/
attribute_svg.go
826 lines (660 loc) · 24 KB
/
attribute_svg.go
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package gox
import "strings"
const (
attributeAccumulate = "accumulate"
attributeAdditive = "additive"
attributeAlignmentBaseline = "alignment-baseline"
attributeAmplitude = "amplitude"
attributeAttributeName = "attributeName"
attributeAzimuth = "azimuth"
attributeBaseFrequency = "baseFrequency"
attributeBaselineShift = "baseline-shift"
attributeBegin = "begin"
attributeBias = "bias"
attributeBy = "by"
attributeCalcMode = "calcMode"
attributeClipPathUnits = "clipPathUnits"
attributeClipRule = "clip-rule"
attributeColor = "color"
attributeColorInterpolation = "color-interpolation"
attributeColorInterpolationFilters = "color-interpolation-filters"
attributeCrossorigin = "crossorigin"
attributeCursor = "cursor"
attributeCx = "cx"
attributeCy = "cy"
attributeD = "d"
attributeDiffuseConstant = "diffuseConstant"
attributeDirection = "direction"
attributeDisplay = "display"
attributeDivisor = "divisor"
attributeDominantBaseline = "dominant-baseline"
attributeDur = "dur"
attributeDx = "dx"
attributeDy = "dy"
attributeEdgeMode = "edgeMode"
attributeElevation = "elevation"
attributeEnd = "end"
attributeExponent = "exponent"
attributeFill = "fill"
attributeFillOpacity = "fill-opacity"
attributeFillRule = "fill-rule"
attributeFilterUnits = "fitlerUnits"
attributeFloodColor = "flood-color"
attributeFloodOpacity = "flood-opacity"
attributeFontFamily = "font-family"
attributeFontSize = "font-size"
attributeFontSizeAdjust = "font-size-adjust"
attributeFontStretch = "font-stretch"
attributeFontStyle = "font-style"
attributeFontVariant = "font-variant"
attributeFontWeight = "font-weight"
attributeFrom = "from"
attributeFr = "fr"
attributeFx = "fx"
attributeFy = "fy"
attributeGradientTransform = "gradientTransform"
attributeGradientUnits = "gradientUnits"
attributeImageRendering = "image-rendering"
attributeIn = "in"
attributeIn2 = "in2"
attributeIntercept = "intercept"
attributeK1 = "k1"
attributeK2 = "k2"
attributeK3 = "k3"
attributeK4 = "k4"
attributeKernelMatrix = "kernelMatrix"
attributeKeyPoints = "keyPoints"
attributeKeySplines = "keySplines"
attributeKeyTimes = "keyTimes"
attributeLengthAdjust = "lengthAdjust"
attributeLetterSpacing = "letter-spacing"
attributeLightingColor = "lighting-color"
attributeLimitingConeAngle = "limitingConeAngle"
attributeMarkerEnd = "marker-end"
attributeMarkerMid = "marker-mid"
attributeMarkerStart = "marker-start"
attributeMarkerHeight = "markerHeight"
attributeMarkerUnits = "markerUnits"
attributeMarkerWidth = "markerWidth"
attributeMaskContentUnits = "maskContentUnits"
attributeMaskUnits = "maskUnits"
attributeMode = "mode"
attributeNumOctaves = "numOctaves"
attributeOpacity = "opacity"
attributeOperator = "operator"
attributeOrder = "order"
attributeOrient = "orient"
attributeOrigin = "origin"
attributeOverflow = "overflow"
attributeOverlinePosition = "overlinePosition"
attributeOverlineThickness = "overlineThickness"
attributePaintOrder = "paint-order"
attributePathLength = "pathLength "
attributePatternContentUnits = "patternContentUnits"
attributePatternTransform = "patternTransform"
attributePatternUnits = "patternUnits"
attributePointerEvents = "pointer-events"
attributePoints = "points"
attributePointsAtX = "pointsAtX"
attributePointsAtY = "pointsAtY"
attributePointsAtZ = "pointsAtZ"
attributePreserveAlpha = "preserveAlpha"
attributePreserveAspectRatio = "preserveAspectRatio"
attributePrimitiveUnits = "primitiveUnits"
attributeR = "r"
attributeRadius = "radius"
attributeRefX = "refX"
attributeRefY = "refY"
attributeRepeatCount = "repeatCount"
attributeRepeatDur = "repeatDur"
attributeRestart = "restart"
attributeResult = "result"
attributeRotate = "rotate"
attributeRx = "rx"
attributeRy = "ry"
attributeScale = "scale"
attributeSeed = "seed"
attributeShapeRendering = "shape-rendering"
attributeSpacing = "spacing"
attributeSpecularConstant = "specularConstant"
attributeSpecularExponent = "specularExponent"
attributeSpreadMethod = "spreadMethod"
attributeStartOffset = "startOffset"
attributeStdDeviation = "stdDeviation"
attributeStitchTiles = "stitchTiles"
attributeStopColor = "stop-color"
attributeStopOpacity = "stop-opacity"
attributeStrikethroughPosition = "strikethrough-position"
attributeStrikethroughThickness = "strikethrough-thickness"
attributeStroke = "stroke"
attributeStrokeDasharray = "stroke-dasharray"
attributeStrokeDashoffset = "stroke-dashoffset"
attributeStrokeLinecap = "stroke-linecap"
attributeStrokeLinejoin = "stroke-linejoin"
attributeStrokeMiterlimit = "stroke-miterlimit"
attributeStrokeOpacity = "stroke-opacity"
attributeStrokeWidth = "stroke-width"
attributeSurfaceScale = "surfaceScale"
attributeSystemLanguage = "systemLanguage"
attributeTableValues = "tableValues"
attributeTargetX = "targetX"
attributeTargetY = "targetY"
attributeTextAnchor = "text-anchor"
attributeTextDecoration = "text-decoration"
attributeTextRendering = "text-rendering"
attributeTextLength = "textLength"
attributeTo = "to"
attributeTransform = "transform"
attributeTransformOrigin = "transform-origin"
attributeUnderlinePosition = "underline-position"
attributeUnderlineThickness = "underline-thickness"
attributeUnicodeBidi = "unicode-bidi"
attributeValues = "values"
attributeVectorEffect = "vector-effect"
attributeViewBox = "viewBox"
attributeVisibility = "visibility"
attributeWordSpacing = "word-spacing"
attributeWritingMode = "writing-mode"
attributeX = "x"
attributeX1 = "x1"
attributeX2 = "x2"
attributeXChannelSelector = "xChannelSelector"
attributeXmlns = "xmlns"
attributeY = "y"
attributeY1 = "y1"
attributeY2 = "y2"
attributeYChannelSelector = "yChannelSelector"
attributeZ = "z"
)
func Accumulate(values ...string) Node {
return createAttribute(attributeAccumulate, values...)
}
func Additive(values ...string) Node {
return createAttribute(attributeAdditive, values...)
}
func AlignmentBaseline(values ...string) Node {
return createAttribute(attributeAlignmentBaseline, values...)
}
func Amplitude(values ...string) Node {
return createAttribute(attributeAmplitude, values...)
}
func AttributeName(values ...string) Node {
return createAttribute(attributeAttributeName, values...)
}
func Azimuth(values ...string) Node {
return createAttribute(attributeAzimuth, values...)
}
func BaseFrequency(values ...string) Node {
return createAttribute(attributeBaseFrequency, values...)
}
func BaselineShift(values ...string) Node {
return createAttribute(attributeBaselineShift, values...)
}
func Begin(values ...string) Node {
return createAttribute(attributeBegin, values...)
}
func Bias(values ...string) Node {
return createAttribute(attributeBias, values...)
}
func By(values ...string) Node {
return createAttribute(attributeBy, values...)
}
func CalcMode(values ...string) Node {
return createAttribute(attributeCalcMode, values...)
}
func ClipPathUnits(values ...string) Node {
return createAttribute(attributeClipPathUnits, values...)
}
func ClipRule(values ...string) Node {
return createAttribute(attributeClipRule, values...)
}
func Color(values ...string) Node {
return createAttribute(attributeColor, values...)
}
func ColorInterpolation(values ...string) Node {
return createAttribute(attributeColorInterpolation, values...)
}
func ColorInterpolationFilters(values ...string) Node {
return createAttribute(attributeColorInterpolationFilters, values...)
}
func CrossOrigin(values ...string) Node {
return createAttribute(attributeCrossorigin, values...)
}
func Cursor(values ...string) Node {
return createAttribute(attributeCursor, values...)
}
func Cx(values ...string) Node {
return createAttribute(attributeCx, values...)
}
func Cy(values ...string) Node {
return createAttribute(attributeCy, values...)
}
func D(values ...string) Node {
return createAttribute(attributeD, values...)
}
func DiffuseConstant(values ...string) Node {
return createAttribute(attributeDiffuseConstant, values...)
