-
Notifications
You must be signed in to change notification settings - Fork 0
/
EmaSimpleSkin.dae
438 lines (438 loc) · 27 KB
/
EmaSimpleSkin.dae
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
<asset>
<contributor>
<author>emadurandal</author>
<authoring_tool>OpenCOLLADA2016</authoring_tool>
<comments>
ColladaMaya export options:
bakeTransforms=0;relativePaths=0;preserveSourceTree=0;copyTextures=0;exportTriangles=1;exportCgfxFileReferences=0;
isSampling=0;curveConstrainSampling=0;removeStaticCurves=1;exportPhysics=0;exportConvexMeshGeometries=1;exportPolygonMeshes=1;exportLights=0;
exportCameras=0;exportJointsAndSkin=1;exportAnimations=1;exportOptimizedBezierAnimation=0;exportInvisibleNodes=0;exportDefaultCameras=0;
exportTexCoords=1;exportNormals=1;exportNormalsPerVertex=1;exportVertexColors=1;exportVertexColorsPerVertex=1;
exportTexTangents=0;exportTangents=0;exportReferencedMaterials=0;exportMaterialsOnly=0;
exportXRefs=1;dereferenceXRefs=1;exportCameraAsLookat=0;cameraXFov=0;cameraYFov=1;doublePrecision=0
</comments>
<source_data>file:///Users/emadurandal/ESDocs/Programs/GLBoost/glboost_src/examples/standalone/loading_gltf_skinning_anim/resources/simple2/simple3.mb</source_data>
</contributor>
<created>2016-03-31T06:33:04</created>
<modified>2016-03-31T06:33:04</modified>
<unit name="meter" meter="1"/>
<up_axis>Y_UP</up_axis>
<extra>
<technique profile="OpenCOLLADAMaya">
<pluginVersion>developer version</pluginVersion>
</technique>
</extra>
</asset>
<library_materials>
<material id="lambert1" name="lambert1">
<instance_effect url="#lambert1-fx"/>
</material>
</library_materials>
<library_effects>
<effect id="lambert1-fx">
<profile_COMMON>
<technique sid="common">
<lambert>
<emission>
<color>0 0 0 1</color>
</emission>
<ambient>
<color>0 0 0 1</color>
</ambient>
<diffuse>
<color>0.4 0.4 0.4 1</color>
</diffuse>
<transparent opaque="RGB_ZERO">
<color>0 0 0 1</color>
</transparent>
<transparency>
<float>1</float>
</transparency>
</lambert>
</technique>
</profile_COMMON>
<extra>
<technique profile="OpenCOLLADAMaya">
<originalMayaNodeId sid="originalMayaNodeId" type="string">lambert1</originalMayaNodeId>
</technique>
</extra>
</effect>
</library_effects>
<library_controllers>
<controller id="pPlaneShape1-skin" name="pPlaneShape1-skin">
<skin source="#pPlaneShape1">
<bind_shape_matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</bind_shape_matrix>
<source id="pPlaneShape1-skin-joints" name="pPlaneShape1-skin-joints">
<Name_array id="pPlaneShape1-skin-joints-array" count="6">_joint1 _joint1_joint2 _joint1_joint2_joint3 _joint1_joint4 _joint1_joint4_joint5 _joint1_joint4_joint5_joint6</Name_array>
<technique_common>
<accessor source="#pPlaneShape1-skin-joints-array" count="6" stride="1">
<param name="JOINT" type="name"/>
</accessor>
</technique_common>
</source>
<source id="pPlaneShape1-skin-bind_poses" name="pPlaneShape1-skin-bind_poses">
<float_array id="pPlaneShape1-skin-bind_poses-array" count="96">1 0 0 0 0 1 0 0 0 0 1 2 0 0 0 1 1 0 0 -1 0 1 0 0 0 0 1 2 0 0 0 1 1 0 0 -2 0 1 0 0 0 0 1 2 0 0 0 1 -1 0 0 0 0 1 0 0 0 0 -1 -1 0 0 0 1 0 0 -1 -1 0 1 0 0 1 0 0 2 0 0 0 1 0 0 -1 -2 0 1 0 0 1 0 0 2 0 0 0 1</float_array>
<technique_common>
<accessor source="#pPlaneShape1-skin-bind_poses-array" count="6" stride="16">
