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Question about HAPPO performance in StarCraftII #18

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zhang275 opened this issue Dec 12, 2022 · 0 comments
Open

Question about HAPPO performance in StarCraftII #18

zhang275 opened this issue Dec 12, 2022 · 0 comments

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@zhang275
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zhang275 commented Dec 12, 2022

When I ran HAPPO in the StarCraftII, I found that HAPPO the performance is poor at 3s5z_ vs_3s6z map, far from MAPPO. The parameters I use are:

--n_training_threads 32 --n_rollout_threads 8 --num_mini_batch 1 --episode_length 400
--num_env_steps 10000000 --ppo_epoch 5 --use_value_active_masks --use_eval --eval_episodes 32 --use_recurrent_policy

and the default parameters are used for the rest.

The result is an average of 5 times, and the shadow represents the 95% confidence interval
3s5z_3s6z

We look forward to your reply.

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