/
danoni_constants.js
3092 lines (2770 loc) · 111 KB
/
danoni_constants.js
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'use strict';
/**
* Dancing☆Onigiri (CW Edition)
* 定数・初期設定用ファイル
*
* Source by tickle
* Created : 2019/11/19
* Revised : 2023/03/04 (v30.3.1)
*
* https://github.com/cwtickle/danoniplus
*/
/**
* 汎用定数定義
*/
// 表示位置
const C_ALIGN_LEFT = `left`;
const C_ALIGN_CENTER = `center`;
const C_ALIGN_RIGHT = `right`;
const C_VALIGN_TOP = `top`;
const C_VALIGN_MIDDLE = `middle`;
const C_VALIGN_BOTTOM = `bottom`;
const C_LBL_TITLESIZE = 32;
const C_LBL_BTNSIZE = 28;
const C_LBL_LNKSIZE = 16;
const C_LBL_BASICFONT = `"Meiryo UI", sans-serif`;
const C_BTN_HEIGHT = 50;
const C_LNK_HEIGHT = 30;
const C_LEN_SETLBL_LEFT = 160;
const C_LEN_SETLBL_WIDTH = 210;
const C_LEN_DIFSELECTOR_WIDTH = 250;
const C_LEN_DIFCOVER_WIDTH = 110;
const C_LEN_SETLBL_HEIGHT = 23;
const C_SIZ_SETLBL = 17;
const C_LEN_SETDIFLBL_HEIGHT = 25;
const C_SIZ_SETDIFLBL = 17;
const C_LEN_SETMINI_WIDTH = 40;
const C_SIZ_SETMINI = 18;
const C_SIZ_DIFSELECTOR = 14;
const C_SIZ_MAIN = 14;
const C_SIZ_MUSIC_TITLE = 13;
// スプライト(ムービークリップ相当)のルート
const C_SPRITE_ROOT = `divRoot`;
/**
* ロケール管理
*/
const g_localeObj = {
val: `Ja`,
list: [`Ja`, `En`],
num: 0,
};
const g_userAgent = window.navigator.userAgent.toLowerCase(); // msie, edge, chrome, safari, firefox, opera
const g_isIos = listMatching(g_userAgent, [`iphone`, `ipad`, `ipod`]);
const g_isMac = listMatching(g_userAgent, [`iphone`, `ipad`, `ipod`, `mac os`]);
const g_isFile = location.href.match(/^file/);
const g_isLocal = location.href.match(/^file/) || location.href.indexOf(`localhost`) !== -1;
// 変数型
const C_TYP_BOOLEAN = `boolean`;
const C_TYP_NUMBER = `number`;
const C_TYP_STRING = `string`;
const C_TYP_FLOAT = `float`;
const C_TYP_OBJECT = `object`;
const C_TYP_FUNCTION = `function`;
const C_TYP_SWITCH = `switch`;
const C_TYP_CALC = `calc`;
// ウィンドウサイズ
let [g_sWidth, g_sHeight] = [
setVal($id(`canvas-frame`).width, 500, C_TYP_FLOAT), setVal($id(`canvas-frame`).height, 500, C_TYP_FLOAT)
];
$id(`canvas-frame`).width = `${g_sWidth}px`;
$id(`canvas-frame`).margin = `auto`;
// 固定ウィンドウサイズ
const g_windowObj = {
divRoot: { margin: `auto`, letterSpacing: `normal` },
divBack: { background: `linear-gradient(#000000, #222222)` },
difList: { x: 165, y: 65, w: 280, h: 255, overflow: `auto` },
difCover: { x: 25, y: 65, w: 140, h: 255, overflow: `auto`, opacity: 0.95 },
scoreDetail: { x: 20, y: 90, w: 420, h: 230, visibility: `hidden` },
detailObj: { w: 420, h: 230, visibility: `hidden` },
colorPickSprite: { x: 0, y: 90, w: 50, h: 280 },
};
const g_lblPosObj = {};
// 可変部分のウィンドウサイズを更新
const updateWindowSiz = _ => {
Object.assign(g_windowObj, {
optionSprite: { x: (g_sWidth - 450) / 2, y: 65 + (g_sHeight - 500) / 2, w: 450, h: 325 },
displaySprite: { x: 25, y: 30, w: (g_sWidth - 450) / 2, h: C_LEN_SETLBL_HEIGHT * 5 },
keyconSprite: { y: 88 + (g_sHeight - 500) / 2, h: g_sHeight, overflow: `auto` },
loader: { y: g_sHeight - 10, h: 10, backgroundColor: `#333333` },
playDataWindow: { x: g_sWidth / 2 - 225, y: 70 + (g_sHeight - 500) / 2, w: 450, h: 110 },