<param name="TRANSFORM" type="float4x4"/>
</accessor>
</technique_common>
</source>
<source id="pPlaneShape1-skin-weights" name="pPlaneShape1-skin-weights">
<float_array id="pPlaneShape1-skin-weights-array" count="65">1 0.002892136 0.4887784 0.4887784 0.01955109 0.007874011 0.7874016 0.1968504 0.007874011 0.1979278 0.7917115 0.007917106 0.002443552 0.4872474 0.01948988 0.00601536 0.4872474 0.001065492 0.1664891 0.6659563 0.1664891 0.005456984 0.4420191 0.4420191 0.1105048 0.4944753 0.4944753 0.006104588 0.004944741 0.6622517 0.1655629 0.006622493 0.1655629 0.1655629 0.6622517 0.1655629 0.006622493 0.01955109 0.4887784 0.4887784 0.002892136 0.8854395 0.03541755 0.04372537 0.03541755 0.7874016 0.1968504 0.007874011 0.007874011 0.1663244 0.6652978 0.1663244 0.00205338 0.01957464 0.489366 0.489366 0.001693308 0.002887845 0.01953876 0.4887866 0.4887866 0.01912021 0.02362316 0.4786283 0.4786283 </float_array>
<technique_common>
<accessor source="#pPlaneShape1-skin-weights-array" count="65" stride="1">
<param name="WEIGHT" type="float"/>
</accessor>
</technique_common>
</source>
<joints>
<input semantic="JOINT" source="#pPlaneShape1-skin-joints"/>
<input semantic="INV_BIND_MATRIX" source="#pPlaneShape1-skin-bind_poses"/>
</joints>
<vertex_weights count="16">
<input semantic="JOINT" source="#pPlaneShape1-skin-joints" offset="0"/>
<input semantic="WEIGHT" source="#pPlaneShape1-skin-weights" offset="1"/>
<vcount>4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 </vcount>
<v>0 1 3 2 4 3 5 4 0 5 3 6 4 7 5 8 0 9 3 10 4 11 5 12 0 13 1 14 2 15 3 16 0 17 3 18 4 19 5 20 0 21 3 22 4 23 5 24 0 25 3 26 4 27 5 28 0 29 1 30 2 31 3 32 0 33 1 34 2 35 3 36 0 37 1 38 2 39 3 40 0 41 1 42 3 43 5 44 0 45 1 46 2 47 3 48 0 49 1 50 2 51 3 52 0 53 1 54 2 55 3 56 0 57 3 58 4 59 5 60 0 61 3 62 4 63 5 64 </v>
</vertex_weights>
<extra>
<technique profile="OpenCOLLADAMaya">
<originalMayaNodeId sid="originalMayaNodeId">pPlaneShape1-skin</originalMayaNodeId>
</technique>
</extra>
</skin>
</controller>
</library_controllers>
<library_geometries>
<geometry id="pPlaneShape1" name="pPlaneShape1">
<mesh>
<source id="pPlaneShape1-positions" name="pPlaneShape1-positions">
<float_array id="pPlaneShape1-positions-array" count="48">-2.5 0 -0.5 -1.5 0 -0.5 -0.5 0 -0.5 0.5 0 -0.5 -2.5 0 -1.5 -1.5 0 -1.5 -0.5 0 -1.5 0.5 0 -1.5 1.5 0 -1.5 2.5 0 -1.5 -0.5 0 -2.5 0.5 0 -2.5 1.5 0 -2.5 2.5 0 -2.5 -2.5 0 -2.499594 -1.5 0 -2.499594</float_array>
<technique_common>
<accessor source="#pPlaneShape1-positions-array" count="16" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="pPlaneShape1-normals" name="pPlaneShape1-normals">
<float_array id="pPlaneShape1-normals-array" count="48">0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 0.9999999 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 0.9999999 0 0 0.9999999 0</float_array>
<technique_common>
<accessor source="#pPlaneShape1-normals-array" count="16" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="pPlaneShape1-map1" name="pPlaneShape1-map1">
<float_array id="pPlaneShape1-map1-array" count="36">0 0.6 0.2 0.6 0.4 0.6 0.6 0.6 0 0.8 0.2 0.8 0.4 0.8 0.6 0.8 0.8 0.8 1 0.8 0.4 1 0.6 1 0.8 1 1 1 0 0 1 0 1 1 0 1</float_array>
<technique_common>
<accessor source="#pPlaneShape1-map1-array" count="18" stride="2">
