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Incorrect extra chips displayed #1272
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fwiw I don't think I was the only one that saw the increased chip count. DaVoice noticed it before I did (I saw he had a big stack, but didn't figure out what exactly it was). DaVoice busted Grizz for 586,600 in chips in the pot; and his stack was exactly 586,600 too large during the freeze. During this time, jpmassar also disappeared from our table. After the break, his chip count was corrected, and when the game finally unpaused (final table?) everything was OK. jpmassar also reapparead (at least his stack did, JP wasn't really playing at that point). |
There are a bunch of entries in |
Ugh. I just closed the window from this evening's tournament, and I saw my "gg" message three times, which makes me think that for some reason the |
Nope. Turns out, the last three chat messages were all "gg" by me:
|
Sure enough:
I'll poke around the reconnect code and see what it does. FWIW, I can easily imagine that the reconnect code got invoked during the abnormal hang (which has since been fixed) where the UI made it look like there were extra chips. |
Yup, the lobby reconnect code sends a |
Find and fix the UI bug that can make it look like someone was awarded more chips than that player was actually awarded.
Yesterday's evening tournament had a table hang (#1271) but also had a UI glitch that made it look like ADB DaVoice got more chips than he did. @ts4z:
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This was on table 5563, I believe.
FWIW, mb2's client has an "action tracker" that keeps track of the current round's action independently of the server. In theory, they should always agree, but the server sends out chip counts with some of its messages and those chip counts override anything the action tracker has. So, most likely there is a way that the action tracker can get confused that normally nobody sees (or it would have been reported long ago) because a
Status
message overwrites the error before it's displayed, but due to the pause, the error didn't get overwritten quickly enough. Obviously, I should fix the error even if I fix the pause.I am not labeling this
easy
, because it may be hard to reproduce. OTOH, all the messages that were sent top ts4z's client were logged, with timestamps, so if I can't eyeball the problem, I can finally write a tool that simply replays all messages through the client and see for myself. IOW, this should be very reproducible, although it could be a while before I bite the bullet and write that tool.The text was updated successfully, but these errors were encountered: