Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

confirm that we have all modifiers #258

Closed
maxice8 opened this issue Mar 21, 2023 · 0 comments
Closed

confirm that we have all modifiers #258

maxice8 opened this issue Mar 21, 2023 · 0 comments

Comments

@maxice8
Copy link
Collaborator

maxice8 commented Mar 21, 2023

As noted here PDX has provided a list of all modifiers in the game, we need to check if they are all present.

I used the following code to generate a list of the modifiers we don't have, from it we have to distinguish which ones are from 1.35, and which ones we are missing:

#!/bin/sh
while read -r modifier _ val; do
	rg -q -w "$modifier" modifiers.cwt || echo "$modifier = $val"
done

That are in 1.34:

  • hussars_cost_modifier = 1 # No image and not localised
  • reform_progress_growth_building = 1 # Appears as Reform Progress Contribution
  • cb_on_government_enemies = yes
  • extra_manpower_at_religious_war = yes
  • reduced_native_attacks = yes
  • no_cost_for_reinforcing = yes
  • number_of_cannons_flagship = 1
  • relation_with_other_culture = 1
  • territories_governing_cost = 1
  • monthly_heir_claim_increase_modifier = 1

That are in 1.35:

  • can_claim_states = yes
  • free_concentrate_development = yes
  • monarch_power_tribute = 1
  • tributary_conversion_cost_modifier = -1
  • expand_infrastructure_cost_modifier = -1
  • max_absolutism_effect = 0.1
  • centralize_state_cost = -0.1
  • local_centralize_state_cost = -0.1
  • land_morale_constant = 1
  • naval_morale_constant = 1
  • max_general_shock = 1
  • max_general_fire = 1
  • max_general_maneuver = 1
  • max_general_siege = 1
  • max_admiral_shock = 1
  • max_admiral_fire = 1
  • max_admiral_maneuver = 1
  • max_admiral_siege = 1
  • coast_raid_range = 1
  • development_cost_in_primary_culture = -0.1
  • reduced_trade_penalty_on_non_main_tradenode = -0.1
  • colony_cost_modifier = -0.1
  • local_colony_cost_modifier = -0.1
  • spy_action_cost_modifier = -0.1
  • placed_merchant_power_modifier = 1
  • reduced_liberty_desire_on_other_continent = -1
  • overextension_impact_modifier = -0.1
  • artillery_level_modifier = 1
  • local_tolerance_of_heretics = 1
  • local_tolerance_of_heathens = 1
  • artillery_barrage_cost = -0.1
  • annexation_relations_impact = -0.1
  • vassal_naval_forcelimit_bonus = 0.1
  • vassal_manpower_bonus = 0.1
  • vassal_sailors_bonus = 1
  • culture_conversion_time = 1
  • local_culture_conversion_time = 1
  • chance_to_inherit = 1
  • global_allowed_num_of_manufactories = 1
  • colony_development_boost = 1
  • global_naval_engagement = 1
  • immortal = yes #Dummy, doesn't do anything but has a cool icon I guess
  • hussars_cost_modifier = 1
  • garrison_damage = 1
  • local_garrison_damage = 1
  • assault_fort_cost_modifier = 1
  • local_assault_fort_cost_modifier = 1
  • assault_fort_ability = 1
  • local_assault_fort_ability = 1
  • same_religion_advisor_cost = 1
  • can_revoke_parliament_seats = yes
  • parliament_backing_chance = 1
  • parliament_effect_duration = 1
  • parliament_debate_duration = 1
  • parliament_chance_of_decision = 1
  • num_of_parliament_issues = 1
  • max_possible_parliament_seats = 1
  • reform_progress_growth_building = 1
  • janissary_cost_modifier = 1
  • allowed_tercio_fraction = 1
  • amount_of_tercio = 1
  • local_has_tercio = yes
  • allowed_musketeer_fraction = 1
  • amount_of_musketeers = 1
  • local_has_musketeers = yes
  • allowed_samurai_fraction = 1
  • amount_of_samurai = 1
  • local_has_samurai = yes
  • allowed_geobukseon_fraction = 1
  • amount_of_geobukseon = 1
  • local_has_geobukseon = yes
  • allowed_man_of_war_fraction = 1
  • amount_of_man_of_war = 1
  • local_has_man_of_war = yes
  • allowed_galleon_fraction = 1
  • amount_of_galleon = 1
  • local_has_galleon = yes
  • allowed_galleass_fraction = 1
  • amount_of_galleass = 1
  • local_has_galleass = yes
  • allowed_caravel_fraction = 1
  • amount_of_caravel = 1
  • local_has_caravel = yes
  • allowed_voc_indiamen_fraction = 1
  • amount_of_voc_indiamen = 1
  • local_has_voc_indiamen = yes
  • can_recruit_janissaries = yes
  • can_recruit_cawa = yes
  • can_recruit_cossacks = yes
  • can_recruit_rajputs = yes
  • can_recruit_revolutionary_guards = yes
  • allow_janissaries_from_own_faith = yes
  • allow_mercenary_drill = yes
  • merc_leader_army_tradition = 1
  • merc_independent_from_trade_range = yes
  • allow_mercenaries_to_split = yes
  • may_not_reduce_inflation = yes
  • may_not_convert_territories = yes
  • enable_forced_march = yes
  • number_of_cannons_modifier = 1
  • heavy_ship_number_of_cannons_modifier = 1
  • light_ship_number_of_cannons_modifier = 1
  • galley_number_of_cannons_modifier = 1
  • transport_number_of_cannons_modifier = 1
  • hull_size = 1
  • hull_size_modifier = 1
  • heavy_ship_hull_size_modifier = 1
  • light_ship_hull_size_modifier = 1
  • galley_hull_size_modifier = 1
  • transport_hull_size_modifier = 1
  • engagement_cost = 1
  • engagement_cost_modifier = 1
  • special_unit_cost_modifier = 1
  • special_unit_manpower_cost_modifier = 1
  • number_of_cannons = 1
  • max_flagships = 1
  • ship_trade_power = 1
  • ship_trade_power_modifier = 1
  • can_transport_units = yes
  • reverse_relation_with_same_religion = 1
  • great_project_upgrade_time = 1
  • local_great_project_upgrade_time = 1
  • loyalty_change_on_revoked = 1
  • estate_interaction_cooldown_modifier = 1
  • all_estate_possible_privileges = 1
  • warscore_from_battles_modifier = 1
  • yearly_innovativeness = 1
  • yearly_government_power = 1
  • no_claim_cost_increasement = yes
  • naval_morale_damage = 1
  • naval_morale_damage_received = 1
  • has_tercio = yes
  • has_musketeer = yes
  • has_samurai = yes
  • has_geobukseon = yes
  • has_man_of_war = yes
  • has_galleon = yes
  • has_galleass = yes
  • has_caravel = yes
  • has_voc_indiamen = yes
  • has_streltsy = yes
  • allowed_streltsy_fraction = 1
  • amount_of_streltsy = 1
  • local_has_streltsy = 1
@maxice8 maxice8 closed this as completed Apr 25, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant