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I'm not sure if this is an SDL 1.2 bug, but it appears that num lock state is broken; the game always thinks numlock is off at the start, so if the game is started with numlock on, the numlock state will be flipped. Because of this, I think it'll be too much trouble fixing this issue. Perhaps SDL2 fixes this, or maybe there are platform-specific methods to get the current numlock state.
The editor should also respect the insert and delete keys from the numpad, because those seem to be ignored, no matter if num lock is on.
Related: #157
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