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Allow painted colours, and 1.5mm tiles (and slightly thicker for Mega…
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…minx).
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lgarron committed Apr 4, 2014
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7 changes: 3 additions & 4 deletions wca-guidelines.md
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# <wca-title>WCA Guidelines

<version>Version: January 1, 2014
<version>Version: April 3, 2014


## Notes
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- 3a++) [ADDITION] By default, a competitor should use the same puzzle for consecutive attempts in a speed solving round. A competitor may switch puzzles between attempts, at the discretion of the judge or WCA Delegate.
- 3a+++) [CLARIFICATION] Competitors may borrow puzzles from other competitors privately, to use in competition.
- 3a1+) [CLARIFICATION] Competitors may be disqualified if they do not come when they are called, or if they do not have a puzzle ready to submit (e.g. if they planned to use a puzzle that another competitor is currently using, and therefore cannot submit their puzzle at the moment).
- 3d+) [REMINDER] In the past, painted/printed colours were allowed instead of stickers/tiles. This is no longer permitted.
- 3h+) [CLARIFICATION] Puzzles may be refined internally by sanding or lubricating.
- 3h++) [EXAMPLE] Examples of enhancements include: new moves are possible, normal moves are impossible, more pieces or faces are visible, colours on the backside of the puzzle are visible, moves are done automatically, or the puzzles has more/different solved states.
- 3j+) [REMINDER] In the past, engraved/embossed parts have been allowed. This is no longer permitted.
- 3j2+) [CLARIFICATION] On Clock, all eighteen inner clock faces are considered similar pieces.
- 3l+) [ADDITION] Logos may feature any reasonable design that does not give a conspicuous advantage (e.g. encoding information that could be used to cheat), and leave the colour of the sticker/tile clearly recognisable. Unconventional logos are only permitted at the discretion of the Delegate.
- 3l+) [ADDITION] Logos may feature any reasonable design that does not give a conspicuous advantage (e.g. encoding information that could be used to cheat), and leave the coloured part clearly recognisable. Unconventional logos are only permitted at the discretion of the Delegate.


## <article-4><scrambling><scrambling> Article 4: Scrambling
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## <article-5><puzzle-defects><puzzledefects> Article 5: Puzzle Defects

- 5b5+) [EXAMPLE] Examples of parts physically detached, resulting in a solved state: one 3x3x3 center cap, one big cube center piece, an inner piece of a big cube.
- 5b5++) [EXAMPLE] Examples of parts physically detached, resulting in a "DNF": two 3x3x3 center caps, two big cube center pieces, a 3x3x3 edge piece, a 4x4x4 edge piece ("wing"), any combination of two pieces that both have coloured faces.
- 5b5++) [EXAMPLE] Examples of parts physically detached, resulting in a "DNF": two 3x3x3 center caps, two big cube center pieces, a 3x3x3 edge piece, a 4x4x4 edge piece ("wing"), any combination of two pieces that both have coloured parts.
- 5b5+++) [EXAMPLE] Example of parts not fully attached, resulting in a solved state: a 5x5x5 centre piece twisted in its spot.
- 5b5++++) [EXAMPLE] Example of parts physically attached but not fully placed, resulting in a "DNF": a 3x3x3 edge piece slightly popped out.
- 5c+) [REMINDER] If a competitor has a puzzle defect, this does not give him the right to an extra attempt.
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16 changes: 8 additions & 8 deletions wca-regulations.md
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# <wca-title>WCA Regulations

