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Text.java
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Text.java
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/*
* Copyright 2020 damios
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at:
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package de.damios.guacamole.gdx.assets;
import java.io.UnsupportedEncodingException;
import com.badlogic.gdx.files.FileHandle;
/**
* A simple asset type for text files. Uses the UTF-8-encoding if supported by
* the local JVM; the platform's default encoding otherwise.
*
* @author damios
* @see TextLoader The respective asset loader.
* @see <a href="https://gamedev.stackexchange.com/a/101331">Inspired by
* https://gamedev.stackexchange.com/a/101331</a>
*/
public class Text {
private String string;
public Text(String string) {
this(string.getBytes());
}
public Text(FileHandle file) {
this(file.readBytes());
}
private Text(byte[] bytes) {
try { // Charset.defaultCharset() etc. is not supported on GWT
this.string = new String(bytes, "UTF-8");
} catch (UnsupportedEncodingException e) {
this.string = new String(bytes);
}
}
/**
* @return the value of this asset.
*/
public String getString() {
return this.string;
}
/**
* <i>Do not</i> use this method to retrieve the value of the asset. See
* {@link #getString()} instead.
*/
@Override
public String toString() {
return "Text{string=" + string + "}";
}
}