<param name="S" type="float"/>
<param name="T" type="float"/>
</accessor>
</technique_common>
</source>
<vertices id="pPlaneShape1-vertices" name="pPlaneShape1-vertices">
<input semantic="POSITION" source="#pPlaneShape1-positions"/>
<input semantic="NORMAL" source="#pPlaneShape1-normals"/>
</vertices>
<triangles material="initialShadingGroup" count="14">
<input semantic="VERTEX" source="#pPlaneShape1-vertices" offset="0"/>
<input semantic="TEXCOORD" source="#pPlaneShape1-map1" offset="1" set="0"/>
<p>0 0 1 1 4 4 4 4 1 1 5 5 1 1 2 2 5 5 5 5 2 2 6 6 2 2 3 3 6 6 6 6 3 3 7 7 6 6 7 7 10 10 10 10 7 7 11 11 7 7 8 8 11 11 11 11 8 8 12 12 8 8 9 9 12 12 12 12 9 9 13 13 4 14 5 15 14 17 14 17 5 15 15 16</p>
</triangles>
</mesh>
<extra>
<technique profile="OpenCOLLADAMaya">
<originalMayaNodeId sid="originalMayaNodeId">pPlaneShape1</originalMayaNodeId>
<double_sided sid="double_sided">1</double_sided>
</technique>
</extra>
</geometry>
</library_geometries>
<library_visual_scenes>
<visual_scene id="VisualSceneNode" name="simple3">
<node id="_joint1" name="joint1" sid="_joint1" type="JOINT">
<translate sid="translate">0 0 -2</translate>
<rotate sid="jointOrientZ">0 0 1 0</rotate>
<rotate sid="jointOrientY">0 1 0 0</rotate>
<rotate sid="jointOrientX">1 0 0 0</rotate>
<scale sid="scale">1 1 1</scale>
<node id="_joint1_joint2" name="joint2" sid="_joint1_joint2" type="JOINT">
<translate sid="translate">1 0 0</translate>
<rotate sid="jointOrientZ">0 0 1 0</rotate>
<rotate sid="jointOrientY">0 1 0 0</rotate>
<rotate sid="jointOrientX">1 0 0 0</rotate>
<rotate sid="rotateY">0 1 0 83.33333</rotate>
<scale sid="scale">1 1 1</scale>
<node id="_joint1_joint2_joint3" name="joint3" sid="_joint1_joint2_joint3" type="JOINT">
<translate sid="translate">1 0 0</translate>
<rotate sid="jointOrientZ">0 0 1 0</rotate>
<rotate sid="jointOrientY">0 1 0 0</rotate>
<rotate sid="jointOrientX">1 0 0 0</rotate>
<scale sid="scale">1 1 1</scale>
<extra>
<technique profile="OpenCOLLADAMaya">
<originalMayaNodeId sid="originalMayaNodeId" type="string">joint3</originalMayaNodeId>
<param sid="lockInfluenceWeights" type="bool">0</param>
</technique>
</extra>
</node>
<extra>
<technique profile="OpenCOLLADAMaya">
<originalMayaNodeId sid="originalMayaNodeId" type="string">joint2</originalMayaNodeId>
<param sid="lockInfluenceWeights" type="bool">0</param>
</technique>
</extra>
</node>
<node id="_joint1_joint4" name="joint4" sid="_joint1_joint4" type="JOINT">
<translate sid="translate">0 0 1</translate>
<rotate sid="jointOrientZ">0 0 1 0</rotate>
<rotate sid="jointOrientY">0 1 0 180</rotate>
<rotate sid="jointOrientX">1 0 0 0</rotate>
<scale sid="scale">1 1 1</scale>
<node id="_joint1_joint4_joint5" name="joint5" sid="_joint1_joint4_joint5" type="JOINT">
<translate sid="translate">2 0 0</translate>
<rotate sid="jointOrientZ">0 0 1 0</rotate>
<rotate sid="jointOrientY">0 1 0 -90</rotate>
<rotate sid="jointOrientX">1 0 0 0</rotate>
<rotate sid="rotateZ">0 0 1 80.54745</rotate>
<rotate sid="rotateY">0 1 0 0</rotate>
<scale sid="scale">1 1 1</scale>
<node id="_joint1_joint4_joint5_joint6" name="joint6" sid="_joint1_joint4_joint5_joint6" type="JOINT">
<translate sid="translate">1 0 0</translate>
<rotate sid="jointOrientZ">0 0 1 0</rotate>
