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A GPU fluid simulation written with the Cinder framework

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GPU Fluid

A GPU based fluid simulation written with the primary aim of better understanding the Navier Stokes equations. The system is performant but code clarity has generally been favoured over optimisation.

The implementation is based on Hai Nguyens CPU fluid simulation and is written in C++ with the Cinder library.

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A GPU fluid simulation written with the Cinder framework

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  • C++ 74.4%
  • GLSL 24.9%
  • C 0.7%