<version>Version: January 1, 2014
<version>Version: April 3, 2014


## Notes
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- 3a1) Competitors must be present and ready to compete when they are called to compete for a round. Penalty: disqualification from the event.
- 3a2) Puzzles must be fully operational, such that normal scrambling is possible.
- 3a3) Polyhedral puzzles must use a colour scheme with one unique colour per face in the solved state. Each puzzle variation must have moves, states, and solutions functionally identical to the original puzzle.
- 3d) Puzzles must have coloured stickers or coloured tiles.
- 3d) Puzzles must have coloured parts, which must be one of the following: coloured stickers, coloured tiles, coloured plastic, or painted/printed colours. All coloured parts of a puzzle must be made of a similar material.
- 3d1) Exception: Competitors with a medically documented visual disability may use textured puzzles with different textures on different faces. Textures/patterns must be uniform per face. Each face should have a distinct colour, to aid in scrambling and judging.
- 3d2) The colours of puzzles must be solid, with one uniform colour per face. Each colour on the puzzle must be clearly distinct from the other colours.
- 3d3) Stickers/tiles must not be thicker than 1mm.
- 3h) Modifications that enhance the basic concept of a puzzle are not permitted. Modified versions of puzzles are permitted only if the modification does not make any additional information available to the competitor (e.g. identity of pieces), compared to an unmodified version of the same puzzle.
- 3d3) Coloured parts must not be thicker than 1.5mm. Exception: Megaminx tiles may be slightly thicker than 1.5mm, at the discretion of the Delegate.
- 3h) Modifications that enhance the basic concept of a puzzle are not permitted. Modified versions of puzzles are permitted only if the modification does not make any additional information available to the competitor (e.g. orientation or identity of pieces), compared to an unmodified version of the same puzzle.
- 3h1) "Pillowed" puzzles are not permitted. Exception: Pillowed 7x7x7 Cubes are permitted.
- 3h2) Puzzles whose face colours are visible inside the puzzle (e.g. "stickerless cubes" with colored plastic instead of stickers/tiles) are not permitted.
- 3h2) Puzzles whose coloured parts are visible inside the puzzle are not permitted.
- 3h3) Any modifications to a puzzle that result in poor performance by a competitor are not grounds for additional attempts.
- 3h4) For Clock, custom "inserts" (the same shape and size as the traditional paper inserts) are permitted, at the discretion of the WCA Delegate. The inserts must have a clear indication of 12 o'clock that matches the original inserts.
- 3j) Puzzles must be clean, and must not have any markings, elevated pieces, damage, or other differences that significantly distinguish any piece from a similar piece. Exception: a logo (see [Regulation 3l](regulations:regulation:3l)).
- 3j1) Puzzles are permitted to have reasonable wear, at the discretion of the WCA Delegate.
- 3j2) Definition: Two pieces are similar to each other if they are identical in shape and size, or mirrored in shape and identical in size.
- 3j3) Corrugated/textured stickers whose orientation can be distinguished by feel are not permitted for blindfolded events.
- 3j3) Corrugated/textured parts which allow the orientation of pieces to be distinguished by feel are not permitted for blindfolded events.
- 3k) Puzzles must be approved by the WCA Delegate before use in the competition.
- 3l) A puzzle may have a logo on a sticker/tile. If it does, it must have only one sticker/tile with a logo.
- 3l) A puzzle may have a logo on a coloured part. If it does, it must have at most one coloured part with a logo.
- 3l1) The logo must be placed on a center piece. Exceptions for puzzles that do not have center pieces:
- 3l1a) For Pyraminx and 2x2x2, the logo may be on any piece.
- 3l1b) For Square-1, the logo must be on a piece in the middle slice.
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- 10b) Only the resting state of the puzzle, after the timer has been stopped, is considered.
- 10c) The puzzle may be in any orientation at the end of the attempt.
- 10d) All parts of a puzzle must be fully attached to the puzzle in their required positions. Exception: see [Regulation 5b5](regulations:regulation:5b5).
- 10e) A puzzle is solved when all face colours are reassembled and all parts are aligned within the limits specified below:
- 10e) A puzzle is solved when all coloured parts are reassembled and all parts are aligned within the limits specified below:
- 10e1) For each two adjacent parts (e.g. two parallel, adjacent slices of a cube) of the puzzle that are misaligned more than the limit described in [Regulation 10f](regulations:regulation:10f), the puzzle is considered to require one additional move to solve (see "Outer Block Turn Metric" in [Article 12](regulations:article:12)).
- 10e2) If no further moves are required to bring the puzzle to its solved state, the puzzle is considered solved without penalty.
- 10e3) If one move is required, the puzzle is be considered solved with a time penalty (+2 seconds).
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