Inherits: Resource<class_resource>
< Reference<class_reference>
< Object<class_object>
Inherited By: ParticlesMaterial<class_particlesmaterial>
, ShaderMaterial<class_shadermaterial>
, SpatialMaterial<class_spatialmaterial>
, CanvasItemMaterial<class_canvasitemmaterial>
Category: Core
Abstract base Resource<class_resource>
for coloring and shading geometry.
Material<class_material>
next_passint<class_int>
render_priority
- RENDER_PRIORITY_MAX = 127
- RENDER_PRIORITY_MIN = -128
Material is a base Resource<class_resource>
used for coloring and shading geometry. All materials inherit from it and almost all VisualInstance<class_visualinstance>
derived nodes carry a Material. A few flags and parameters are shared between all material types and are configured here.