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As the screen manager is using fbos internally and those can't be nested, currently no frame buffers can be used inside the render method of a screen or a transition. This leads to problem with custom render solutions (deferred rendering, etc.).
To fix this, a custom frame buffer has to be implemented that automatically rebinds the previous buffer. Furthermore, this behaviour should be documented in the wiki.
The text was updated successfully, but these errors were encountered:
As the screen manager is using fbos internally and those can't be nested, currently no frame buffers can be used inside the render method of a screen or a transition. This leads to problem with custom render solutions (deferred rendering, etc.).
To fix this, a custom frame buffer has to be implemented that automatically rebinds the previous buffer. Furthermore, this behaviour should be documented in the wiki.
The text was updated successfully, but these errors were encountered: