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Improve shaders and renderering "pipeline" #13

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cyberarm opened this issue May 20, 2023 · 2 comments
Open

Improve shaders and renderering "pipeline" #13

cyberarm opened this issue May 20, 2023 · 2 comments

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@cyberarm
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@cyberarm
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Support PBR materials - with static values or sampled from textures

@cyberarm
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Possible Post Processing Order
(https://help.sketchfab.com/hc/en-us/articles/115000728943#order)

  • SSR
  • SSAO
  • Depth of Field (DoF)
  • Bloom
  • Chromatic Aberrations
  • Color Balance
  • Tone Mapping
  • Vignette (if there is background or ...)
  • TAA*
  • Sharpen
  • FXAA*
  • Vignette (if there is no background and no ...)
  • Supersampling*
  • Grain

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