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octree_gpu.cpp
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octree_gpu.cpp
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/*******************************************************
** Generalized Voronoi Diagram Project **
** Copyright (c) 2015 John Martin Edwards **
** Scientific Computing and Imaging Institute **
** 72 S Central Campus Drive, Room 3750 **
** Salt Lake City, UT 84112 **
** **
** For information about this project contact **
** John Edwards at **
** edwardsjohnmartin@gmail.com **
** or visit **
** sci.utah.edu/~jedwards/research/gvd/index.html **
*******************************************************/
#include <sys/time.h>
#include "./octree_gpu.h"
#include "./geometry_cpp.h"
#include "./timer.h"
#include "./wall_timer.h"
#include "./octree.h"
#include "./search.h"
#include "./vertices_gpu_state.h"
#include "./ambiguous.h"
#include "./gpu.h"
#include "./opencl/geometry.h"
#include "./opencl/cl_octree.h"
using namespace std;
NAMESPACE_OCT_BEGIN
//------------------------------------------------------------------------------
// SubdivideCellGpu
//------------------------------------------------------------------------------
void SubdivideCellGpu_cpu(
const int vi,
UVertexNetwork& uvn,
const uchar* to_subdivide,
int* vi2geometries_array,
int num_gvertices, __GLOBAL__ intn* gvertices,
int num_goffsets, __GLOBAL__ int* goffsets) {
if (!to_subdivide[vi])
return;
Vi2Geometries vi2geometries = make_vi2geometries(vi2geometries_array);
GeomVertices geom_vertices = make_geom_vertices(
num_gvertices, gvertices, num_goffsets, goffsets);
const level_t cur_level = CellLevel(vi, uvn);
const index_t cur_width = Level2CellWidth(cur_level);
// Subdivide
// int subcells[1<<DIM];
// int* slvi2vi = 0;
// Subdivide(vi, subcells, slvi2vi, &uvn);
Subdivide(vi, 0, &uvn);
int* subcells = uvn.vertices[vi].corners;
if(!gcell_is_empty(vi, vi2geometries)) {
Geometries geometries = get_geometries(vi, vi2geometries);
// Clip geometries
for (int lvi = 1; lvi < (1<<DIM); ++lvi) {
const int sub_vi = subcells[lvi];
allocate(geometries, sub_vi, vi2geometries);
const intn center = uvn.vertices[sub_vi].position + (cur_width>>2);
ClipGeometries(geometries, get_geometries(sub_vi, vi2geometries),
center, cur_width>>1, geom_vertices);
}
const intn center = uvn.vertices[vi].position + (cur_width>>2);
ClipGeometries(geometries, get_geometries(vi, vi2geometries),
center, cur_width>>1, geom_vertices);
}
// *num_vertices = NumVertices(uvn);
}
// //------------------------------------------------------------------------------
// // SubdivideCellsGpu
// // Subdivide a level of the octree.
// // base_vis are the base vertices to subdivide.
// //------------------------------------------------------------------------------
// void SubdivideCellsGpu(
// Vi2Geometries vi2geometries,
// const uchar* to_subdivide,
// UVertexNetwork& vertices,
// const GeomVertices geom_vertices,
// const OctreeOptions& o) {
// // vertices.num_vertices will change during subdivisions,
// // so cache a copy for iteration.
// const int n = NumVertices(vertices);
// for (int filter = 0; filter < (1<<DIM); ++filter) {
// for (int vi = 0; vi < n; ++vi) {
// SubdivideCell(
// vi,
// filter,
// vertices.header, vertices.vertices,
// to_subdivide);//,
// // vi2geometries.array,
// // geom_vertices.num_vertices, geom_vertices.vertices,
// // geom_vertices.num_offsets, geom_vertices.offsets);
// ClipGeometriesAfterSubdivide(
// vi,
// filter,
// vertices.header, vertices.vertices,
// to_subdivide,
// vi2geometries.array,
// geom_vertices.num_vertices, geom_vertices.vertices,
// geom_vertices.num_offsets, geom_vertices.offsets);
// }
// }
// }
// //------------------------------------------------------------------------------
// // SubdivideCellsGpu
// // Subdivide a level of the octree.
// // base_vis are the base vertices to subdivide.
// //------------------------------------------------------------------------------
// void SubdivideCellsGpu_cpu(
// Vi2Geometries vi2geometries,
// const uchar* to_subdivide,
// UVertexNetwork& vertices,
// const GeomVertices geom_vertices,
// const OctreeOptions& o) {
// // vertices.num_vertices will change during subdivisions,
// // so cache a copy for iteration.
