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As noted here PDX has provided a list of all modifiers in the game, we need to check if they are all present.
I used the following code to generate a list of the modifiers we don't have, from it we have to distinguish which ones are from 1.35, and which ones we are missing:
As noted here PDX has provided a list of all modifiers in the game, we need to check if they are all present.
I used the following code to generate a list of the modifiers we don't have, from it we have to distinguish which ones are from 1.35, and which ones we are missing:
That are in 1.34:
That are in 1.35:
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