resultWindow: { x: g_sWidth / 2 - 200, y: 185 + (g_sHeight - 500) / 2, w: 400, h: 210 },
});
Object.assign(g_lblPosObj, {
/** タイトル画面 */
btnReset: {
x: 0, y: g_sHeight - 20, w: g_sWidth / 4, h: 16, siz: 12, title: g_msgObj.dataReset,
},
btnReload: {
x: 10, y: 10, w: 30, h: 30, siz: 20, title: g_msgObj.reload,
},
btnHelp: {
x: 0, y: g_sHeight - 150, w: 40, h: 40, siz: 30, title: g_msgObj.howto,
},
lnkMaker: {
x: 0, y: g_sHeight - 50, w: g_sWidth / 2, h: C_LNK_HEIGHT,
align: C_ALIGN_LEFT, title: g_headerObj.creatorUrl,
},
lnkArtist: {
x: g_sWidth / 2, y: g_sHeight - 50, w: g_sWidth / 2, h: C_LNK_HEIGHT,
align: C_ALIGN_LEFT, title: g_headerObj.artistUrl,
},
lnkVersion: {
x: g_sWidth / 4, y: g_sHeight - 20, w: g_sWidth * 3 / 4 - 20, h: 16,
align: C_ALIGN_RIGHT, title: g_msgObj.github,
},
lnkComparison: {
x: g_sWidth - 20, y: g_sHeight - 20, w: 20, h: 16, siz: 12, title: g_msgObj.security,
},
lblComment: {
x: 0, y: 70, w: g_sWidth, h: g_sHeight - 180, siz: C_SIZ_DIFSELECTOR, align: C_ALIGN_LEFT,
overflow: `auto`, background: `#222222`, color: `#cccccc`, display: C_DIS_NONE,
whiteSpace: `normal`,
},
btnComment: {
x: g_sWidth - 160, y: (g_sHeight / 2) + 150, w: 140, h: 50, siz: 20, border: `solid 1px #999999`,
},
/** 設定画面 */
btnBack: {},
btnKeyConfig: {
x: g_sWidth / 3,
},
btnPlay: {
x: g_sWidth * 2 / 3,
},
btnSwitchSetting: {
x: g_sWidth / 2 + 175 - C_LEN_SETMINI_WIDTH / 2, y: 25, w: C_LEN_SETMINI_WIDTH, h: 40,
},
btnSave: {
x: 0, y: 5, w: g_sWidth / 5, h: 16, siz: 12,
title: g_msgObj.dataSave, borderStyle: `solid`,
},
btnReverse: {
x: 160, y: 0, w: 90, h: 21, siz: C_SIZ_DIFSELECTOR, borderStyle: `solid`,
},
lblGauge2: {
x: C_LEN_SETLBL_LEFT - 35, y: C_LEN_SETLBL_HEIGHT,
w: C_LEN_SETLBL_WIDTH + 60, h: C_LEN_SETLBL_HEIGHT * 2, siz: 11,
},
lnkFadein: {
x: C_LEN_SETLBL_LEFT, y: 0,
},
lblFadeinBar: {
x: C_LEN_SETLBL_LEFT, y: 0,
},
/** 設定: 譜面明細子画面 */
lblTooldif: {
y: 5, w: 250, siz: C_SIZ_JDGCNTS,
},
dataTooldif: {
x: 270, y: 3, w: 160, siz: 18,
},
lblDouji: {},
lblTate: {
x: 270,
},
dataDouji: {
x: 200, w: 160,
},
dataTate: {
x: 345, w: 160,
},
lblArrowInfo: {
x: 130, y: 45, w: 290, siz: C_SIZ_JDGCNTS,
},
dataArrowInfo: {
x: 270, y: 45, w: 160, siz: C_SIZ_JDGCNTS,
},
lblArrowInfo2: {
x: 130, y: 70, w: 200, h: 90,
},
dataArrowInfo2: {
x: 140, y: 70, w: 275, h: 150, overflow: `auto`,
},
lnkDifInfo: {
w: C_LEN_DIFCOVER_WIDTH, borderStyle: `solid`,
},
/** ディスプレイ画面 */
scMsg: {
x: 0, y: g_sHeight - 45, w: g_sWidth, h: 20,
},
sdDesc: {
x: 0, y: 65, w: g_sWidth, h: 20, siz: C_SIZ_MAIN,
},
lblAppearancePos: {
x: C_LEN_SETLBL_LEFT, y: 20, siz: 12, align: C_ALIGN_CENTER,
},
lblAppearanceBar: {
x: C_LEN_SETLBL_LEFT, y: 15,
},
lnkLockBtn: {
x: C_LEN_SETLBL_LEFT + C_LEN_SETLBL_WIDTH - 40, y: 0, w: 40, h: C_LEN_SETLBL_HEIGHT, siz: 12,
borderStyle: `solid`,
},
/** キーコンフィグ画面 */
scKcMsg: {
x: 0, y: g_sHeight - 45, w: g_sWidth, h: 20,
},
kcMsg: {
x: 0, y: g_sHeight - 25, w: g_sWidth, h: 20, siz: C_SIZ_MAIN,
},
kcDesc: {
x: 0, y: 68, w: g_sWidth, h: 20,
},
kcShuffleDesc: {
x: 5, y: g_sHeight - 125, w: g_sWidth, h: 20, align: C_ALIGN_LEFT,
},
pickPos: {