// const int n = NumVertices(vertices);
// for (int vi = 0; vi < n; ++vi) {
// SubdivideCellGpu_cpu(
// vi,
// vertices,
// to_subdivide,
// vi2geometries.array,
// geom_vertices.num_vertices, geom_vertices.vertices,
// geom_vertices.num_offsets, geom_vertices.offsets);
// }
// }
//------------------------------------------------------------
// GetToSubdivideGpu
// Makes gpu calls. Must retrieve array from gpu memory
// after calling this function.
//------------------------------------------------------------
void GetToSubdivideGpu(
int num_vertices,
const int max_level,
Gpu& gpu) {
int header[2] = { num_vertices, 0 };
cl_event h_event = gpu.EnqueueWriteVNHeader(header);
gpu.EnqueueFindToSubdivide1(num_vertices, max_level, GpuEvents(h_event));
gpu.Finish();
uchar changed = true;
int changed_count = 0;
while (changed) {
changed_count++;
changed = false;
cl_event write_event =
gpu.EnqueueWriteChanged(&changed);
int header[2] = { num_vertices, 0 };
cl_event he = gpu.EnqueueWriteVNHeader(header);
cl_event gpu_event =
gpu.EnqueueFindToSubdivide2(num_vertices, max_level,
GpuEvents(write_event, he));
gpu.EnqueueReadChanged(&changed, GpuEvents(gpu_event));
gpu.Finish();
}
// cout << "Gradation required " << changed_count << " iterations" << endl;
}
void ReadFromGpu(
MVertexNetwork& mvertices,
shared_array<int>& vi2geometries_array,
Gpu& gpu) {
mvertices = make_mvertex_network();
// Read vertices and cpoints from gpu
gpu.EnqueueReadVNHeader(mvertices.header.get());
gpu.Finish();
// Reserve space
// const int num_vertices = NumVerticesFromHeader(mvertices.header.get());
// mvn_reserve(num_vertices, &mvertices);
mvn_reserve(gpu.VerticesSize(), &mvertices);
// const int num_cpoints = NumCPoints(mvertices);
// mvn_cp_reserve(num_cpoints, &mvertices);
mvn_cp_reserve(gpu.CPointsSize(), &mvertices);
vi2geometries_array.reset(new int[gpu.Vi2GeometriesSize()]);
// Read from gpu
// gpu.EnqueueReadVertices(num_vertices, mvertices.vertices.get());
gpu.EnqueueReadVertices(gpu.VerticesSize(), mvertices.vertices.get());
// if (num_cpoints > 0)
if (gpu.CPointsSize() > 0)
// gpu.EnqueueReadCPoints(num_cpoints, mvertices.cpoints.get());
gpu.EnqueueReadCPoints(gpu.CPointsSize(), mvertices.cpoints.get());
gpu.EnqueueReadVi2Geometries(vi2geometries_array.get());
gpu.Finish();
}
void WriteToGpu(
MVertexNetwork& mvertices,
shared_array<int>& vi2geometries_array,
Gpu& gpu) {
Vi2Geometries vi2geometries = make_vi2geometries(vi2geometries_array.get());
gpu.CreateVertices(mvertices.vertex_array_capacity);
if (mvertices.cpoint_array_capacity > 0)
gpu.CreateCPoints(mvertices.cpoint_array_capacity);
gpu.CreateVi2Geometries(g_array_size(vi2geometries));
gpu.EnqueueWriteVNHeader(mvertices.header.get());
gpu.EnqueueWriteVertices(NumVertices(mvertices), mvertices.vertices.get());
if (mvertices.cpoint_array_capacity > 0)
gpu.EnqueueWriteCPoints(NumCPoints(mvertices), mvertices.cpoints.get());
gpu.EnqueueWriteVi2Geometries(vi2geometries.array);
gpu.Finish();
}
// Initialize gpu memory
void Stage0(
Vi2Geometries& vi2geometries,
shared_array<int>& vi2geometries_array,
GeomVertices& geom_vertices,
MVertexNetwork& mvertices,
Gpu& gpu,
const OctreeOptions& o) {
// Initialize gpu memory
gpu.CreateVertices(NumVertices(mvertices));
gpu.CreateGeomVertices(geom_vertices);
gpu.CreateVi2Geometries(g_array_size(vi2geometries));
gpu.EnqueueWriteVNHeader(mvertices.header.get());
gpu.EnqueueWriteVertices(NumVertices(mvertices), mvertices.vertices.get());
gpu.EnqueueWriteGeomVertices(geom_vertices);
gpu.EnqueueWriteVi2Geometries(vi2geometries.array);
gpu.Finish();
}
// Ensure the vertex array is large enough to accommodate subdivided vertices
void Stage1a(
const int num_vertices,
