Category: Built-In Types
Quaternion.
Quat<class_quat> |
Quat<class_Quat_Quat> ( float<class_float> x, float<class_float> y, float<class_float> z, float<class_float> w ) |
Quat<class_quat> |
Quat<class_Quat_Quat> ( Vector3<class_vector3> axis, float<class_float> angle ) |
Quat<class_quat> |
Quat<class_Quat_Quat> ( Basis<class_basis> from ) |
Quat<class_quat> |
cubic_slerp<class_Quat_cubic_slerp> ( Quat<class_quat> b, Quat<class_quat> pre_a, Quat<class_quat> post_b, float<class_float> t ) |
float<class_float> |
dot<class_Quat_dot> ( Quat<class_quat> b ) |
Quat<class_quat> |
inverse<class_Quat_inverse> ( ) |
bool<class_bool> |
is_normalized<class_Quat_is_normalized> ( ) |
float<class_float> |
length<class_Quat_length> ( ) |
float<class_float> |
length_squared<class_Quat_length_squared> ( ) |
Quat<class_quat> |
normalized<class_Quat_normalized> ( ) |
Quat<class_quat> |
slerp<class_Quat_slerp> ( Quat<class_quat> b, float<class_float> t ) |
Quat<class_quat> |
slerpni<class_Quat_slerpni> ( Quat<class_quat> b, float<class_float> t ) |
Vector3<class_vector3> |
xform<class_Quat_xform> ( Vector3<class_vector3> v ) |
float<class_float>
w - W component of the quaternion. Default value:1
float<class_float>
x - X component of the quaternion. Default value:0
float<class_float>
y - Y component of the quaternion. Default value:0
float<class_float>
z - Z component of the quaternion. Default value:0
A 4-dimensional vector representing a rotation.
The vector represents a 4 dimensional complex number where multiplication of the basis elements is not commutative (multiplying i with j gives a different result than multiplying j with i).
Multiplying quaternions reproduces rotation sequences. However quaternions need to be often renormalized, or else they suffer from precision issues.
It can be used to perform SLERP (spherical-linear interpolation) between two rotations.
Quat<class_quat>
Quat (float<class_float>
x,float<class_float>
y,float<class_float>
z,float<class_float>
w )
Returns a quaternion defined by these values.
Quat<class_quat>
Quat (Vector3<class_vector3>
axis,float<class_float>
angle )
Returns a quaternion that will rotate around the given axis by the specified angle. The axis must be a normalized vector.
Quat<class_quat>
Quat (Basis<class_basis>
from )
Returns the rotation matrix corresponding to the given quaternion.
Quat<class_quat>
cubic_slerp (Quat<class_quat>
b,Quat<class_quat>
pre_a,Quat<class_quat>
post_b,float<class_float>
t )
Performs a cubic spherical-linear interpolation with another quaternion.
float<class_float>
dot (Quat<class_quat>
b )
Returns the dot product of two quaternions.
Quat<class_quat>
inverse ( )
Returns the inverse of the quaternion.
bool<class_bool>
is_normalized ( )
Returns whether the quaternion is normalized or not.
float<class_float>
length ( )
Returns the length of the quaternion.
float<class_float>
length_squared ( )
Returns the length of the quaternion, squared.
Quat<class_quat>
normalized ( )
Returns a copy of the quaternion, normalized to unit length.
Quat<class_quat>
slerp (Quat<class_quat>
b,float<class_float>
t )
Performs a spherical-linear interpolation with another quaternion.
Quat<class_quat>
slerpni (Quat<class_quat>
b,float<class_float>
t )
Performs a spherical-linear interpolation with another quaterion without checking if the rotation path is not bigger than 90°.
Vector3<class_vector3>
xform (Vector3<class_vector3>
v )
Transforms the vector v
by this quaternion.