/
PlayerViewController.swift
66 lines (52 loc) · 1.67 KB
/
PlayerViewController.swift
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//
// PlayerViewController.swift
// Recast
//
// Created by Jack Thompson on 9/16/18.
// Copyright © 2018 Cornell AppDev. All rights reserved.
//
import UIKit
import SnapKit
class PlayerViewController: ViewController {
// MARK: - Variables
var controlsView: PlayerControlsView!
var playerHeaderView: PlayerHeaderView!
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .white
playerHeaderView = PlayerHeaderView(frame: .zero)
playerHeaderView.frame.size.width = view.frame.width
playerHeaderView.delegate = self
view.addSubview(playerHeaderView)
controlsView = PlayerControlsView(frame: .zero)
view.addSubview(controlsView)
setUpConstraints()
}
func setUpConstraints() {
// MARK: - Constants
let topPadding: CGFloat = 100
let controlsHeight: CGFloat = 100
playerHeaderView.snp.makeConstraints { make in
make.left.right.top.equalToSuperview()
make.height.equalTo(topPadding)
}
controlsView.snp.makeConstraints { make in
make.left.right.equalToSuperview()
make.bottom.equalToSuperview().inset(topPadding)
make.height.equalTo(controlsHeight)
}
}
@objc func collapse() {
self.dismiss(animated: true, completion: nil)
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
// MARK: - PlayerHeaderViewDelegate
extension PlayerViewController: PlayerHeaderViewDelegate {
func playerHeaderViewDidTapCollapseButton() {
collapse()
}
}