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Multiverse Compatibility? #35

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bitWolfy opened this issue Mar 5, 2012 · 9 comments
Closed

Multiverse Compatibility? #35

bitWolfy opened this issue Mar 5, 2012 · 9 comments

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@bitWolfy
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bitWolfy commented Mar 5, 2012

I'm having an issue with Multiverse, apparently. Not sure if it is a Multiverse or a Lift issue, but I'll bug people on both sides.

So, I created a world called world_new in order to transition to the 1.2 map. I have copied over the spawn which previously used bLift and changed the elevators to the layout this plugin requires, and here's where I bump into a problem.

If I am on the first floor, nothing happens after I push the button. At all. If I am on the second floor, the glass floor disappears for a split second, I start falling down, but as the glass re-appears, I come back to the second floor.

The plugin works perfectly in the Nether and in the End, though.

Bukkit build #2036
Multiverse build #513
Lift 9

@croxis
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croxis commented Mar 5, 2012

That is an odd one but I need more information to isolate the issue:

  1. Are you using bLift and Lift at the same time?
  2. If you convert the lift in the old world is there the same issue?
  3. Can you provide a screenshot of the lift design so i can double check it for issues?

@bitWolfy
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bitWolfy commented Mar 6, 2012

  1. No, I am not using bLift and Lift at the same time, of course. I used bLift before the 1.2 update, then I transitioned to Lift.
  2. The lifts in the old world work totally fine.
  3. Here you go: http://db.tt/SOjPLPbq
    I followed the instructions on how to transfer from bLift to Lift carefully.

@bitWolfy
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bitWolfy commented Mar 6, 2012

Just realized that it might not be the new world that's affecting the plugin, but the height at which the lift is located.
I forgot to mention that the new spawn is at Y170. Thanks to a guy in the comments:
http://dev.bukkit.org/server-mods/lift/#c65

@croxis
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croxis commented Mar 6, 2012

Can you set debug to true in the config and paste the output of the failing elevator?

@bitWolfy
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bitWolfy commented Mar 7, 2012

2012-03-06 21:45:56 [INFO] Starting elevator gen
2012-03-06 21:45:56 [INFO] Floor added: Location{world=CraftWorld{name=prime},x=-7.0,y=161.0,z=23.0,pitch=0.0,yaw=0.0}
2012-03-06 21:45:56 [INFO] Floor added: Location{world=CraftWorld{name=prime},x=-7.0,y=161.0,z=23.0,pitch=0.0,yaw=0.0}
2012-03-06 21:45:56 [INFO] Floor added: Location{world=CraftWorld{name=prime},x=-7.0,y=161.0,z=23.0,pitch=0.0,yaw=0.0}
2012-03-06 21:45:56 [INFO] Elevator gen took: 3 ms.
2012-03-06 21:45:56 [INFO] Elevator start floor:2
2012-03-06 21:45:56 [INFO] Elevator destination floor:3
2012-03-06 21:45:56 [INFO] Elevator destination y:186
2012-03-06 21:45:56 [INFO] Total time: 6
2012-03-06 21:45:56 [INFO] Halting lift

@croxis
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croxis commented Mar 7, 2012

I found the issue. It is a bug in the Bukkit API that wont work with entities above y=128. It will be up the them to fix it

@croxis croxis closed this as completed Mar 7, 2012
@bitWolfy
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bitWolfy commented Mar 9, 2012

Can I have some more info on the issue that I can use to bug the bukkit dev with? =/ Anything?
I really want this fixed =(

@croxis
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croxis commented Mar 9, 2012

There really isn't much more than the bug I already posted. Chunk.getEntities() doesn't return entities above y=128

@croxis
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croxis commented Mar 9, 2012

The fix is now in bukkit

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