<rotate sid="jointOrientY">0 1 0 0</rotate>
<rotate sid="jointOrientX">1 0 0 0</rotate>
<scale sid="scale">1 1 1</scale>
<extra>
<technique profile="OpenCOLLADAMaya">
<originalMayaNodeId sid="originalMayaNodeId" type="string">joint6</originalMayaNodeId>
<param sid="lockInfluenceWeights" type="bool">0</param>
</technique>
</extra>
</node>
<extra>
<technique profile="OpenCOLLADAMaya">
<originalMayaNodeId sid="originalMayaNodeId" type="string">joint5</originalMayaNodeId>
<param sid="lockInfluenceWeights" type="bool">0</param>
</technique>
</extra>
</node>
<extra>
<technique profile="OpenCOLLADAMaya">
<originalMayaNodeId sid="originalMayaNodeId" type="string">joint4</originalMayaNodeId>
<param sid="lockInfluenceWeights" type="bool">0</param>
</technique>
</extra>
</node>
<extra>
<technique profile="OpenCOLLADAMaya">
<originalMayaNodeId sid="originalMayaNodeId" type="string">joint1</originalMayaNodeId>
<param sid="lockInfluenceWeights" type="bool">0</param>
</technique>
</extra>
</node>
<node id="_pPlane1" name="pPlane1" type="NODE">
<translate sid="translate">0 0 0</translate>
<instance_controller url="#pPlaneShape1-skin">
<skeleton>#_joint1</skeleton>
<skeleton>#_joint1_joint2</skeleton>
<skeleton>#_joint1_joint2_joint3</skeleton>
<skeleton>#_joint1_joint4</skeleton>
<skeleton>#_joint1_joint4_joint5</skeleton>
<skeleton>#_joint1_joint4_joint5_joint6</skeleton>
<bind_material>
<technique_common>
<instance_material symbol="initialShadingGroup" target="#lambert1"/>
</technique_common>
</bind_material>
</instance_controller>
<extra>
<technique profile="OpenCOLLADAMaya">
<originalMayaNodeId sid="originalMayaNodeId" type="string">pPlane1</originalMayaNodeId>
</technique>
</extra>
</node>
</visual_scene>
</library_visual_scenes>
<library_animations>
<animation id="joint2.rotateY__joint1_joint2">
<source id="joint2.rotateY__joint1_joint2_joint2.rotateY__joint1_joint2-input" name="joint2.rotateY__joint1_joint2_joint2.rotateY__joint1_joint2-input">
<float_array id="joint2.rotateY__joint1_joint2_joint2.rotateY__joint1_joint2-input-array" count="2">0 1 </float_array>
<technique_common>
<accessor source="#joint2.rotateY__joint1_joint2_joint2.rotateY__joint1_joint2-input-array" count="2" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity sid="pre_infinity">CONSTANT</pre_infinity>
<post_infinity sid="post_infinity">CONSTANT</post_infinity>
</technique>
</source>
<source id="joint2.rotateY__joint1_joint2_joint2.rotateY__joint1_joint2-output" name="joint2.rotateY__joint1_joint2_joint2.rotateY__joint1_joint2-output">
<float_array id="joint2.rotateY__joint1_joint2_joint2.rotateY__joint1_joint2-output-array" count="2">0 90 </float_array>
<technique_common>
<accessor source="#joint2.rotateY__joint1_joint2_joint2.rotateY__joint1_joint2-output-array" count="2" stride="1">
<param name="ANGLE" type="float"/>
</accessor>
</technique_common>
</source>
<source id="joint2.rotateY__joint1_joint2_joint2.rotateY__joint1_joint2-interpolation" name="joint2.rotateY__joint1_joint2_joint2.rotateY__joint1_joint2-interpolation">
<Name_array id="joint2.rotateY__joint1_joint2_joint2.rotateY__joint1_joint2-interpolation-array" count="2">BEZIER BEZIER </Name_array>
<technique_common>
