You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This would be useful for anyone using FDG. There are multiple things that can be done, I've listed them in the order of importance as I perceive them:
Make the mook generator recognize ctrl as a damage type for attacks
Make the damage roll system, OTFs and the ADD recognize ctrl as a damage type so that when control damage is rolled, it can be dragged onto an actor to initiate the ADD
Issue [Feature Request] Allow ADD to apply damage to resource trackers #385 would already allow for control damage to be applied to the control points tracker on an actor through the ADD. It would be nice for control to be listed as a damage type in the ADD, but I don't think this is crucial for the initial implementation as it could treated as the already implemented generic damage (dmg)
I have suggested ctrl as the damage type abbreviation because that's how Douglas Cole publishes it in his books.
The text was updated successfully, but these errors were encountered:
This would be useful for anyone using FDG. There are multiple things that can be done, I've listed them in the order of importance as I perceive them:
ctrl
as a damage type for attacksctrl
as a damage type so that when control damage is rolled, it can be dragged onto an actor to initiate the ADDdmg
)I have suggested
ctrl
as the damage type abbreviation because that's how Douglas Cole publishes it in his books.The text was updated successfully, but these errors were encountered: