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Dark rooms #1

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daagar opened this issue Aug 17, 2011 · 1 comment
Open

Dark rooms #1

daagar opened this issue Aug 17, 2011 · 1 comment
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@daagar
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daagar commented Aug 17, 2011

Rooms that are "dark" are not handled.

  • When mapping, "It is too dark." should be counted as a valid step and the room created, sans 'fake exits'. Possibly colored to indicate it hasn't been "fully" mapped.
  • When following (and/or speedwalking), "It is too dark." should be considered a valid step if there is a room in that direction.
@ghost ghost assigned daagar Aug 17, 2011
@daagar
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daagar commented Sep 6, 2011

Walking among 'too dark' rooms is functional, but it doesn't yet color those rooms to mark that they need to be "remapped".

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