/
Application.cpp
98 lines (81 loc) · 2.59 KB
/
Application.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
#include "stdafx.h"
#include <windows.h>
#include <stdio.h>
#include <fcntl.h>
#include <io.h>
#include <iostream>
#include <string>
using namespace Meridian59::Ogre;
using namespace System::Windows::Forms;
extern "C"
{
// fix for CEGUI static linking
CEGUI::FactoryModule& getWindowFactoryModule()
{
static CEGUI::FactoryModule mod;
return mod;
}
}
// console window
void showWin32Console()
{
static const WORD MAX_CONSOLE_LINES = 500;
int hConHandle;
HANDLE lStdHandle;
CONSOLE_SCREEN_BUFFER_INFO coninfo;
FILE *fp;
// allocate a console for this app
AllocConsole();
// set the screen buffer to be big enough to let us scroll text
GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &coninfo);
coninfo.dwSize.Y = MAX_CONSOLE_LINES;
SetConsoleScreenBufferSize(GetStdHandle(STD_OUTPUT_HANDLE),
coninfo.dwSize);
// redirect unbuffered STDOUT to the console
lStdHandle = GetStdHandle(STD_OUTPUT_HANDLE);
hConHandle = _open_osfhandle((intptr_t)lStdHandle, _O_TEXT);
fp = _fdopen( hConHandle, "w" );
*stdout = *fp;
setvbuf( stdout, NULL, _IONBF, 0 );
// redirect unbuffered STDIN to the console
lStdHandle = GetStdHandle(STD_INPUT_HANDLE);
hConHandle = _open_osfhandle((intptr_t)lStdHandle, _O_TEXT);
fp = _fdopen( hConHandle, "r" );
*stdin = *fp;
setvbuf( stdin, NULL, _IONBF, 0 );
// redirect unbuffered STDERR to the console
lStdHandle = GetStdHandle(STD_ERROR_HANDLE);
hConHandle = _open_osfhandle((intptr_t)lStdHandle, _O_TEXT);
fp = _fdopen( hConHandle, "w" );
*stderr = *fp;
setvbuf( stderr, NULL, _IONBF, 0 );
// make cout, wcout, cin, wcin, wcerr, cerr, wclog and clog
// point to console as well
std::ios::sync_with_stdio();
}
/// <summary>
/// Application entry point.
/// </summary>
int __stdcall WinMain(
HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpStrCmdString,
int nCmdShow)
{
#if _DEBUG
showWin32Console();
#endif
// .net stuff
Application::EnableVisualStyles();
Application::SetCompatibleTextRenderingDefault(false);
// GC settings for low latency
::System::Runtime::GCSettings::LatencyMode = ::System::Runtime::GCLatencyMode::SustainedLowLatency;
// Make sure the mainthread has highest prio within the process (there are background workers!)
::System::Threading::Thread::CurrentThread->Priority = ::System::Threading::ThreadPriority::Highest;
// init client and start (locks thread)
OgreClient::Singleton->Start(true, Config::CONFIGFILE, Config::CONFIGFILE_ALT);
#if _DEBUG
//FreeConsole();
#endif
return 0;
}