<accessor source="#joint2.rotateY__joint1_joint2_joint2.rotateY__joint1_joint2-interpolation-array" count="2" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="joint2.rotateY__joint1_joint2_joint2.rotateY__joint1_joint2-intangent" name="joint2.rotateY__joint1_joint2_joint2.rotateY__joint1_joint2-intangent">
<float_array id="joint2.rotateY__joint1_joint2_joint2.rotateY__joint1_joint2-intangent-array" count="4">-0.3333333 0 0.6666666 90 </float_array>
<technique_common>
<accessor source="#joint2.rotateY__joint1_joint2_joint2.rotateY__joint1_joint2-intangent-array" count="2" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="joint2.rotateY__joint1_joint2_joint2.rotateY__joint1_joint2-outtangent" name="joint2.rotateY__joint1_joint2_joint2.rotateY__joint1_joint2-outtangent">
<float_array id="joint2.rotateY__joint1_joint2_joint2.rotateY__joint1_joint2-outtangent-array" count="4">0.3333333 0 1.333333 90 </float_array>
<technique_common>
<accessor source="#joint2.rotateY__joint1_joint2_joint2.rotateY__joint1_joint2-outtangent-array" count="2" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="joint2.rotateY__joint1_joint2_joint2.rotateY__joint1_joint2-sampler">
<input semantic="INPUT" source="#joint2.rotateY__joint1_joint2_joint2.rotateY__joint1_joint2-input"/>
<input semantic="OUTPUT" source="#joint2.rotateY__joint1_joint2_joint2.rotateY__joint1_joint2-output"/>
<input semantic="INTERPOLATION" source="#joint2.rotateY__joint1_joint2_joint2.rotateY__joint1_joint2-interpolation"/>
<input semantic="IN_TANGENT" source="#joint2.rotateY__joint1_joint2_joint2.rotateY__joint1_joint2-intangent"/>
<input semantic="OUT_TANGENT" source="#joint2.rotateY__joint1_joint2_joint2.rotateY__joint1_joint2-outtangent"/>
</sampler>
<channel source="#joint2.rotateY__joint1_joint2_joint2.rotateY__joint1_joint2-sampler" target="_joint1_joint2/rotateY.ANGLE"/>
</animation>
<animation id="joint5.rotateZ__joint1_joint4_joint5">
<source id="joint5.rotateZ__joint1_joint4_joint5_joint5.rotateZ__joint1_joint4_joint5-input" name="joint5.rotateZ__joint1_joint4_joint5_joint5.rotateZ__joint1_joint4_joint5-input">
<float_array id="joint5.rotateZ__joint1_joint4_joint5_joint5.rotateZ__joint1_joint4_joint5-input-array" count="7">0 0.1666666 0.3333333 0.5 0.6666667 0.8333333 1 </float_array>
<technique_common>
<accessor source="#joint5.rotateZ__joint1_joint4_joint5_joint5.rotateZ__joint1_joint4_joint5-input-array" count="7" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity sid="pre_infinity">CONSTANT</pre_infinity>
<post_infinity sid="post_infinity">CONSTANT</post_infinity>
</technique>
</source>
<source id="joint5.rotateZ__joint1_joint4_joint5_joint5.rotateZ__joint1_joint4_joint5-output" name="joint5.rotateZ__joint1_joint4_joint5_joint5.rotateZ__joint1_joint4_joint5-output">
<float_array id="joint5.rotateZ__joint1_joint4_joint5_joint5.rotateZ__joint1_joint4_joint5-output-array" count="7">0 6.666667 24.93333 44.47499 63.5074 80.54745 90 </float_array>
<technique_common>
<accessor source="#joint5.rotateZ__joint1_joint4_joint5_joint5.rotateZ__joint1_joint4_joint5-output-array" count="7" stride="1">
<param name="ANGLE" type="float"/>
</accessor>
</technique_common>
</source>
<source id="joint5.rotateZ__joint1_joint4_joint5_joint5.rotateZ__joint1_joint4_joint5-interpolation" name="joint5.rotateZ__joint1_joint4_joint5_joint5.rotateZ__joint1_joint4_joint5-interpolation">
<Name_array id="joint5.rotateZ__joint1_joint4_joint5_joint5.rotateZ__joint1_joint4_joint5-interpolation-array" count="7">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
<technique_common>
<accessor source="#joint5.rotateZ__joint1_joint4_joint5_joint5.rotateZ__joint1_joint4_joint5-interpolation-array" count="7" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="joint5.rotateZ__joint1_joint4_joint5_joint5.rotateZ__joint1_joint4_joint5-intangent" name="joint5.rotateZ__joint1_joint4_joint5_joint5.rotateZ__joint1_joint4_joint5-intangent">
<float_array id="joint5.rotateZ__joint1_joint4_joint5_joint5.rotateZ__joint1_joint4_joint5-intangent-array" count="14">-0.3333333 0 0.1111111 2.511111 0.2777778 18.63195 0.4444444 38.04598 0.6111111 57.49533 0.7777778 76.13202 0.9444444 90 </float_array>
<technique_common>
<accessor source="#joint5.rotateZ__joint1_joint4_joint5_joint5.rotateZ__joint1_joint4_joint5-intangent-array" count="7" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="joint5.rotateZ__joint1_joint4_joint5_joint5.rotateZ__joint1_joint4_joint5-outtangent" name="joint5.rotateZ__joint1_joint4_joint5_joint5.rotateZ__joint1_joint4_joint5-outtangent">
<float_array id="joint5.rotateZ__joint1_joint4_joint5_joint5.rotateZ__joint1_joint4_joint5-outtangent-array" count="14">0.05555552 0 0.2222222 10.82222 0.3888889 31.23472 0.5555556 50.90401 0.7222222 69.51948 0.8888889 84.96288 1.333333 90 </float_array>
<technique_common>
<accessor source="#joint5.rotateZ__joint1_joint4_joint5_joint5.rotateZ__joint1_joint4_joint5-outtangent-array" count="7" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="joint5.rotateZ__joint1_joint4_joint5_joint5.rotateZ__joint1_joint4_joint5-sampler">
<input semantic="INPUT" source="#joint5.rotateZ__joint1_joint4_joint5_joint5.rotateZ__joint1_joint4_joint5-input"/>
<input semantic="OUTPUT" source="#joint5.rotateZ__joint1_joint4_joint5_joint5.rotateZ__joint1_joint4_joint5-output"/>
<input semantic="INTERPOLATION" source="#joint5.rotateZ__joint1_joint4_joint5_joint5.rotateZ__joint1_joint4_joint5-interpolation"/>
<input semantic="IN_TANGENT" source="#joint5.rotateZ__joint1_joint4_joint5_joint5.rotateZ__joint1_joint4_joint5-intangent"/>
<input semantic="OUT_TANGENT" source="#joint5.rotateZ__joint1_joint4_joint5_joint5.rotateZ__joint1_joint4_joint5-outtangent"/>
</sampler>
<channel source="#joint5.rotateZ__joint1_joint4_joint5_joint5.rotateZ__joint1_joint4_joint5-sampler" target="_joint1_joint4_joint5/rotateZ.ANGLE"/>
</animation>
<animation id="joint5.rotateY__joint1_joint4_joint5">
<source id="joint5.rotateY__joint1_joint4_joint5_joint5.rotateY__joint1_joint4_joint5-input" name="joint5.rotateY__joint1_joint4_joint5_joint5.rotateY__joint1_joint4_joint5-input">
<float_array id="joint5.rotateY__joint1_joint4_joint5_joint5.rotateY__joint1_joint4_joint5-input-array" count="7">0 0.1666666 0.3333333 0.5 0.6666667 0.8333333 1 </float_array>
<technique_common>
<accessor source="#joint5.rotateY__joint1_joint4_joint5_joint5.rotateY__joint1_joint4_joint5-input-array" count="7" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity sid="pre_infinity">CONSTANT</pre_infinity>
<post_infinity sid="post_infinity">CONSTANT</post_infinity>
</technique>
</source>
<source id="joint5.rotateY__joint1_joint4_joint5_joint5.rotateY__joint1_joint4_joint5-output" name="joint5.rotateY__joint1_joint4_joint5_joint5.rotateY__joint1_joint4_joint5-output">
<float_array id="joint5.rotateY__joint1_joint4_joint5_joint5.rotateY__joint1_joint4_joint5-output-array" count="7">0 0 0 0 0 0 0 </float_array>
<technique_common>
<accessor source="#joint5.rotateY__joint1_joint4_joint5_joint5.rotateY__joint1_joint4_joint5-output-array" count="7" stride="1">
<param name="ANGLE" type="float"/>
</accessor>
</technique_common>
</source>
<source id="joint5.rotateY__joint1_joint4_joint5_joint5.rotateY__joint1_joint4_joint5-interpolation" name="joint5.rotateY__joint1_joint4_joint5_joint5.rotateY__joint1_joint4_joint5-interpolation">
<Name_array id="joint5.rotateY__joint1_joint4_joint5_joint5.rotateY__joint1_joint4_joint5-interpolation-array" count="7">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
<technique_common>
<accessor source="#joint5.rotateY__joint1_joint4_joint5_joint5.rotateY__joint1_joint4_joint5-interpolation-array" count="7" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="joint5.rotateY__joint1_joint4_joint5_joint5.rotateY__joint1_joint4_joint5-intangent" name="joint5.rotateY__joint1_joint4_joint5_joint5.rotateY__joint1_joint4_joint5-intangent">
<float_array id="joint5.rotateY__joint1_joint4_joint5_joint5.rotateY__joint1_joint4_joint5-intangent-array" count="14">-0.3333333 0 0.1111111 0 0.2777778 0 0.4444444 0 0.6111111 0 0.7777778 0 0.9444444 0 </float_array>
<technique_common>
<accessor source="#joint5.rotateY__joint1_joint4_joint5_joint5.rotateY__joint1_joint4_joint5-intangent-array" count="7" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="joint5.rotateY__joint1_joint4_joint5_joint5.rotateY__joint1_joint4_joint5-outtangent" name="joint5.rotateY__joint1_joint4_joint5_joint5.rotateY__joint1_joint4_joint5-outtangent">
<float_array id="joint5.rotateY__joint1_joint4_joint5_joint5.rotateY__joint1_joint4_joint5-outtangent-array" count="14">0.05555552 0 0.2222222 0 0.3888889 0 0.5555556 0 0.7222222 0 0.8888889 0 1.333333 0 </float_array>
<technique_common>
<accessor source="#joint5.rotateY__joint1_joint4_joint5_joint5.rotateY__joint1_joint4_joint5-outtangent-array" count="7" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="joint5.rotateY__joint1_joint4_joint5_joint5.rotateY__joint1_joint4_joint5-sampler">
<input semantic="INPUT" source="#joint5.rotateY__joint1_joint4_joint5_joint5.rotateY__joint1_joint4_joint5-input"/>
<input semantic="OUTPUT" source="#joint5.rotateY__joint1_joint4_joint5_joint5.rotateY__joint1_joint4_joint5-output"/>
<input semantic="INTERPOLATION" source="#joint5.rotateY__joint1_joint4_joint5_joint5.rotateY__joint1_joint4_joint5-interpolation"/>
<input semantic="IN_TANGENT" source="#joint5.rotateY__joint1_joint4_joint5_joint5.rotateY__joint1_joint4_joint5-intangent"/>
<input semantic="OUT_TANGENT" source="#joint5.rotateY__joint1_joint4_joint5_joint5.rotateY__joint1_joint4_joint5-outtangent"/>
</sampler>
<channel source="#joint5.rotateY__joint1_joint4_joint5_joint5.rotateY__joint1_joint4_joint5-sampler" target="_joint1_joint4_joint5/rotateY.ANGLE"/>
</animation>
</library_animations>
<scene>
<instance_visual_scene url="#VisualSceneNode"/>
</scene>
</COLLADA>