x: 0, w: 50, h: 15, siz: 11, align: C_ALIGN_LEFT, background: `#${g_headerObj.baseBrightFlg ? `eeeeee` : `111111`}80`,
},
lnkColorCopy: {
x: 35, y: -5, w: 30, h: 20, siz: 14, title: g_msgObj.pickColorCopy,
},
btnKcBack: {
x: g_sWidth / 3, y: g_sHeight - 75,
w: g_sWidth / 3, h: C_BTN_HEIGHT / 2, siz: C_LBL_BTNSIZE * 2 / 3,
},
lblPattern: {
x: g_sWidth / 6, y: g_sHeight - 100, w: g_sWidth / 3, h: C_BTN_HEIGHT / 2,
},
btnPtnChangeR: {
x: g_sWidth / 2, y: g_sHeight - 100,
w: g_sWidth / 6, h: C_BTN_HEIGHT / 2, siz: C_LBL_BTNSIZE * 2 / 3,
},
btnPtnChangeL: {
x: 0, y: g_sHeight - 100,
w: g_sWidth / 6, h: C_BTN_HEIGHT / 2, siz: C_LBL_BTNSIZE * 2 / 3,
},
btnKcReset: {
x: 0, y: g_sHeight - 75,
w: g_sWidth / 3, h: C_BTN_HEIGHT / 2, siz: C_LBL_BTNSIZE * 2 / 3,
},
/** メイン画面 */
stepHit: {
x: -15, y: -15, w: C_ARW_WIDTH + 30, h: C_ARW_WIDTH + 30,
},
filterBar: {
w: g_headerObj.playingWidth - 50, h: 1, styleName: `lifeBar`, opacity: 0.0625,
},
filterView: {
x: g_headerObj.playingWidth - 70, y: 0, w: 10, h: 10, siz: 10, align: C_ALIGN_RIGHT,
},
frzHitTop: {
x: -8, y: -8, w: C_ARW_WIDTH + 16, h: C_ARW_WIDTH + 16,
},
lblCredit: {
x: 125, y: g_sHeight - 30, w: g_headerObj.playingWidth - 125, h: 20, align: C_ALIGN_LEFT,
},
lblDifName: {
x: 125, y: g_sHeight - 16, w: g_headerObj.playingWidth, h: 20, align: C_ALIGN_LEFT,
},
lblTime1: {
x: 18, y: g_sHeight - 30, w: 40, h: 20, siz: C_SIZ_MAIN, align: C_ALIGN_RIGHT,
},
lblTime2: {
x: 60, y: g_sHeight - 30, w: 60, h: 20, siz: C_SIZ_MAIN,
},
lblWord: {
x: 100, w: g_headerObj.playingWidth - 200, h: 50,
siz: C_SIZ_MAIN, align: C_ALIGN_LEFT, display: `block`, margin: `auto`,
},
finishView: {
x: g_headerObj.playingWidth / 2 - 150, y: g_sHeight / 2 - 50, w: 300, h: 20, siz: 50,
},
musicInfoOFF: {
x: 20, animationDuration: `4.0s`, animationName: `leftToRightFade`, animationFillMode: `both`,
},
/** 結果画面 */
lblRank: {
x: 340, y: 160, w: 70, h: 20, siz: 50, align: C_ALIGN_CENTER,
},
lblResultPre: {
x: g_sWidth / 2 - 150, y: g_sHeight / 2 - 160, w: 200, h: 50, siz: 60, opacity: 0,
},
lblResultPre2: {
x: g_sWidth / 2 + 50, y: 40, w: 200, h: 30, siz: 20,
},
btnRsBack: {
w: g_sWidth / 4, h: C_BTN_HEIGHT * 5 / 4, animationName: `smallToNormalY`,
},
btnRsCopy: {
x: g_sWidth / 4, w: g_sWidth / 2, h: C_BTN_HEIGHT * 5 / 8, siz: 24, animationName: `smallToNormalY`,
},
btnRsTweet: {
x: g_sWidth / 4, y: g_sHeight - 100 + C_BTN_HEIGHT * 5 / 8,
w: g_sWidth / 4, h: C_BTN_HEIGHT * 5 / 8, siz: 24, animationName: `smallToNormalY`,
},
btnRsGitter: {
x: g_sWidth / 2, y: g_sHeight - 100 + C_BTN_HEIGHT * 5 / 8,
w: g_sWidth / 4, h: C_BTN_HEIGHT * 5 / 8, siz: 24, animationName: `smallToNormalY`,
},
btnRsRetry: {
x: g_sWidth / 4 * 3, w: g_sWidth / 4, h: C_BTN_HEIGHT * 5 / 4, animationName: `smallToNormalY`,
},
});
};
// ウィンドウ位置
const g_windowAlign = {
left: _ => {
$id(`canvas-frame`).marginLeft = `0px`;
$id(`canvas-frame`).marginRight = `auto`;
},
center: _ => {
$id(`canvas-frame`).margin = `auto`;
},
right: _ => {
$id(`canvas-frame`).marginLeft = `auto`;
$id(`canvas-frame`).marginRight = `0px`;
},
};
const g_imgObj = {};
// 画像ファイル
let C_IMG_ARROW = `../img/arrow.svg`;
let C_IMG_ARROWSD = `../img/arrowShadow.svg`;
