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interactive_map.dm
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interactive_map.dm
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#define MAPHEADER \
"<script type=\"text/javascript\" src=\"3-jquery.timers.js\"></script>\
<script type=\"text/javascript\" src=\"libraries.min.js\"></script>\
<link rel=\"stylesheet\" type=\"text/css\" href=\"html_interface_icons.css\" />\
<link rel=\"stylesheet\" type=\"text/css\" href=\"map_shared.css\" />\
<script type=\"text/javascript\" src=\"map_shared.js\"></script>"
#define MAPCONTENT \
"<div id='switches'>\
<a href=\"javascript:switchTo(0);\">Switch to mini map</a> \
<a href=\"javascript:switchTo(1);\">Switch to text-based</a> \
[get_zlevel_ui_buttons_js()] \
</div> \
<div id=\"uiMapContainer\">\
<div id=\"uiMap\" unselectable=\"on\"></div></div>\
<div id=\"textbased\"></div>"
/proc/get_zlevel_ui_buttons_js()
var/list/s = list("Z-Level:")
for(var/i in 1 to world.maxz)
if(i == map.zCentcomm) continue
s += "<a href='javascript:changezlevel([i]);'>[i]</a>"
return s.Join()
// Base datum for html_interface interactive maps.
var/const/MAX_ICON_DIMENSION = 2000
var/const/ICON_SIZE = 4
var/const/ALLOW_CENTCOMM = FALSE
/datum/interactive_map
var/list/interfaces
var/list/data
/datum/interactive_map/New()
. = ..()
src.interfaces = list()
src.data = list()
/datum/interactive_map/Destroy()
QDEL_LIST_NULL(interfaces)
return ..()
//Override this to show the user the interface
/datum/interactive_map/proc/show(mob/mob, z)
/datum/interactive_map/proc/updateFor(hclient_or_mob, datum/html_interface/hi, z)
// This check will succeed if updateFor is called after showing to the player, but will fail
// on regular updates. Since we only really need this once we don't care if it fails.
hi.callJavaScript("clearAll", new/list(), hclient_or_mob)
for (var/list/L in data)
hi.callJavaScript("add", L, hclient_or_mob)
// Override this to update an interface
/datum/interactive_map/proc/update(z, ignore_unused = FALSE)
/datum/interactive_map/proc/hiIsValidClient(datum/html_interface_client/hclient, datum/html_interface/hi)
return (hclient.client.mob && hclient.client.mob.stat == CONSCIOUS)
/datum/interactive_map/Topic(href, href_list[], datum/html_interface_client/hclient, datum/html_interface/currui)
..()
if (istype(hclient))
if(hclient && hclient.client && hclient.client.mob)
var/mob/living/L = hclient.client.mob
if(!istype(L))
return
switch (href_list["action"])
if("changez")
var/newz = text2num(href_list["value"])
if(newz)
show(L,newz,currui)
return 1 //Tell children we handled the topic
// Override this to queue an interface to be updated
/datum/interactive_map/proc/queueUpdate(z)
/proc/generateMiniMaps()
set category = "Debug"
set name = "Generate minimaps"
var/last_git_hash_path = "data/last_git_commit_hash.txt"
var/last_git_hash = trim(file2text(last_git_hash_path))
var/current_git_hash = trim(return_revision())
var/delete_cache = !last_git_hash || !current_git_hash || last_git_hash != current_git_hash
for (var/z = 1 to world.maxz)
if(z == map.zCentcomm && !ALLOW_CENTCOMM)
continue
if(delete_cache)
fdel("[getMinimapFile(z)].png")
generateMiniMap(z)
text2file(current_git_hash, last_git_hash_path)
minimapinit = 1
// some idiot put HTML asset sending here. In a spawn. After a long wait for minimap generation.
// Dear Idiot: don't do that anymore.
// You can put MINIMAP sending here, but we need HTML assets ASAP for character editing.
//for (var/client/C in clients)
// C.send_html_resources()
/datum/interactive_map/proc/sendResources(client/C)
C << browse_rsc('map_shared.js')
C << browse_rsc('map_shared.css')
for (var/z = 1 to world.maxz)
if(z == map.zCentcomm)
continue
C << browse_rsc(file("[getMinimapFile(z)].png"), "[map.nameShort][z].png")
/proc/getMinimapFile(z)
return "data/minimaps/map_[map.nameShort][z]"
// Activate this to debug tile mismatches in the minimap.
// This will store the full information on each tile and compare it the next time you run the minimap.
// It can be used to find out what's changed since the last iteration.
// Only activate this when you need it - this should never be active on a live server!
