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Fixes #7830, noclip roaches #12954
Fixes #7830, noclip roaches #12954
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@@ -392,10 +392,12 @@ | |||
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/datum/disease2/effect/spawn/activate(var/mob/living/carbon/mob,var/multiplier) | |||
//var/mob/living/carbon/human/H = mob | |||
var/placemob = locate(mob.x + pick(1,-1), mob.y, mob.z) | |||
var/turf/T = locate(mob.x + pick(1,-1), mob.y, mob.z) |
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This is kind of a weird pattern, the roach always goes to your east or to your west, it'd make more sense if it went in front of you or just always in your tile. But hey this is just a bugfix.
@@ -392,10 +392,12 @@ | |||
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/datum/disease2/effect/spawn/activate(var/mob/living/carbon/mob,var/multiplier) | |||
//var/mob/living/carbon/human/H = mob | |||
var/placemob = locate(mob.x + pick(1,-1), mob.y, mob.z) | |||
var/turf/T = locate(mob.x + pick(1,-1), mob.y, mob.z) | |||
if(T.density) //To prevent spiders inside walls. |
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This should use regular movement procs such as can pass.
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Did
Did you just say can_pass()?
Get with the times, gramps
Actually now that I think about it, I'm pretty sure it was CanPass()
But either way we use Cross() now
Should I just go ahead and make it spawn in a random tile around you or keep the weird east-west thing? Hell, or even just make it spawn in your tile, you're not really projectile vomiting spiders here are you |
@Imagebard fuck off. |
Get a better editor, Celt. |
PJB's gonna FREAK! |
What @ComicIronic that it removes trailing whitespace from lines? That's a feature. Atom masterrace. |
Atom in general is disgusting, but that's an OK feature |
Can you give me the anchor link to your code |
aaaaaaaaaaaaaaaaaaahhhhhhhhhhhhh the conflicts |
Chromium sure does look pretty. |
done & conflicted & done & conflicted & then done
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