let C_IMG_ONIGIRI = `../img/onigiri.svg`;
let C_IMG_AASD = `../img/aaShadow.svg`;
let C_IMG_GIKO = `../img/giko.svg`;
let C_IMG_IYO = `../img/iyo.svg`;
let C_IMG_C = `../img/c.svg`;
let C_IMG_MORARA = `../img/morara.svg`;
let C_IMG_MONAR = `../img/monar.svg`;
let C_IMG_CURSOR = `../img/cursor.svg`;
let C_IMG_FRZBAR = `../img/frzbar.svg`;
let C_IMG_LIFEBAR = `../img/frzbar.svg`;
let C_IMG_LIFEBORDER = `../img/borderline.svg`;
if (typeof loadBinary === C_TYP_FUNCTION) {
loadBinary();
}
// jsファイル
const C_JSF_CUSTOM = `danoni_custom.js`;
const C_JSF_BLANK = `danoni_blank.js`;
// ディレクトリパス
const C_DIR_JS = `../js/`;
const C_DIR_CSS = `../css/`;
const C_DIR_MUSIC = `../music/`;
const C_DIR_SKIN = `../skin/`;
// カレントディレクトリマーク
const C_MRK_CURRENT_DIRECTORY = `(..)`;
/**
* カスタム画像セットの設定(サーバ上の場合のみ有効)
*
* 用途としては、StepRtnにて既定種以外のオブジェクトを指定するときに使用することを想定
* 例:stepRtn7i_0: [`giko2`, `onigiri`, `iyo`, 0, -90, 90, 180],
* この場合は、`giko2`について giko2.svg(png), giko2Shadow.svg, giko2StepHit.svg というファイルを
* 個別にimgフォルダに入れておくことで使用できるようにする(現状、回転には非対応)
*
* @param {string} _name 追加するオブジェクト種の名前
* @param {string} _baseDir ベースディレクトリ
* @param {string} _exp 拡張子
*/
const reloadImgCustomObj = (_name, _baseDir = ``, _exp = `svg`) => {
const baseDir = (_baseDir === `` ? `` : `${_baseDir}/`);
g_imgObj[_name] = `../img/${baseDir}${_name}.${_exp}`;
g_imgObj[`${_name}Shadow`] = `../img/${baseDir}${_name}Shadow.${_exp}`;
g_imgObj[`${_name}Step`] = `../img/${baseDir}${_name}.${_exp}`;
g_imgObj[`${_name}StepHit`] = `../img/${baseDir}${_name}StepHit.${_exp}`;
};
/**
* 画像セットのリセット処理(サーバ上の場合のみ有効)
* 下記のreloadImgObjとセットで使用して有効になる
* @param {string} _baseDir
* @param {string} _exp
*/
const resetImgs = (_baseDir = ``, _exp = `svg`) => {
const baseDir = (_baseDir === `` ? `` : `${_baseDir}/`);
C_IMG_ARROW = `../img/${baseDir}arrow.${_exp}`;
C_IMG_ARROWSD = `../img/${baseDir}arrowShadow.${_exp}`;
C_IMG_ONIGIRI = `../img/${baseDir}onigiri.${_exp}`;
C_IMG_AASD = `../img/${baseDir}aaShadow.${_exp}`;
C_IMG_GIKO = `../img/${baseDir}giko.${_exp}`;
C_IMG_IYO = `../img/${baseDir}iyo.${_exp}`;
C_IMG_C = `../img/${baseDir}c.${_exp}`;
C_IMG_MORARA = `../img/${baseDir}morara.${_exp}`;
C_IMG_MONAR = `../img/${baseDir}monar.${_exp}`;
C_IMG_CURSOR = `../img/${baseDir}cursor.${_exp}`;
C_IMG_FRZBAR = `../img/${baseDir}frzbar.${_exp}`;
C_IMG_LIFEBAR = `../img/${baseDir}frzbar.${_exp}`;
C_IMG_LIFEBORDER = `../img/${baseDir}borderline.${_exp}`;
if (g_presetObj.customImageList !== undefined) {
g_presetObj.customImageList.forEach(image => reloadImgCustomObj(image, _baseDir, _exp));
}
};
const reloadImgObj = _ => {
g_imgObj.arrow = C_IMG_ARROW;
g_imgObj.arrowShadow = C_IMG_ARROWSD;
g_imgObj.onigiri = C_IMG_ONIGIRI;
g_imgObj.onigiriShadow = C_IMG_AASD;
g_imgObj.giko = C_IMG_GIKO;
g_imgObj.gikoShadow = C_IMG_AASD;
g_imgObj.iyo = C_IMG_IYO;
g_imgObj.iyoShadow = C_IMG_AASD;
g_imgObj.c = C_IMG_C;
g_imgObj.cShadow = C_IMG_AASD;
g_imgObj.morara = C_IMG_MORARA;
g_imgObj.moraraShadow = C_IMG_AASD;
g_imgObj.monar = C_IMG_MONAR;
g_imgObj.monarShadow = C_IMG_AASD;
g_imgObj.arrowStep = C_IMG_ARROW;
g_imgObj.arrowShadowStep = C_IMG_ARROWSD;