}
func Direction(values ...string) Node {
return createAttribute(attributeDirection, values...)
}
func Display(values ...string) Node {
return createAttribute(attributeDisplay, values...)
}
func Divisor(values ...string) Node {
return createAttribute(attributeDivisor, values...)
}
func DominantBaseline(values ...string) Node {
return createAttribute(attributeDominantBaseline, values...)
}
func Dur(values ...string) Node {
return createAttribute(attributeDur, values...)
}
func Dx(values ...string) Node {
return createAttribute(attributeDx, values...)
}
func Dy(values ...string) Node {
return createAttribute(attributeDy, values...)
}
func EdgeMode(values ...string) Node {
return createAttribute(attributeEdgeMode, values...)
}
func Elevation(values ...string) Node {
return createAttribute(attributeElevation, values...)
}
func End(values ...string) Node {
return createAttribute(attributeEnd, values...)
}
func Exponent(values ...string) Node {
return createAttribute(attributeExponent, values...)
}
func Fill(values ...string) Node {
return createAttribute(attributeFill, values...)
}
func FillOpacity(values ...string) Node {
return createAttribute(attributeFillOpacity, values...)
}
func FillRule(values ...string) Node {
return createAttribute(attributeFillRule, values...)
}
func FilterUnits(values ...string) Node {
return createAttribute(attributeFilterUnits, values...)
}
func FloodColor(values ...string) Node {
return createAttribute(attributeFloodColor, values...)
}
func FloodOpacity(values ...string) Node {
return createAttribute(attributeFloodOpacity, values...)
}
func FontFamily(values ...string) Node {
return createAttribute(attributeFontFamily, values...)
}
func FontSize(values ...string) Node {
return createAttribute(attributeFontSize, values...)
}
func FontSizeAdjust(values ...string) Node {
return createAttribute(attributeFontSizeAdjust, values...)
}
func FontStretch(values ...string) Node {
return createAttribute(attributeFontStretch, values...)
}
func FontStyle(values ...string) Node {
return createAttribute(attributeFontStyle, values...)
}
func FontVariant(values ...string) Node {
return createAttribute(attributeFontVariant, values...)
}
func FontWeight(values ...string) Node {
return createAttribute(attributeFontWeight, values...)
}
func From(values ...string) Node {
return createAttribute(attributeFrom, values...)
}
func Fr(values ...string) Node {
return createAttribute(attributeFr, values...)
}
func Fx(values ...string) Node {
return createAttribute(attributeFx, values...)
}
func Fy(values ...string) Node {
return createAttribute(attributeFy, values...)
}
func GradientTransform(values ...string) Node {
return createAttribute(attributeGradientTransform, values...)
}
func GradientUnits(values ...string) Node {
return createAttribute(attributeGradientUnits, values...)
}
func ImageRendering(values ...string) Node {
return createAttribute(attributeImageRendering, values...)
}
func In(values ...string) Node {
return createAttribute(attributeIn, values...)
}
func In2(values ...string) Node {
return createAttribute(attributeIn2, values...)
}
func Intercept(values ...string) Node {
return createAttribute(attributeIntercept, values...)
}
func K1(values ...string) Node {
return createAttribute(attributeK1, values...)
}
func K2(values ...string) Node {
return createAttribute(attributeK2, values...)
}
func K3(values ...string) Node {
return createAttribute(attributeK3, values...)
}
func K4(values ...string) Node {
return createAttribute(attributeK4, values...)
}
func KernelMatrix(values ...string) Node {
return createAttribute(attributeKernelMatrix, values...)
}
func KeyPoints(values ...string) Node {
return createAttribute(attributeKeyPoints, values...)
}
func KeySplines(values ...string) Node {
return createAttribute(attributeKeySplines, values...)
}
func KeyTimes(values ...string) Node {
return createAttribute(attributeKeyTimes, values...)
}
func LengthAdjust(values ...string) Node {
return createAttribute(attributeLengthAdjust, values...)
}
func LetterSpacing(values ...string) Node {
return createAttribute(attributeLetterSpacing, values...)
}
func LightingColor(values ...string) Node {
return createAttribute(attributeLightingColor, values...)
}
func LimitingConeAngle(values ...string) Node {
return createAttribute(attributeLimitingConeAngle, values...)
}
func MarkerEnd(values ...string) Node {
return createAttribute(attributeMarkerEnd, values...)
}
func MarkerMid(values ...string) Node {
return createAttribute(attributeMarkerMid, values...)
