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If we have an ExternalAsset (probably something like VR2G-NativeDLLs) we could store the native DLLs there (in LFS). We could sort them by platform (win64, linux, mac, mac-silicon, android), and add an initialiser script that will add the correct directory to the dynamic library search path. I think we've done that before, for using the Signals stuff (or was it ffmpeg?) on the Mac.
We could probably also ensure that the correct dynamic libraries are copied to the build.
The text was updated successfully, but these errors were encountered:
If we have an
ExternalAsset
(probably something likeVR2G-NativeDLLs
) we could store the native DLLs there (in LFS). We could sort them by platform (win64, linux, mac, mac-silicon, android), and add an initialiser script that will add the correct directory to the dynamic library search path. I think we've done that before, for using the Signals stuff (or was it ffmpeg?) on the Mac.We could probably also ensure that the correct dynamic libraries are copied to the build.
The text was updated successfully, but these errors were encountered: