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game.h
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game.h
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#ifndef GAME_H
#define GAME_H
#include <QGraphicsView>
#include <QMouseEvent>
#include "Tower.h"
#include <QTimer>
#include "score.h"
#include "health.h"
#include "home.h"
#include "highscore.h"
#include <QPushButton>
#include "map.h"
class Game: public QGraphicsView{
Q_OBJECT
public:
// member functions
Game();
void mousePressEvent(QMouseEvent *event);
void setCursor(QPixmap filename);
void mouseMoveEvent(QMouseEvent *event);
void createEnemies(int numberOfEnemies);
// member attributes
QGraphicsScene * scene;
QGraphicsPixmapItem * cursor;
Tower *build;
QTimer * spawnTimer;
int enemiesSpawned;
int maxNumberOfEnemies;
QList<QPointF> pointsToFollow;
Score *score;
Health * health;
Highscore * hscore;
int getShootdmg();
int getSlowtime();
int getBluedmg();
public slots:
void spawnEnemy();
void upgradesotw();
void upgradeslow();
void upgradeblue();
private:
QPushButton *shoottw;
QPushButton *slowtw;
QPushButton *bluetw;
map *tegla;
int p;
int shootdmg;
int slowtime;
int bluedmg;
};
#endif // GAME_H