}
func MarkerStart(values ...string) Node {
return createAttribute(attributeMarkerStart, values...)
}
func MarkerHeight(values ...string) Node {
return createAttribute(attributeMarkerHeight, values...)
}
func MarkerUnits(values ...string) Node {
return createAttribute(attributeMarkerUnits, values...)
}
func MarkerWidth(values ...string) Node {
return createAttribute(attributeMarkerWidth, values...)
}
func MaskContentUnits(values ...string) Node {
return createAttribute(attributeMaskContentUnits, values...)
}
func MaskUnits(values ...string) Node {
return createAttribute(attributeMaskUnits, values...)
}
func Mode(values ...string) Node {
return createAttribute(attributeMode, values...)
}
func NumOctaves(values ...string) Node {
return createAttribute(attributeNumOctaves, values...)
}
func Opacity(values ...string) Node {
return createAttribute(attributeOpacity, values...)
}
func Operator(values ...string) Node {
return createAttribute(attributeOperator, values...)
}
func Order(values ...string) Node {
return createAttribute(attributeOrder, values...)
}
func Orient(values ...string) Node {
return createAttribute(attributeOrient, values...)
}
func Origin(values ...string) Node {
return createAttribute(attributeOrigin, values...)
}
func Overflow(values ...string) Node {
return createAttribute(attributeOverflow, values...)
}
func OverlinePosition(values ...string) Node {
return createAttribute(attributeOverlinePosition, values...)
}
func OverlineThickness(values ...string) Node {
return createAttribute(attributeOverlineThickness, values...)
}
func PaintOrder(values ...string) Node {
return createAttribute(attributePaintOrder, values...)
}
func PathLength(values ...string) Node {
return createAttribute(attributePathLength, values...)
}
func PatternContentUnits(values ...string) Node {
return createAttribute(attributePatternContentUnits, values...)
}
func PatternTransform(values ...string) Node {
return createAttribute(attributePatternTransform, values...)
}
func PatternUnits(values ...string) Node {
return createAttribute(attributePatternUnits, values...)
}
func PointerEvents(values ...string) Node {
return createAttribute(attributePointerEvents, values...)
}
func Points(values ...string) Node {
return createAttribute(attributePoints, values...)
}
func PointsAtX(values ...string) Node {
return createAttribute(attributePointsAtX, values...)
}
func PointsAtY(values ...string) Node {
return createAttribute(attributePointsAtY, values...)
}
func PointsAtZ(values ...string) Node {
return createAttribute(attributePointsAtZ, values...)
}
func PreserveAlpha(values ...string) Node {
return createAttribute(attributePreserveAlpha, values...)
}
func PreserveAspectRatio(values ...string) Node {
return createAttribute(attributePreserveAspectRatio, values...)
}
func PrimitiveUnits(values ...string) Node {
return createAttribute(attributePrimitiveUnits, values...)
}
func R(values ...string) Node {
return createAttribute(attributeR, values...)
}
func Radius(values ...string) Node {
return createAttribute(attributeRadius, values...)
}
func RefX(values ...string) Node {
return createAttribute(attributeRefX, values...)
}
func RefY(values ...string) Node {
return createAttribute(attributeRefY, values...)
}
func RepeatCount(values ...string) Node {
return createAttribute(attributeRepeatCount, values...)
}
func RepeatDur(values ...string) Node {
return createAttribute(attributeRepeatDur, values...)
}
func Restart(values ...string) Node {
return createAttribute(attributeRestart, values...)
}
func Result(values ...string) Node {
return createAttribute(attributeResult, values...)
}
func Rotate(values ...string) Node {
return createAttribute(attributeRotate, values...)
}
func Rx(values ...float64) Node {
return createAttribute(attributeRx, values...)
}
func Ry(values ...float64) Node {
return createAttribute(attributeRy, values...)
}
func Scale(values ...string) Node {
return createAttribute(attributeScale, values...)
}
func Seed(values ...string) Node {
return createAttribute(attributeSeed, values...)
}
func ShapeRendering(values ...string) Node {
return createAttribute(attributeShapeRendering, values...)
}
func Spacing(values ...string) Node {
return createAttribute(attributeSpacing, values...)
}
func SpecularConstant(values ...string) Node {
return createAttribute(attributeSpecularConstant, values...)
}
func SpecularExponent(values ...string) Node {
return createAttribute(attributeSpecularExponent, values...)
}
func SpreadMethod(values ...string) Node {
return createAttribute(attributeSpreadMethod, values...)
}
func StartOffset(values ...string) Node {
return createAttribute(attributeStartOffset, values...)
}
func StdDeviation(values ...string) Node {
return createAttribute(attributeStdDeviation, values...)
}
func StitchTiles(values ...string) Node {
return createAttribute(attributeStitchTiles, values...)
}
func StopColor(values ...string) Node {
return createAttribute(attributeStopColor, values...)
}
func StopOpacity(values ...string) Node {
return createAttribute(attributeStopOpacity, values...)
}
func StrikethroughPosition(values ...string) Node {
return createAttribute(attributeStrikethroughPosition, values...)
}
func StrikethroughThickness(values ...string) Node {
return createAttribute(attributeStrikethroughThickness, values...)
}
func Stroke(values ...string) Node {
return createAttribute(attributeStroke, values...)
}
func StrokeDasharray(values ...string) Node {
return createAttribute(attributeStrokeDasharray, values...)
}
func StrokeDashoffset(values ...string) Node {
return createAttribute(attributeStrokeDashoffset, values...)
}
func StrokeLinecap(values ...string) Node {
return createAttribute(attributeStrokeLinecap, values...)
}
func StrokeLinejoin(values ...string) Node {
return createAttribute(attributeStrokeLinejoin, values...)
}
func StrokeMiterlimit(values ...string) Node {
return createAttribute(attributeStrokeMiterlimit, values...)
}
func StrokeOpacity(values ...string) Node {
return createAttribute(attributeStrokeOpacity, values...)
}
func StrokeWidth(values ...string) Node {
return createAttribute(attributeStrokeWidth, values...)
}
func SurfaceScale(values ...string) Node {
return createAttribute(attributeSurfaceScale, values...)
}
func SystemLanguage(values ...string) Node {
return createAttribute(attributeSystemLanguage, values...)
}
func TableValues(values ...string) Node {
return createAttribute(attributeTableValues, values...)
}
func TargetX(values ...string) Node {
return createAttribute(attributeTargetX, values...)
}
func TargetY(values ...string) Node {
return createAttribute(attributeTargetY, values...)
}
func TextAnchor(values ...string) Node {
return createAttribute(attributeTextAnchor, values...)
}
func TextDecoration(values ...string) Node {
return createAttribute(attributeTextDecoration, values...)
}
func TextRendering(values ...string) Node {
return createAttribute(attributeTextRendering, values...)
}
func TextLength(values ...string) Node {
return createAttribute(attributeTextLength, values...)
}
func To(values ...string) Node {
return createAttribute(attributeTo, values...)
}
func Transform(values ...string) Node {
return createAttribute(attributeTransform, values...)
}
func TransformOrigin(values ...string) Node {
return createAttribute(attributeTransformOrigin, values...)
}
func UnderlinePosition(values ...string) Node {
return createAttribute(attributeUnderlinePosition, values...)
}
func UnderlineThickness(values ...string) Node {
return createAttribute(attributeUnderlineThickness, values...)
}
func UnicodeBidi(values ...string) Node {
return createAttribute(attributeUnicodeBidi, values...)
}
func Values(values ...string) Node {
return createAttribute(attributeValues, values...)
}
func VectorEffect(values ...string) Node {
return createAttribute(attributeVectorEffect, values...)
}
func ViewBox(values ...string) Node {
return createAttribute(attributeViewBox, strings.Join(values, " "))
}
func Visibility(values ...string) Node {
return createAttribute(attributeVisibility, values...)
}
func WordSpacing(values ...string) Node {
return createAttribute(attributeWordSpacing, values...)
}
func WritingMode(values ...string) Node {
return createAttribute(attributeWritingMode, values...)
}
func X(values ...string) Node {
return createAttribute(attributeX, values...)
}
func X1(values ...string) Node {
return createAttribute(attributeX1, values...)
}
func X2(values ...string) Node {
return createAttribute(attributeX2, values...)
}
func XChannelSelector(values ...string) Node {
return createAttribute(attributeXChannelSelector, values...)
}
func Xmlns(values ...string) Node {
return createAttribute(attributeXmlns, values...)
}
func Y(values ...string) Node {
return createAttribute(attributeY, values...)
}
func Y1(values ...string) Node {
return createAttribute(attributeY1, values...)
}
func Y2(values ...string) Node {
return createAttribute(attributeY2, values...)
}
func YChannelSelector(values ...string) Node {
return createAttribute(attributeYChannelSelector, values...)
}
func Z(values ...string) Node {
return createAttribute(attributeZ, values...)
}