g_imgObj.onigiriStep = C_IMG_ONIGIRI;
g_imgObj.onigiriShadowStep = C_IMG_AASD;
g_imgObj.gikoStep = C_IMG_GIKO;
g_imgObj.gikoShadowStep = C_IMG_AASD;
g_imgObj.iyoStep = C_IMG_IYO;
g_imgObj.iyoShadowStep = C_IMG_AASD;
g_imgObj.cStep = C_IMG_C;
g_imgObj.cShadowStep = C_IMG_AASD;
g_imgObj.moraraStep = C_IMG_MORARA;
g_imgObj.moraraShadowStep = C_IMG_AASD;
g_imgObj.monarStep = C_IMG_MONAR;
g_imgObj.monarShadowStep = C_IMG_AASD;
g_imgObj.arrowStepHit = C_IMG_ARROW;
g_imgObj.onigiriStepHit = C_IMG_ONIGIRI;
g_imgObj.gikoStepHit = C_IMG_GIKO;
g_imgObj.iyoStepHit = C_IMG_IYO;
g_imgObj.cStepHit = C_IMG_C;
g_imgObj.moraraStepHit = C_IMG_MORARA;
g_imgObj.monarStepHit = C_IMG_MONAR;
g_imgObj.cursor = C_IMG_CURSOR;
g_imgObj.frzBar = C_IMG_FRZBAR;
g_imgObj.lifeBar = C_IMG_LIFEBAR;
g_imgObj.lifeBorder = C_IMG_LIFEBORDER;
};
reloadImgObj();
// g_imgObjのうち、初期読込するリスト
const g_imgInitList = [
`arrow`, `arrowShadow`, `onigiri`, `onigiriShadow`,
`giko`, `iyo`, `c`, `morara`, `monar`, `cursor`, `frzBar`, `lifeBorder`,
];
// 読込対象の画像拡張子
let g_imgExtensions = [`png`, `gif`, `bmp`, `jpg`, `jpeg`, `svg`];
// オブジェクト種別
const g_typeLists = {
arrow: [`arrow`, `dummyArrow`, `frz`, `dummyFrz`],
color: [`color`, `acolor`],
frzColor: [`Normal`, `NormalBar`, `Hit`, `HitBar`],
dataList: [
`Arrow`, `FrzArrow`, `FrzLength`,
`Color`, `ColorCd`, `ScrollchArrow`, `ScrollchStep`, `ScrollchArrowDir`, `ScrollchStepDir`,
`FColorNormal`, `FColorNormalCd`, `FColorNormalBar`, `FColorNormalBarCd`,
`FColorHit`, `FColorHitCd`, `FColorHitBar`, `FColorHitBarCd`,
`ArrowCssMotion`, `ArrowCssMotionName`,
`FrzCssMotion`, `FrzCssMotionName`,
`ArrowColorChangeAll`, `FrzColorChangeAll`,
],
};
// Motionオプション配列の基準位置
const C_MOTION_STD_POS = 15;
// キーブロック対象(キーコードを指定)
const C_BLOCK_KEYS = [
8, 9, 13, 17, 18, 32, /* BackSpace, Tab, Enter, Ctrl, Alt, Space */
33, 34, 35, 36, /* PageUp, PageDown, End, Home */
37, 38, 39, 40, 46, /* Left, Down, Up, Right, Delete */
112, 113, 114, 115, 0, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, /* F1~F15 (F5は除く) */
27 /* Esc */
];
/** 設定・オプション画面用共通 */
const C_LEN_GRAPH_WIDTH = 286;
const C_LEN_GRAPH_HEIGHT = 226;
const C_CLR_SPEEDGRAPH_SPEED = `#cc3333`;
const C_CLR_SPEEDGRAPH_BOOST = `#999900`;
const C_CLR_DENSITY_MAX = `#990000cc`;
const C_CLR_DENSITY_DEFAULT = `#999999cc`;
const C_LEN_DENSITY_DIVISION = 16;
const g_graphColorObj = {
max: `#993333cc`,
default: `#999999cc`,
max2Push: `#9933cccc`,
default2Push: `#777777cc`,
max3Push: `#003399cc`,
default3Push: `#555555cc`,
};
const g_settingBtnObj = {
chara: {
L: `<`,
LL: `<`,
LLL: `-`,
HL: ``,
R: `>`,
RR: `>`,
RRR: `+`,
HR: ``,
D: `↓`,
U: `↑`,
},
pos: {
L: C_LEN_SETLBL_LEFT - C_LEN_SETMINI_WIDTH,
LL: C_LEN_SETLBL_LEFT,
LLL: C_LEN_SETLBL_LEFT + C_LEN_SETMINI_WIDTH + 1,
HL: C_LEN_SETLBL_LEFT,
R: C_LEN_SETLBL_LEFT + C_LEN_SETLBL_WIDTH,
RR: C_LEN_SETLBL_LEFT + C_LEN_SETLBL_WIDTH - C_LEN_SETMINI_WIDTH,
RRR: C_LEN_SETLBL_LEFT + C_LEN_SETLBL_WIDTH - C_LEN_SETMINI_WIDTH * 3 / 2 - 1,
HR: C_LEN_SETLBL_LEFT + C_LEN_SETLBL_WIDTH - C_LEN_SETMINI_WIDTH,
}
};
const C_MAX_ADJUSTMENT = 30;
const C_MAX_SPEED = 10;
const C_MIN_SPEED = 1;
const C_KYC_HEIGHT = 145;
