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# API | ||
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#### xdice.compile(pattern_string) | ||
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> *Similar to `xdice.Pattern(pattern_string).compile()`* | ||
> Returns a compiled Pattern object. | ||
> Pattern object can then be rolled to obtain a PatternScore object. | ||
#### xdice.roll(pattern_string) | ||
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> *Similar to `xdice.Pattern(pattern_string).roll()`* | ||
#### xdice.rolldice(faces, amount=1) | ||
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> *Similar to `xdice.Dice(faces, amount).roll()`* | ||
## Dice object | ||
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> Set of dice. | ||
#### Dice.__init__(sides, amount=1) | ||
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> Instantiate a set of dice. | ||
#### dice.roll() | ||
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> Role the dice and return a Score object | ||
####*[classmethod]* Dice.parse(cls, pattern) | ||
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> Parse a pattern of the form 'AdX', where A and X are positive integers. | ||
> Returns the corresponding Dice object. | ||
## Score object | ||
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> Score is a subclass of integer, you can then manipulate it as you would do with an integer. | ||
> It also provides an access to the detailed score with the property 'detail'. | ||
'detail' is the list of the scores obtained by each dice. | ||
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> Score class can also be used as an iterable, to walk trough the individual scores. | ||
eg: | ||
>>> s = Score([1,2,3]) | ||
>>> print(s) | ||
6 | ||
>>> s + 1 | ||
7 | ||
>>> list(s) | ||
[1,2,3] | ||
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#### Score.__new__(iterable) | ||
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>*`iterable` should only contain integers* | ||
> Score value will be the sum of the list's values. | ||
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## Pattern object | ||
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> Dice notation pattern. | ||
#### Pattern.__init__(instr) | ||
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> Instantiate a Pattern object. | ||
#### pattern.compile() | ||
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> Parse the pattern. Two properties are updated at this time: | ||
* *pattern.format_string* | ||
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> The ready-to-be-formatted string built from the `instr` argument. | ||
> *Eg: '1d6+4+1d4' => '{0}+4-{1}'* | ||
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* *pattern.dices* | ||
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> The list of parsed dice. | ||
> *Eg: '1d6+4+1d4' => [<Dice; sides=6;amount=1>, <Dice; sides=4;amount=1>]* | ||
#### pattern.roll() | ||
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> Compile the pattern if it has not been yet, then roll the dice. | ||
> Return a PatternScore object. | ||
## PatternScore object | ||
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> PatternScore is a subclass of **integer**, you can then manipulate it as you would do with an integer. | ||
> Moreover, you can get the list of the scores with the score(i) or scores() methods, and retrieve a formatted result with the format() method. | ||
#### pattern_score.scores() | ||
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> Returns the list of Score objects extracted from the pattern and rolled. | ||
#### pattern_score.score(i) | ||
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> Returns the Score object at index i. | ||
#### pattern_score.format() | ||
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> Return a formatted string detailing the result of the roll. | ||
> *Eg: '3d6+4' => '[1,5,6]+4'* | ||
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