
// binary: i32.and
s0i32 = s0i32 & s1i32
// set_local
l16 = s0i32
// get_local
s0i32 = l16
// unary: f64.convert_u/i32
s0f64 = float64(uint32(s0i32))
// set_local
l17 = s0f64
// get_local
s0i32 = l4
// load: f64.load
s0f64 = math.Float64frombits(binary.LittleEndian.Uint64(ctx.Mem[int(s0i32+8):]))
// set_local
l18 = s0f64
// get_local
s0f64 = l18
// get_local
s1f64 = l17
// binary: f64.add
s0f64 = s0f64 + s1f64
// set_local
l19 = s0f64
// get_local
s0i32 = l4
// get_local
s1f64 = l19
// store: f64.store
binary.LittleEndian.PutUint64(ctx.Mem[int(s0i32+8):], math.Float64bits(s1f64))
// get_local
s0i32 = l4
// load: f64.load
s0f64 = math.Float64frombits(binary.LittleEndian.Uint64(ctx.Mem[int(s0i32+8):]))
// set_local
l20 = s0f64
// const
s0f64 = 9.007199254740992e+15
// set_local
l21 = s0f64
// get_local
s0f64 = l20
// get_local
s1f64 = l21
// binary: f64.div
s0f64 = s0f64 / s1f64
// set_local
l22 = s0f64
// get_local
s0i32 = l4
// get_local
s1f64 = l22
// store: f64.store
binary.LittleEndian.PutUint64(ctx.Mem[int(s0i32+8):], math.Float64bits(s1f64))
// get_local
s0i32 = l4
// load: i32.load
s0i32 = int32(binary.LittleEndian.Uint32(ctx.Mem[int(s0i32+28):]))
// set_local
l23 = s0i32
// get_local
s0i32 = l4
// load: f64.load
s0f64 = math.Float64frombits(binary.LittleEndian.Uint64(ctx.Mem[int(s0i32+8):]))
// set_local
l24 = s0f64
// const
s0i32 = 0
// set_local
l25 = s0i32
// get_local
s0i32 = l23
// get_local
s1i32 = l25
// get_local
s2f64 = l24
// call
f453(ctx, s0i32, s1i32, s2f64)
// const
s0i32 = 32
// set_local
l26 = s0i32
// get_local
s0i32 = l4
// get_local
s1i32 = l26
// binary: i32.add
s0i32 = s0i32 + s1i32
// set_local
l27 = s0i32
// get_local
s0i32 = l27
// set_global
ctx.G0 = s0i32
// return
return
}