const C_KYC_REPHEIGHT = 16;
const C_FRM_AFTERFADE = 420;
const C_FRM_FRZATTEMPT = 5;
/** ショートカットキー */
const C_KEY_RETRY = 8;
const C_KEY_TITLEBACK = 46;
/** 判定系共通オブジェクト */
const g_judgObj = {
arrowJ: [2, 4, 6, 8, 8],
frzJ: [2, 4, 8]
};
const g_judgPosObj = {
ii: 0, shakin: 1, matari: 2, shobon: 3, uwan: 4,
kita: 0, sfsf: 1, iknai: 2,
};
const C_CLR_DUMMY = `#777777`;
const C_LEN_JDGCHARA_WIDTH = 200;
const C_LEN_JDGCHARA_HEIGHT = 20;
const C_SIZ_JDGCHARA = 20;
const C_LEN_JDGCNTS_WIDTH = 100;
const C_LEN_JDGCNTS_HEIGHT = 20;
const C_SIZ_JDGCNTS = 16;
let C_FRM_HITMOTION = 4;
let C_FRM_JDGMOTION = 60;
/** 結果画面用共通オブジェクト */
const g_resultObj = {
ii: 0,
shakin: 0,
matari: 0,
shobon: 0,
uwan: 0,
kita: 0,
sfsf: 0,
iknai: 0,
combo: 0,
maxCombo: 0,
fCombo: 0,
fmaxCombo: 0,
score: 0,
fast: 0,
slow: 0,
spState: ``,
};
const C_RLT_BRACKET_L = 210;
const C_RLT_HIDIF_X = 165;
const C_RLT_BRACKET_R = 320;
let g_allArrow = 0;
let g_allFrz = 0;
let g_fullArrows = 0;
let g_currentArrows = 0;
const g_rankObj = {
rankMarks: [`SS`, `S`, `SA`, `AAA`, `AA`, `A`, `B`, `C`, `D`],
rankRate: [97, 90, 85, 80, 75, 70, 65, 60, 0],
rankColor: [`#00ccff`, `#6600ff`, `#ff9900`, `#ff0000`, `#00ff00`, `#ff00ff`, `#cc00ff`, `#cc9933`, `#33cc99`],
rankMarkAllPerfect: `AP`,
rankColorAllPerfect: ``,
rankMarkPerfect: `PF`,
rankColorPerfect: `#cccc00`,
rankMarkC: `C`,
rankColorC: `#cc9933`,
rankMarkF: `F`,
rankColorF: `#999999`,
rankMarkX: `X`,
rankColorX: `#996600`
};
const g_pointAllocation = {
ii: 8,
shakin: 4,
matari: 2,
kita: 8,
sfsf: 4,
maxCombo: 2,
fmaxCombo: 2,
};
let C_WOD_FRAME = 30;
// 譜面データ持ち回り用
const g_stateObj = {
dosDivideFlg: false,
scoreLockFlg: false,
scoreId: 0,
dummyId: ``,
speed: 3.5,
motion: C_FLG_OFF,
reverse: C_FLG_OFF,
scroll: `---`,
shuffle: C_FLG_OFF,
autoPlay: C_FLG_OFF,
autoAll: C_FLG_OFF,
gauge: `Normal`,
adjustment: 0,
fadein: 0,
volume: 100,
lifeRcv: 2,
lifeDmg: 7,
lifeMode: `Border`,
lifeBorder: 70,
lifeInit: 25,
lifeVariable: C_FLG_OFF,
filterKeys: ``,
extraKeyFlg: false,
dataSaveFlg: true,
scoreDetailViewFlg: false,
scoreDetail: `Speed`,
d_stepzone: C_FLG_ON,
d_judgment: C_FLG_ON,
d_fastslow: C_FLG_ON,
d_lifegauge: C_FLG_ON,
d_musicinfo: C_FLG_ON,
d_score: C_FLG_ON,
d_filterline: C_FLG_ON,
d_color: C_FLG_ON,
d_speed: C_FLG_ON,
d_arroweffect: C_FLG_ON,
d_lyrics: C_FLG_ON,
d_background: C_FLG_ON,
d_special: C_FLG_ON,
appearance: `Visible`,
filterLock: C_FLG_OFF,
opacity: 100,
rotateEnabled: true,
flatStepHeight: C_ARW_WIDTH,
};
const C_VAL_MAXLIFE = 1000;
let C_CLR_BORDER = `#555555`;
const C_LFE_SURVIVAL = `Survival`;
const C_LFE_BORDER = `Border`;
const C_LFE_CUSTOM = `Custom`;
const C_LFE_MAXLIFE = `maxLife`;
/**
* ゲージ初期設定
*/
const g_gaugeOptionObj = {
survival: [`Original`, `Heavy`, `NoRecovery`, `SuddenDeath`, `Practice`, `Light`],
border: [`Normal`, `Hard`, `SuddenDeath`, `Easy`],
custom: [],
customDefault: [],
customFulls: {},
initSurvival: [25, 50, 100, 100, 50, 25],
rcvSurvival: [6, 2, 0, 0, 0, 12],
dmgSurvival: [40, 50, 50, C_LFE_MAXLIFE, 0, 40],
typeSurvival: [C_LFE_SURVIVAL, C_LFE_SURVIVAL, C_LFE_SURVIVAL, C_LFE_SURVIVAL, C_LFE_SURVIVAL, C_LFE_SURVIVAL],
varSurvival: [C_FLG_OFF, C_FLG_OFF, C_FLG_OFF, C_FLG_OFF, C_FLG_OFF, C_FLG_OFF],
clearSurvival: [0, 0, 0, 0, 0, 0],
initBorder: [25, 100, 100, 25],
rcvBorder: [2, 1, 0, 4],
dmgBorder: [7, 50, C_LFE_MAXLIFE, 7],
typeBorder: [C_LFE_BORDER, C_LFE_BORDER, C_LFE_SURVIVAL, C_LFE_BORDER],
varBorder: [C_FLG_ON, C_FLG_ON, C_FLG_OFF, C_FLG_ON],
clearBorder: [70, 0, 0, 70],
varCustom: [],
varCustomDefault: [],
defaultList: [`survival`, `border`],
defaultPlusList: [`survival`, `border`, `customDefault`],
};
let g_gaugeType;
const g_autoPlaysBase = [C_FLG_OFF, C_FLG_ALL];
let g_appearanceRanges = [`Hidden+`, `Sudden+`, `Hid&Sud+`];
// 設定系全般管理
const g_settings = {
speeds: [...Array((C_MAX_SPEED - C_MIN_SPEED) * 20 + 1).keys()].map(i => C_MIN_SPEED + i / 20),
speedNum: 0,
speedTerms: [20, 5, 1],
motions: [C_FLG_OFF, `Boost`, `Hi-Boost`, `Brake`],
motionNum: 0,
reverses: [C_FLG_OFF, C_FLG_ON],
reverseNum: 0,
scrolls: [],
scrollNum: 0,
scrollFlat: [`Flat`, `R-Flat`],
shuffles: [C_FLG_OFF, `Mirror`, `Asym-Mirror`, `Random`, `Random+`, `S-Random`, `S-Random+`],
shuffleNum: 0,
gauges: [],
gaugeNum: 0,
autoPlays: [C_FLG_OFF, C_FLG_ALL],
autoPlayNum: 0,
adjustments: [...Array(C_MAX_ADJUSTMENT * 20 + 1).keys()].map(i => (i - C_MAX_ADJUSTMENT * 10) / 10),
adjustmentNum: C_MAX_ADJUSTMENT * 10,
adjustmentTerms: [50, 10, 5],
volumes: [0, 0.5, 1, 2, 5, 10, 25, 50, 75, 100],
appearances: [`Visible`, `Hidden`, `Hidden+`, `Sudden`, `Sudden+`, `Hid&Sud+`],
appearanceNum: 0,
filterLocks: [C_FLG_OFF, C_FLG_ON],
filterLockNum: 0,
opacitys: [10, 25, 50, 75, 100],
scoreDetails: [`Speed`, `Density`, `ToolDif`],
scoreDetailCursors: [],
};
g_settings.volumeNum = g_settings.volumes.length - 1;
g_settings.opacityNum = g_settings.opacitys.length - 1;
g_settings.scoreDetailCursors = g_settings.scoreDetails.map(val => `lnk${val}G`);
g_settings.scoreDetailCursors.push(`btnGraph`);
/**
* 設定画面間移動
*/
const g_jumpSettingWindow = {
option: _ => settingsDisplayInit(),
difSelector: _ => settingsDisplayInit(),
settingsDisplay: _ => optionInit(),
};
/**
* シャッフル適用関数
*/
const g_shuffleFunc = {
'OFF': _ => true,
'Mirror': (keyNum, shuffleGroup) => applyMirror(keyNum, shuffleGroup),
'Asym-Mirror': (keyNum, shuffleGroup) => applyMirror(keyNum, shuffleGroup, true),
'Random': (keyNum, shuffleGroup) => applyRandom(keyNum, shuffleGroup),
'Random+': keyNum => applyRandom(keyNum, [[...Array(keyNum).keys()]]),
'S-Random': (keyNum, shuffleGroup) => {
applySRandom(keyNum, shuffleGroup, `arrow`, `frz`);
applySRandom(keyNum, shuffleGroup, `dummyArrow`, `dummyFrz`);
},
'S-Random+': keyNum => {
applySRandom(keyNum, [[...Array(keyNum).keys()]], `arrow`, `frz`);
applySRandom(keyNum, [[...Array(keyNum).keys()]], `dummyArrow`, `dummyFrz`);
},
};
/**
* モーション適用関数
* - frmsはフレーム別の速度設定用配列。
* - 配列の15がステップゾーン上、0~14は矢印の枠外管理用
*/
const g_motionFunc = {
'OFF': _frms => _frms,
'Boost': _frms => getBoostTrace(_frms, 3),
'Hi-Boost': _frms => getBoostTrace(_frms, g_stateObj.speed * 2),
'Brake': _frms => getBrakeTrace(_frms),
};
const g_keycons = {
configTypes: [`Main`, `Replaced`, `ALL`],
configTypeNum: 0,
colorTypes: [`Default`, `Type0`, `Type1`, `Type2`, `Type3`, `Type4`],
colorDefTypes: [`Default`, `Type0`],
colorTypeNum: 0,
colorSelf: `TypeS`,
imgTypes: [],
imgTypeNum: 0,
colorGroups: [0],
colorGroupNum: 0,
shuffleGroups: [0],
shuffleGroupNum: 0,
groupSelf: `S`,
groups: [`color`, `shuffle`],
cursorNumList: [],
cursorNum: 0,
keySwitchNum: 0,
};
let g_displays = [`stepZone`, `judgment`, `fastSlow`, `lifeGauge`, `score`, `musicInfo`, `filterLine`,
`speed`, `color`, `lyrics`, `background`, `arrowEffect`, `special`];
// ローカルストレージ保存対象
let g_storeSettings = [`appearance`, `opacity`];
// 廃棄対象のリスト(過去の登録対象をリスト化。ここに乗せるとローカルストレージから自動消去される)
let g_storeSettingsEx = [`d_stepzone`, `d_judgment`, `d_fastslow`, `d_lifegauge`,
`d_score`, `d_musicinfo`, `d_filterline`];
let g_canDisabledSettings = [`motion`, `scroll`, `shuffle`, `autoPlay`, `gauge`, `appearance`];
const g_hidSudObj = {
filterPos: 10,
'Visible': 1,
'Hidden': 0,
'Hidden+': 0,
'Sudden': 1,
'Sudden+': 1,
'Hid&Sud+': 1,
filterPosDefault: {
'Visible': 0,
'Hidden': 50,
'Sudden': 40,
},
pgDown: {
'Hidden+': { OFF: `PageDown`, ON: `PageUp`, },
'Sudden+': { OFF: `PageUp`, ON: `PageDown`, },
'Hid&Sud+': { OFF: `PageUp`, ON: `PageDown`, },
},
pgUp: {
'Hidden+': { OFF: `PageUp`, ON: `PageDown`, },
'Sudden+': { OFF: `PageDown`, ON: `PageUp`, },
'Hid&Sud+': { OFF: `PageDown`, ON: `PageUp`, },
},
std: {
'Hidden+': { OFF: 0, ON: 1, },
'Sudden+': { OFF: 1, ON: 0, },
'Hid&Sud+': { OFF: 1, ON: 0, },
},
};
// ステップゾーン位置、到達距離(後で指定)
const C_STEP_Y = 70;
const C_STEP_YR = 0;
const g_posObj = {
stepY: 70,
distY: 0,
reverseStepY: 0,
stepYR: 0,
stepDiffY: 0,
arrowHeight: 0,
};
const g_diffObj = {
arrowJdgY: 0,
frzJdgY: 0,
};
// キーコンフィグカーソル
let g_currentj = 0;
let g_currentk = 0;
let g_prevKey = -1;
// キーコード
const g_kCd = [];
const g_kCdN = [];
for (let j = 0; j < 255; j++) {
g_kCd[j] = ``;
g_kCdN[j] = ``;
}
// キー表示用
g_kCd[0] = `- - -`;
g_kCd[1] = `Unknown`;
g_kCd[8] = (g_isMac ? `Delete` : `BackSpace`);
g_kCd[9] = `Tab`;
g_kCd[12] = `Clear`;
g_kCd[13] = `Enter`;
g_kCd[16] = `Shift`;
g_kCd[17] = `Ctrl`;
g_kCd[18] = `Alt`;
g_kCd[19] = `Pause`;
g_kCd[27] = `Esc`;
g_kCd[28] = `Conv`;
g_kCd[29] = `noConv`;
g_kCd[32] = `Space`;
g_kCd[33] = `PgUp`;
g_kCd[34] = `PgDown`;
g_kCd[35] = `End`;
g_kCd[36] = `Home`;
g_kCd[37] = `←`;
g_kCd[38] = `↑`;
g_kCd[39] = `→`;
g_kCd[40] = `↓`;
g_kCd[44] = `PS`;
g_kCd[45] = `Insert`;
g_kCd[46] = `Delete`;
g_kCd[47] = `Help`;
g_kCd[48] = `0`;
g_kCd[49] = `1`;
g_kCd[50] = `2`;
g_kCd[51] = `3`;
g_kCd[52] = `4`;
g_kCd[53] = `5`;
g_kCd[54] = `6`;
g_kCd[55] = `7`;
g_kCd[56] = `8`;
g_kCd[57] = `9`;
g_kCd[65] = `A`;
g_kCd[66] = `B`;
g_kCd[67] = `C`;
g_kCd[68] = `D`;
g_kCd[69] = `E`;
g_kCd[70] = `F`;
g_kCd[71] = `G`;
g_kCd[72] = `H`;
g_kCd[73] = `I`;
g_kCd[74] = `J`;
g_kCd[75] = `K`;
g_kCd[76] = `L`;
g_kCd[77] = `M`;
g_kCd[78] = `N`;
g_kCd[79] = `O`;
g_kCd[80] = `P`;
g_kCd[81] = `Q`;
g_kCd[82] = `R`;
g_kCd[83] = `S`;
g_kCd[84] = `T`;
g_kCd[85] = `U`;
g_kCd[86] = `V`;
g_kCd[87] = `W`;
g_kCd[88] = `X`;
g_kCd[89] = `Y`;
g_kCd[90] = `Z`;
g_kCd[91] = `Window`;
g_kCd[93] = `Appli`;
g_kCd[96] = `T0`;
g_kCd[97] = `T1`;
g_kCd[98] = `T2`;
g_kCd[99] = `T3`;