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Subspace tunneler can be used through cameras and across z-levels #11836

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JustSumBody opened this issue Sep 10, 2016 · 10 comments · Fixed by #11829
Closed
5 tasks done

Subspace tunneler can be used through cameras and across z-levels #11836

JustSumBody opened this issue Sep 10, 2016 · 10 comments · Fixed by #11829
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Bug / Fix This is either a bug or a fix for a bug. Exploitable Some shitter is probably going to abuse this.

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@JustSumBody
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Description of issue

You can use the subspace tunneler at any distance as long as you're able to see the turf/object through cameras or some other means. If you're clever enough you can use it to get on Centcomm.

Difference between expected and actual behavior

Probably lock it by Z-level at least.

Steps to reproduce

Create a subspace tunneler
Look through a security camera
Teleport stuff back and forth through the camera

You can also use this to get onto Centcomm from the station, and I'm sure derelict MoMMIs can find a way if they're clever enough.

Specific information for locating

/obj/item/weapon/subspacetunneler

Length of time in which bug has been known to occur

As long as the SST has existed probably

Server revision

7ca0599

Issue bingo

Please check whatever applies. More checkboxes checked increase your chances of not being yelled at by every contributor.

  • Issue could be reproduced at least once
  • Issue could be reproduced by different players
  • Issue could be reproduced in multiple rounds
  • Issue happened in a recent (less than 7 days ago) round
  • Couldn't find an existing issue about this
@ComicIronic
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What's a subspace tunneler?

@Exxion
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Exxion commented Sep 10, 2016

@Shadowmech88

@Exxion Exxion added Bug / Fix This is either a bug or a fix for a bug. Exploitable Some shitter is probably going to abuse this. labels Sep 10, 2016
@PJB3005 PJB3005 self-assigned this Sep 10, 2016
@PJB3005
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PJB3005 commented Sep 10, 2016

Okay how do we want to fix this, prevent cross Z level, to centcomm or make it NEED to be in view?

PJB3005 referenced this issue in PJB3005/vgstation13 Sep 10, 2016
You can no longer use the bluespace tunneler to get to Central Command,
fixes #11836

Setting frequency on a digital valve no longer makes it impossible to
unwrench the valve. Forever. Fixes #11837

Holomaps don't appear above everything anymore, back to how it was before
waffle pipes. Fixes #11830
@Shadowmech88
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Given that the device is supposed to teleport things, is it really an issue if it can be used through cameras?

Obviously fix the ability to get to Centcomm with it, but otherwise, what's the harm? How often is it even made, anyway?

@Shadowmech88
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This is the only bug report for this item that I can find.

What other things need to be fixed about it?

@PJB3005
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PJB3005 commented Sep 11, 2016

Then why haven't you reported it @clusterfuck?

StarSmasher44 referenced this issue in StarSmasher44/NSVCenturion Nov 24, 2016
* Fixing some bugs.

Security belts can hold holobadges. Not really a bug, but sood listed it
under the bug fix milestone so whatever. Fixes #10844

Borer eggs don't break if nobody was found anymore. Fixes #10696

Can't leave the derelict as MoMMI in a locker through a teleporter
anymore. Fixes #10049

Airlocks without power don't blink the access denied animation and sound.
Fixes #9484

Fixes goonchat gaining focus when clicking on links. Fixes #9112

Cloning console sprite correctly updates when losing power now.
Fixes #9015

Pathogenic incubator caps at 100% growth. Note that it still consumes
virus food. Fixes #7402

Protolathe reagents are gone, not like it had any designs that took
reagents anyways. Fixes #8365

Cryo tubes don't break ventcrawling anymore, and correctly have an
internal atmosphere so a raging plasmafire can be avoided inside them.
Fixes #6257 Fixes #11689

* More fixes and some cleanup.

You can no longer use the bluespace tunneler to get to Central Command,
fixes #11836

Setting frequency on a digital valve no longer makes it impossible to
unwrench the valve. Forever. Fixes #11837

Holomaps don't appear above everything anymore, back to how it was before
waffle pipes. Fixes #11830

* Forgot the changelog.

* Fixing vents and scrubbers, fixes #11838

* Teleports cleanup
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Labels
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@Shadowmech88 @ComicIronic @PJB3005 @Exxion @JustSumBody and others