-
Notifications
You must be signed in to change notification settings - Fork 0
/
CMakeLists.txt
65 lines (57 loc) · 1.96 KB
/
CMakeLists.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
cmake_minimum_required(VERSION 2.7)
project(sfml-game)
# Enable debug settings by default
if(CMAKE_BUILD_TYPE STREQUAL "")
set(CMAKE_BUILD_TYPE Debug)
endif()
# On the command line you could set: -DCMAKE_BUILD_TYPE=Release
# Set version information in a config.h file
set(myproject_VERSION_MAJOR 0)
set(myproject_VERSION_MINOR 3)
# configure_file(
# "${PROJECT_SOURCE_DIR}/config.h.in"
# "${PROJECT_BINARY_DIR}/config.h")
# Define sources and executable
set(EXECUTABLE_NAME "sfml-game")
include_directories("${PROJECT_SOURCE_DIR}/include")
add_executable(${EXECUTABLE_NAME}
src/main.cpp
src/Game.cpp
src/InputHandler.cpp
src/RenderingMonitor.cpp
src/State.cpp
src/StateManager.cpp
src/TitleState.cpp
src/GameplayState.cpp
src/PausedState.cpp
src/Utility.cpp
src/World.cpp
src/GameObject.cpp
src/GameObjectFactory.cpp
src/ShipGraphicsComponent.cpp
)
#Set compiler flags
if(APPLE)
SET(CMAKE_CXX_COMPILER "g++-4.8.1")
elseif(UNIX)
SET(CMAKE_CXX_COMPILER "g++")
endif()
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
# Detect and add SFML
set(CMAKE_FIND_FRAMEWORK NEVER)
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake_modules" ${CMAKE_MODULE_PATH})
#Find any version 2.X of SFML
#See the FindSFML.cmake file for additional details and instructions
find_package(SFML 2 REQUIRED system window graphics)
if(SFML_FOUND)
include_directories(${SFML_INCLUDE_DIR})
target_link_libraries(${EXECUTABLE_NAME} ${SFML_LIBRARIES})
endif()
# Install target
install(TARGETS ${EXECUTABLE_NAME} DESTINATION bin)
# CPack packaging
include(InstallRequiredSystemLibraries)
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_SOURCE_DIR}/COPYING")
set(CPACK_PACKAGE_VERSION_MAJOR "${myproject_VERSION_MAJOR}")
set(CPACK_PACKAGE_VERSION_MINOR "${myproject_VERSION_MINOR}")
include(CPack)