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Investigate having an ExternalAsset for native DLLs. #61

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jackjansen opened this issue Jan 17, 2023 · 1 comment
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Investigate having an ExternalAsset for native DLLs. #61

jackjansen opened this issue Jan 17, 2023 · 1 comment

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@jackjansen
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If we have an ExternalAsset (probably something like VR2G-NativeDLLs) we could store the native DLLs there (in LFS). We could sort them by platform (win64, linux, mac, mac-silicon, android), and add an initialiser script that will add the correct directory to the dynamic library search path. I think we've done that before, for using the Signals stuff (or was it ffmpeg?) on the Mac.

We could probably also ensure that the correct dynamic libraries are copied to the build.

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