Gpu& gpu,
const OctreeOptions& o,
uchar& added) {
// Get to_subdivide array
gpu.CreateToSubdivide(num_vertices);
GetToSubdivideGpu(num_vertices, o.max_level, gpu);
// Count the number of vertices to subdivide
cl_event count_event = gpu.EnqueueCountToSubdivide(num_vertices);
int scount;
gpu.EnqueueReadCount(&scount, GpuEvents(count_event));
gpu.Finish();
added = (scount > 0);
// Ensure the vertex array is large enough to accommodate subdivided
// vertices
const int threshold = num_vertices + scount * kSubAdded;
const int new_n =
num_vertices + scount * kSubAdded * o.verts_alloc_factor;
gpu.EnsureVertices(threshold, new_n);
}
// prepare sparse array
void Stage1b(
const int num_vertices,
Gpu& gpu,
const OctreeOptions& o,
uchar& added) {
int sparse_size;
cl_event csvs_e = gpu.EnqueueComputeSparseVi2GeometriesSize();
gpu.EnqueueReadSize(&sparse_size, GpuEvents(csvs_e));
gpu.Finish();
gpu.MakeSparseVi2Geometries(sparse_size);
cout << "sparse_size_gpu = " << sparse_size << endl;
}
// Subdivide
void Stage1ci(
const int num_vertices,
Gpu& gpu,
const OctreeOptions& o) {
GpuEvents e = gpu.EnqueueSubdivideCell(num_vertices);
// gpu.EnqueueClipGeometries(num_vertices);
gpu.Finish();
}
// Clip geometries
void Stage1cii(
const int num_vertices,
Gpu& gpu,
const OctreeOptions& o) {
gpu.EnqueueClipGeometries(num_vertices);
gpu.Finish();
}
// condense the sparse geometry array
void Stage1d(
const int num_vertices,
Gpu& gpu,
const OctreeOptions& o) {
gpu.CondenseVi2Geometries();
}
// Initialize the heap
void Stage2(
const int num_vertices,
Gpu& gpu,
const OctreeOptions& o) {
// Initialize the heap
gpu.EnsureCPoints();
gpu.EnqueueComputeNonEmptyVertexDistances(num_vertices);
gpu.Finish();
}
// Wavefront expansion
void Stage3(
const int num_vertices,
Gpu& gpu,
const OctreeOptions& o) {
uchar changed = true;
while (changed) {
changed = false;
cl_event write_event = gpu.EnqueueWriteChanged(&changed);
cl_event gpu_event =
gpu.EnqueuePullDistances(num_vertices, GpuEvents(write_event));
gpu.EnqueueReadChanged(&changed, GpuEvents(gpu_event));
gpu.Finish();
}
}
// Subdivide ambiguous cells
int Stage4(
int& num_vertices,
Gpu& gpu,
const OctreeOptions& o) {
for (bool changed = true; changed;) {
// Get ambiguous cells
gpu.CreateToSubdivide(num_vertices);
int tmp = 0;
cl_event wse = gpu.EnqueueWriteSize(&tmp);
gpu.Finish();
cl_event fae =
gpu.EnqueueFindAmbiguous(num_vertices, o.ambiguous_max_level,
GpuEvents(wse));
gpu.Finish();
int scount;
gpu.EnqueueReadSize(&scount, GpuEvents(fae));
gpu.Finish();
cl_event abcde = gpu.EnqueueCountToSubdivide(num_vertices);
gpu.EnqueueReadCount(&scount, GpuEvents(abcde));
gpu.Finish();
changed = (scount > 0);
if (scount > 0) {
// Allocate space for new vertices
const int threshold = num_vertices + scount * kSubAdded;
const int new_n =
num_vertices + scount * kSubAdded * o.verts_alloc_factor;
gpu.EnsureVertices(threshold, new_n);
// Subdivide
GpuEvents se = gpu.EnqueueSubdivideCell(num_vertices);
GpuEvents se2 = gpu.EnqueueClipGeometries(num_vertices, se);
int header[2];
gpu.EnqueueReadVNHeader(header, se2);
gpu.Finish();
num_vertices = NumVerticesFromHeader(header);
// Expand wavefront to new cells
uchar wchanged = true;
while (wchanged) {
wchanged = false;
cl_event write_event = gpu.EnqueueWriteChanged(&wchanged);
cl_event gpu_event =
gpu.EnqueuePullDistances(num_vertices, GpuEvents(write_event));
gpu.EnqueueReadChanged(&wchanged, GpuEvents(gpu_event));
gpu.Finish();
}
}
if (o.BoolValue("AMBIGUOUS_OUTPUT", false)) {
cout << " Ambiguous (gpu2) num: " << scount << endl;
}
}
return num_vertices;
}
// Ensure the vertex array is large enough to accommodate subdivided vertices
void Stage1a_cpu(
const int num_vertices,
Gpu& gpu,
const OctreeOptions& o,
uchar& added) {
MVertexNetwork mvertices;
shared_array<int> vi2geometries_array;
ReadFromGpu(mvertices, vi2geometries_array, gpu);
Vi2Geometries vi2geometries = make_vi2geometries(vi2geometries_array.get());
assert(num_vertices == NumVertices(mvertices));
assert(0 == mvertices.cpoint_array_capacity);
// shared_array<Vertex> vertices(new Vertex[num_vertices]);
// int header[2] = { num_vertices, 0 };
// prepare to_subdivide array
int scount = 0;
// shared_array<uchar> to_subdivide(new uchar[NumVertices(mvertices)]);
shared_array<uchar> to_subdivide(new uchar[num_vertices]);
// memset(to_subdivide.get(), NumVertices(mvertices) * sizeof(uchar), 0);
memset(to_subdivide.get(), num_vertices * sizeof(uchar), 0);
g_to_subdivide = to_subdivide.get();
// for (int vi = 0; vi < NumVertices(mvertices); ++vi) {
for (int vi = 0; vi < num_vertices; ++vi) {
FindToSubdivide1(
vi,
mvertices.header.get(), mvertices.vertices.get(),
// header, vertices.get(),
vi2geometries.array,
o.max_level,
g_to_subdivide);
}
uchar changed2 = true;
int changed_count = 0;
while (changed2) {
changed_count++;
changed2 = false;
// for (int vi = 0; vi < NumVertices(mvertices); ++vi) {
for (int vi = 0; vi < num_vertices; ++vi) {
FindToSubdivide2(
vi,
mvertices.header.get(), mvertices.vertices.get(),
// header, vertices.get(),
0,
vi2geometries.array,
o.max_level,
g_to_subdivide,
&changed2);
}
}
cout << "Gradation required " << changed_count << " iterations" << endl;
// scount = CountToSubdivide(
// NumVertices(mvertices), g_to_subdivide);
scount = CountToSubdivide(
num_vertices, g_to_subdivide);
added = (scount > 0);
// const int threshold = NumVertices(mvertices) + scount * kSubAdded;
const int threshold = num_vertices + scount * kSubAdded;
// const int new_n =
// NumVertices(mvertices) + scount * kSubAdded * o.verts_alloc_factor;
const int new_n =
num_vertices + scount * kSubAdded * o.verts_alloc_factor;
mvn_ensure(threshold, new_n, &mvertices);
// gpu.EnsureVertices(threshold, new_n);
gpu.CreateToSubdivide(num_vertices);
gpu.EnqueueWriteToSubdivide(num_vertices, to_subdivide.get());
gpu.Finish();
WriteToGpu(mvertices, vi2geometries_array, gpu);
}
// prepare sparse array
void Stage1b_cpu(
const int num_vertices,
Gpu& gpu,
const OctreeOptions& o,
uchar& added) {
// Read
MVertexNetwork mvertices;
shared_array<int> vi2geometries_array;
ReadFromGpu(mvertices, vi2geometries_array, gpu);
Vi2Geometries vi2geometries = make_vi2geometries(vi2geometries_array.get());
assert(num_vertices == NumVertices(mvertices));
shared_array<uchar> to_subdivide(new uchar[num_vertices]);
gpu.EnqueueReadToSubdivide(num_vertices, to_subdivide.get());
gpu.Finish();
// Execute
const int sparse_size = compute_sparse_vi2geometries_size(
vi2geometries, to_subdivide.get());
int* sparse_array = new int[sparse_size];
vi2geometries = make_sparse_vi2geometries(
vi2geometries, to_subdivide.get(), sparse_array, sparse_size);
vi2geometries_array.reset(sparse_array);
// Write
WriteToGpu(mvertices, vi2geometries_array, gpu);
}
// Subdivide
void Stage1ci_cpu(
const int num_vertices,
GeomVertices& geom_vertices,
Gpu& gpu,
const OctreeOptions& o) {
// Read
MVertexNetwork mvertices;
shared_array<int> vi2geometries_array;
ReadFromGpu(mvertices, vi2geometries_array, gpu);
Vi2Geometries vi2geometries = make_vi2geometries(vi2geometries_array.get());
assert(num_vertices == NumVertices(mvertices));
shared_array<uchar> to_subdivide(new uchar[num_vertices]);
gpu.EnqueueReadToSubdivide(num_vertices, to_subdivide.get());
gpu.Finish();
// Execute
UVertexNetwork vertices = make_vertex_network(mvertices);
// vertices.num_vertices will change during subdivisions,
// so cache a copy for iteration.
