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Add logic to StrategicPointMenu slots #7

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3 of 5 tasks
davcri opened this issue Sep 30, 2020 · 1 comment
Closed
3 of 5 tasks

Add logic to StrategicPointMenu slots #7

davcri opened this issue Sep 30, 2020 · 1 comment

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@davcri
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davcri commented Sep 30, 2020

After #5 is done, we need to add slot logic:

  • when a slot is pressed:
    • it should open a TowerDescription popup menu
    • it should change the state of the pressed slot. Graphically it should highlight or change the slot texture.
  • when a slot is pressed and it's highlighted and the user has enough money to buy the tower:
    • it should dispatch a signal (eg: tower_selected).
@Gaarco
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Gaarco commented Oct 4, 2020

I'll work on this

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