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[Request] Checks for all armor slots #59

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MuteTiefling opened this issue Apr 3, 2024 · 1 comment
Open

[Request] Checks for all armor slots #59

MuteTiefling opened this issue Apr 3, 2024 · 1 comment

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@MuteTiefling
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I notice you have a todo to remove the hard coded garland check. Would it be possible to expand this out to all armor slots if/when you make this change?

I'd like to be able to add/remove sanity depending on what sort of equipment the player is wearing in all armor slots

@SPYROHAWK
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I'd like to add to this by asking for some conditional checks in the config when it comes to armor. For example, in addition to "wearing this armor gives constant gain/drain" (such as giving skulls a negative sanity drain while worn) also being able to do "this sanity effect applies/doesn't apply if this armor is being worn".

Notably, I'm putting a modpack together with a few sets of diving gear and someone asked if there was a way to disable the sanity loss from rain/being in water when wearing diving gear.

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