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It’d be nice if the quadtree didn’t use recursion. Perhaps eliminating the recursion from the coincident nodes case would be sufficient; currently you get worst-case behavior when all the nodes are initialized to the same point.
The text was updated successfully, but these errors were encountered:
It’d be nice if the quadtree didn’t use recursion. Perhaps eliminating the recursion from the coincident nodes case would be sufficient; currently you get worst-case behavior when all the nodes are initialized to the same point.
The text was updated successfully, but these errors were encountered: