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Support multiple render passes #4

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crud89 opened this issue Jul 9, 2020 · 1 comment · Fixed by #1
Closed

Support multiple render passes #4

crud89 opened this issue Jul 9, 2020 · 1 comment · Fixed by #1
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Module: Vulkan 🌋 The issue involves the Vulkan backend. Type: Feature Request New feature or request. Type: Requirement An implementation is required before the next release.
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crud89 commented Jul 9, 2020

Currently a pipeline only contains one render-pass, which basically only allows to implement forward rendering. We should extend the library to support multiple render passes. This involves the following adjustments:

  • Move the shader program into the render pass.
  • Support initializing multiple render passes when building up a pipeline.
  • Besides beginFrame/endFrame, there should be also a method that advances from one render pass to another.

Note that this basic implementation only supports simple render pass lists, whilst Vulkan (in theory) also supports sub-passes with more complex dependency layouts.

@crud89 crud89 added Type: Feature Request New feature or request. Type: Requirement An implementation is required before the next release. labels Jul 9, 2020
@crud89 crud89 added this to the Alpha #01 milestone Jul 9, 2020
@crud89 crud89 linked a pull request Jul 23, 2020 that will close this issue
@crud89 crud89 added Module: Vulkan 🌋 The issue involves the Vulkan backend. Status: In Progress labels Jul 28, 2020
@crud89 crud89 self-assigned this Jul 28, 2020
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crud89 commented Jul 29, 2020

Issue #7 is now closed. Within the scope of this issue, all we need to implement are render pass dependencies.

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Module: Vulkan 🌋 The issue involves the Vulkan backend. Type: Feature Request New feature or request. Type: Requirement An implementation is required before the next release.
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