// #define MINIMAP_DEBUG
/proc/generateMiniMap(z, x1 = 1, y1 = 1, x2 = world.maxx, y2 = world.maxy)
var/result_path = "[getMinimapFile(z)].png"
var/obj/obj
#ifdef MINIMAP_DEBUG
var/tiledata_path = "data/minimaps/debug_tiledata_[z].sav"
var/savefile/F = new/savefile(tiledata_path)
#endif
if (fexists(result_path))
testing("Found cached minimap for level [z]")
return
ASSERT(x1 > 0)
ASSERT(y1 > 0)
ASSERT(x2 <= world.maxx)
ASSERT(y2 <= world.maxy)
var/icon/map_icon = new/icon('html/mapbase2000.png')
// map_icon is fine and contains only 1 direction at this point.
ASSERT(map_icon.Width() == MAX_ICON_DIMENSION && map_icon.Height() == MAX_ICON_DIMENSION)
testing("MINIMAP: Generating minimap for z-level [z].")
var/i = 0
var/icon/turf_icon
var/icon/obj_icon
var/old_icon
var/old_icon_state
var/old_dir
var/new_icon
var/new_icon_state
var/new_dir
for(var/s = x1 to x2)
for(var/r = y1 to y2)
var/turf/tile = locate(s, r, z)
if (tile.turf_flags & NO_MINIMAP)
continue
if (tile.loc.type != /area/start && (tile.type != get_base_turf(z)|| (locate(/obj/structure/lattice) in tile) || (locate(/obj/structure/transit_tube) in tile)) && !istype(tile, /turf/space/transit) && !istype(tile.loc, /area/vault))
if (istype(tile.loc, /area/asteroid) || istype(tile.loc, /area/mine/unexplored) || istype(tile, /turf/unsimulated/mineral) || (isspace(tile.loc) && istype(tile, /turf/unsimulated/floor/asteroid)))
new_icon = 'icons/turf/walls.dmi'
new_icon_state = "rock"
new_dir = 2
else if (istype(tile.loc, /area/mine) && istype(tile, /turf/unsimulated/floor/asteroid))
new_icon = 'icons/turf/floors.dmi'
new_icon_state = "asteroid"
new_dir = 2
else if (tile.type == get_base_turf(z))
obj = locate(/obj/structure/lattice) in tile
if (!obj)
obj = locate(/obj/structure/transit_tube) in tile
ASSERT(obj != null)
if (obj)
new_icon = obj.icon
new_dir = obj.dir
new_icon_state = obj.icon_state
else if (tile.type == /turf/simulated/floor/plating && (locate(/obj/structure/shuttle/window) in tile))
new_icon = 'icons/obj/structures.dmi'
new_dir = 2
new_icon_state = "swindow"
else
new_icon = tile.icon
new_icon_state = tile.icon_state
new_dir = tile.dir
if (new_icon != old_icon || new_icon_state != old_icon_state || new_dir != old_dir)
old_icon = new_icon
old_icon_state = new_icon_state
old_dir = new_dir
turf_icon = new/icon(new_icon, new_icon_state, new_dir, 1, 0)
turf_icon.Scale(ICON_SIZE, ICON_SIZE)
if (tile.type != get_base_turf(z) || (locate(/obj/structure/lattice) in tile))
obj = locate(/obj/structure/transit_tube) in tile
if (obj)
obj_icon = new/icon(obj.icon, obj.icon_state, obj.dir, 1, 0)
obj_icon.Scale(ICON_SIZE, ICON_SIZE)
turf_icon.Blend(obj_icon, ICON_OVERLAY)
map_icon.Blend(turf_icon, ICON_OVERLAY, ((tile.x - 1) * ICON_SIZE), ((tile.y - 1) * ICON_SIZE))
if ((++i) % 512 == 0)
sleep(1) // deliberate delay to avoid lag spikes
//if ((i % 1024) == 0)
//testing("MINIMAP: Generated [s*(y2-y1+1)+r] of [(y2-y1+1)*(x2-x1+1)] tiles.")
else
sleep(-1) // avoid sleeping if possible: prioritize pending procs
//testing("MINIMAP: Generated [(y2-y1+1)*(x2-x1+1)] of [(y2-y1+1)*(x2-x1+1)] tiles. Processed [i] tiles")
// BYOND BUG: map_icon now contains 4 directions? Create a new icon with only a single state.
var/icon/result_icon = new/icon()
result_icon.Insert(map_icon, "", SOUTH, 1, 0)
fcopy(result_icon, result_path)
#ifdef MINIMAP_DEBUG
#undef MINIMAP_DEBUG
#endif