const int n = NumVertices(vertices);
for (int vi = 0; vi < n; ++vi) {
for (int filter = 0; filter < (1<<DIM); ++filter) {
// SubdivideCell(
// vi, filter, vertices.header, vertices.vertices, to_subdivide.get());
SubdivideCell_A(
vi, filter, vertices.header, vertices.vertices, to_subdivide.get());
// SubdivideCell_B(
// vi, filter, vertices.header, vertices.vertices, to_subdivide.get());
// SubdivideCell_C(
// vi, filter, vertices.header, vertices.vertices, to_subdivide.get());
}
}
// Write
WriteToGpu(mvertices, vi2geometries_array, gpu);
}
// Clip geometries
void Stage1cii_cpu(
const int num_vertices,
GeomVertices& geom_vertices,
Gpu& gpu,
const OctreeOptions& o) {
// Read
MVertexNetwork mvertices;
shared_array<int> vi2geometries_array;
ReadFromGpu(mvertices, vi2geometries_array, gpu);
Vi2Geometries vi2geometries = make_vi2geometries(vi2geometries_array.get());
// assert(num_vertices == NumVertices(mvertices));
shared_array<uchar> to_subdivide(new uchar[num_vertices]);
gpu.EnqueueReadToSubdivide(num_vertices, to_subdivide.get());
gpu.Finish();
// Execute
UVertexNetwork vertices = make_vertex_network(mvertices);
// vertices.num_vertices will change during subdivisions,
// so cache a copy for iteration.
const int n = num_vertices;//NumVertices(vertices);
for (int vi = 0; vi < n; ++vi) {
for (int filter = 0; filter < (1<<DIM); ++filter) {
ClipGeometriesAfterSubdivide(
vi, filter, vertices.header, vertices.vertices,
to_subdivide.get(),
vi2geometries.array,
geom_vertices.num_vertices, geom_vertices.vertices,
geom_vertices.num_offsets, geom_vertices.offsets);
}
}
// Write
WriteToGpu(mvertices, vi2geometries_array, gpu);
}
// condense the sparse geometry array
void Stage1d_cpu(
const int num_vertices,
Gpu& gpu,
const OctreeOptions& o) {
// Read
MVertexNetwork mvertices;
shared_array<int> vi2geometries_array;
ReadFromGpu(mvertices, vi2geometries_array, gpu);
Vi2Geometries vi2geometries = make_vi2geometries(vi2geometries_array.get());
assert(num_vertices == NumVertices(mvertices));
gpu.Finish();
// Execute
UVertexNetwork vertices = make_vertex_network(mvertices);
const int cur_size = g_array_size(vi2geometries);
int* dense_array = new int[cur_size];
vi2geometries = condense_vi2geometries(
vi2geometries, NumVertices(vertices), dense_array, cur_size);
vi2geometries_array.reset(dense_array);
update_mvertex_network(vertices, mvertices);
// Write
WriteToGpu(mvertices, vi2geometries_array, gpu);
}
// Initialize the heap
void Stage2_cpu(
const int num_vertices,
GeomVertices& geom_vertices,
Gpu& gpu,
const OctreeOptions& o) {
// Read
MVertexNetwork mvertices;
shared_array<int> vi2geometries_array;
ReadFromGpu(mvertices, vi2geometries_array, gpu);
Vi2Geometries vi2geometries = make_vi2geometries(vi2geometries_array.get());
assert(num_vertices == NumVertices(mvertices));
gpu.Finish();
// Execute
UVertexNetwork vertices = make_vertex_network(mvertices);
mvn_cp_reserve(NumVertices(mvertices), &mvertices);
UVertexNetwork vn = make_vertex_network(mvertices);
// Compute distances on corners of non-empty cells
for (int lvi = 0; lvi < (1<<DIM); ++lvi) {
for (int vi = 0; vi < NumVertices(vn); ++vi) {
ComputeNonEmptyVertexDistances(
vi, lvi, vn.header, vn.vertices, vn.cpoints,
vi2geometries.array,
geom_vertices.num_vertices, geom_vertices.vertices,
geom_vertices.num_offsets, geom_vertices.offsets);
}
}
vn = make_vertex_network(mvertices);
// Write
WriteToGpu(mvertices, vi2geometries_array, gpu);
}
// Wavefront expansion
void Stage3_cpu(
const int num_vertices,
Gpu& gpu,
const OctreeOptions& o) {
// Read
MVertexNetwork mvertices;
shared_array<int> vi2geometries_array;
ReadFromGpu(mvertices, vi2geometries_array, gpu);
Vi2Geometries vi2geometries = make_vi2geometries(vi2geometries_array.get());
assert(num_vertices == NumVertices(mvertices));
gpu.Finish();
// Execute
UVertexNetwork vn = make_vertex_network(mvertices);
uchar changed = true;
while (changed) {
changed = false;
for (int vi = 0; vi < NumVertices(vn); ++vi) {
PullDistances(vi, vn.header, vn.vertices, vn.cpoints, &changed);
}
}
// Write
WriteToGpu(mvertices, vi2geometries_array, gpu);
}
// Subdivide ambiguous cells
int Stage4_cpu(
int& num_vertices,
Gpu& gpu,
const OctreeOptions& o) {
// Read
MVertexNetwork mvertices;
shared_array<int> vi2geometries_array;
ReadFromGpu(mvertices, vi2geometries_array, gpu);
Vi2Geometries vi2geometries = make_vi2geometries(vi2geometries_array.get());
assert(num_vertices == NumVertices(mvertices));
gpu.Finish();
// Execute
UVertexNetwork vn = make_vertex_network(mvertices);
assert(num_vertices == NumVertices(vn));
for (bool changed = true; changed;) {
// Get ambiguous cells
// shared_array<uchar> ambiguous(new uchar[NumVertices(vn)]);
shared_array<uchar> ambiguous(new uchar[num_vertices]);
int scount = 0;
// for (int vi = 0; vi < NumVertices(vn); ++vi) {
for (int vi = 0; vi < num_vertices; ++vi) {
FindAmbiguous(
vi, vn.header, vn.vertices, vn.cpoints,
o.ambiguous_max_level, ambiguous.get(), &scount);
}
changed = (scount > 0);
// Allocate memory
// const int threshold = NumVertices(mvertices) + scount * kSubAdded;
const int threshold = num_vertices + scount * kSubAdded;
// const int new_n =
// NumVertices(mvertices) + scount * kSubAdded * o.verts_alloc_factor;
const int new_n =
num_vertices + scount * kSubAdded * o.verts_alloc_factor;
mvn_ensure(threshold, new_n, &mvertices);
vn = make_vertex_network(mvertices);
// Do subdivide
// const int n = NumVertices(mvertices);
const int n = num_vertices;
for (int filter = 0; filter < (1<<DIM); ++filter) {
for (int vi = 0; vi < n; ++vi) {
SubdivideCell(
vi,
filter,
vn.header, vn.vertices,
ambiguous.get());//, 0, 0, 0, 0, 0);
}
}
num_vertices = NumVertices(vn);
uchar wchanged = true;
while (wchanged) {
wchanged = false;
// for (int vi = 0; vi < NumVertices(vn); ++vi) {
for (int vi = 0; vi < num_vertices; ++vi) {
PullDistances(vi, vn.header, vn.vertices, vn.cpoints, &wchanged);
}
}
if (o.BoolValue("AMBIGUOUS_OUTPUT", false)) {
cout << " Ambiguous (gpu2) num: " << scount << endl;
}
}
// Write
WriteToGpu(mvertices, vi2geometries_array, gpu);
return NumVertices(mvertices);
}
//------------------------------------------------------------------------------
// BuildOctreeGpu1
// Builds an octree considering only the geometries and does not perform
// a wavefront expansion. End result is an octree such that there is a buffer
// of empty cells between cells containing differently-labeled geometries.
//------------------------------------------------------------------------------
void BuildOctreeGpu1(
Vi2Geometries& vi2geometries,
shared_array<int>& vi2geometries_array,
GeomVertices& geom_vertices,
MVertexNetwork& mvertices,
Gpu& gpu,
const OctreeOptions& o) {
Timer t("BuildOctreeGpu1");
WallTimer wt("BuildOctreeGpu1 (wall)");
Stage0(vi2geometries, vi2geometries_array, geom_vertices, mvertices, gpu, o);
int num_vertices = NumVertices(mvertices);
// subdivide level by level
uchar added = true;
int iter = 0;
while (added) {
added = false;
cout << "Octree iteration " << iter++ << endl;
// Ensure vertex array is large enough to accommodate subdivided vertices
if (o.BoolValue("STAGE_1A_GPU", true)) {
Stage1a(num_vertices, gpu, o, added);
} else {
Stage1a_cpu(num_vertices, gpu, o, added);
}
// prepare sparse array
if (o.BoolValue("STAGE_1B_GPU", true)) {
Stage1b(num_vertices, gpu, o, added);
} else {
Stage1b_cpu(num_vertices, gpu, o, added);
}
// Subdivide
if (o.BoolValue("STAGE_1Ci_GPU", true)) {
Stage1ci(num_vertices, gpu, o);
} else {
Stage1ci_cpu(num_vertices, geom_vertices, gpu, o);
}
// DO NOT update num_vertices until after geometries are clipped
// Clip geometries
if (o.BoolValue("STAGE_1Cii_GPU", true)) {
Stage1cii(num_vertices, gpu, o);
} else {
Stage1cii_cpu(num_vertices, geom_vertices, gpu, o);
}
// Read num_vertices from gpu
int header[2];
gpu.EnqueueReadVNHeader(header);
gpu.Finish();
num_vertices = NumVerticesFromHeader(header);
// condense the sparse geometry array
if (o.BoolValue("STAGE_1D_GPU", true)) {
Stage1d(num_vertices, gpu, o);
} else {
Stage1d_cpu(num_vertices, gpu, o);
}
}
// Initialize the heap
if (o.BoolValue("STAGE_2_GPU", true)) {
Stage2(num_vertices, gpu, o);
} else {
Stage2_cpu(num_vertices, geom_vertices, gpu, o);
}
gpu.EnqueueReadVNHeader(mvertices.header.get());
gpu.Finish();
mvn_reserve(num_vertices, &mvertices);
t.restart("Wavefront expansion");
// Wavefront expansion
if (o.BoolValue("STAGE_3_GPU", true)) {
Stage3(num_vertices, gpu, o);
} else {
Stage3_cpu(num_vertices, gpu, o);
}
// Subdivide ambiguous cells
t.restart("Ambiguous cell subdivision");
if (o.BoolValue("STAGE_4_GPU", true)) {
num_vertices = Stage4(num_vertices, gpu, o);
} else {
num_vertices = Stage4_cpu(num_vertices, gpu, o);
}
// Read vertices and cpoints from gpu
gpu.EnqueueReadVNHeader(mvertices.header.get());
gpu.Finish();
// Reserve space
num_vertices = NumVerticesFromHeader(mvertices.header.get());
mvn_reserve(num_vertices, &mvertices);
const int num_cpoints = NumCPoints(mvertices);
mvn_cp_reserve(num_cpoints, &mvertices);
// Read from gpu
gpu.EnqueueReadVertices(num_vertices, mvertices.vertices.get());
gpu.EnqueueReadCPoints(num_cpoints, mvertices.cpoints.get());
gpu.Finish();
}
//------------------------------------------------------------------------------
// BuildOctreeGpu1_cpu
// Builds an octree considering only the geometries and does not perform
// a wavefront expansion. End result is an octree such that there is a buffer
// of empty cells between cells containing differently-labeled geometries.
//------------------------------------------------------------------------------
void BuildOctreeGpu1_cpu(
Vi2Geometries& vi2geometries,
shared_array<int>& vi2geometries_array,
GeomVertices& geom_vertices,
MVertexNetwork& mvertices,
const OctreeOptions& o) {
Timer t("BuildOctreeGpu1");
WallTimer wt("BuildOctreeGpu1 (wall)");
// cout << "Initial: " << vi2geometries << endl;
// subdivide level by level
uchar added = true;
int iter = 0;
while (added) {
added = false;
cout << "Octree iteration " << iter++ << endl;
// prepare to_subdivide array
int scount = 0;
shared_array<uchar> to_subdivide(new uchar[NumVertices(mvertices)]);
memset(to_subdivide.get(), NumVertices(mvertices) * sizeof(uchar), 0);
g_to_subdivide = to_subdivide.get();
// for (int vi = 0; vi < mvertices.num_vertices; ++vi) {
// InitToSubdivide(vi, g_to_subdivide);
// }
for (int vi = 0; vi < NumVertices(mvertices); ++vi) {
FindToSubdivide1(
vi,
mvertices.header.get(), mvertices.vertices.get(),
vi2geometries.array,
o.max_level,
g_to_subdivide);
}
uchar changed2 = true;
int changed_count = 0;
cout << "num_vertices = " << NumVertices(mvertices) << endl;
while (changed2) {
changed_count++;
changed2 = false;
for (int vi = 0; vi < NumVertices(mvertices); ++vi) {
FindToSubdivide2(
vi,
// NumVertices(mvertices), mvertices.vertices.get(),
mvertices.header.get(), mvertices.vertices.get(),
// mvertices.num_cpoints, mvertices.cpoints.get(),
0,
vi2geometries.array,
o.max_level,
g_to_subdivide,
&changed2);
}
}
cout << "Gradation required " << changed_count << " iterations" << endl;
scount = CountToSubdivide(
NumVertices(mvertices), g_to_subdivide);
added = (scount > 0);
const int threshold = NumVertices(mvertices) + scount * kSubAdded;
const int new_n =
NumVertices(mvertices) + scount * kSubAdded * o.verts_alloc_factor;
// mvn_ensure(scount, &mvertices);
mvn_ensure(threshold, new_n, &mvertices);
UVertexNetwork vertices = make_vertex_network(mvertices);
// prepare sparse array
const int sparse_size = compute_sparse_vi2geometries_size(
vi2geometries, to_subdivide.get());
int* sparse_array = new int[sparse_size];
vi2geometries = make_sparse_vi2geometries(
vi2geometries, to_subdivide.get(), sparse_array, sparse_size);
vi2geometries_array.reset(sparse_array);
// cout << "After sparsify: " << vi2geometries << endl;
// Subdivide
const int n = NumVertices(vertices);
for (int vi = 0; vi < n; ++vi) {
for (int filter = 0; filter < (1<<DIM); ++filter) {
SubdivideCell(
vi, filter, vertices.header, vertices.vertices,
to_subdivide.get());
}
}
for (int vi = 0; vi < n; ++vi) {
for (int filter = 0; filter < (1<<DIM); ++filter) {
ClipGeometriesAfterSubdivide(
vi, filter, vertices.header, vertices.vertices,
to_subdivide.get(),
vi2geometries.array,
geom_vertices.num_vertices, geom_vertices.vertices,
geom_vertices.num_offsets, geom_vertices.offsets);
}
}
// SubdivideCellsGpu_cpu(
// vi2geometries, to_subdivide.get(), vertices, geom_vertices, o);
// cout << "After subdivision: " << vi2geometries << endl;
// condense the sparse geometry array
// const int cur_size = vi2geometries.array_size;
const int cur_size = g_array_size(vi2geometries);
int* dense_array = new int[cur_size];
vi2geometries = condense_vi2geometries(
vi2geometries, NumVertices(vertices), dense_array, cur_size);
vi2geometries_array.reset(dense_array);
// cout << "After condense: " << vi2geometries << endl;
update_mvertex_network(vertices, mvertices);
cout << "num_vertices2 = " << NumVertices(mvertices) << endl;
}
// Initialize the heap
mvn_cp_reserve(NumVertices(mvertices), &mvertices);
UVertexNetwork vn = make_vertex_network(mvertices);
// Compute distances on corners of non-empty cells
for (int lvi = 0; lvi < (1<<DIM); ++lvi) {
for (int vi = 0; vi < NumVertices(vn); ++vi) {
ComputeNonEmptyVertexDistances(
vi, lvi, vn.header, vn.vertices, vn.cpoints,
vi2geometries.array,
geom_vertices.num_vertices, geom_vertices.vertices,
geom_vertices.num_offsets, geom_vertices.offsets);
}
}
vn = make_vertex_network(mvertices);
t.restart("Wavefront expansion");
// Wavefront expansion
{
uchar changed = true;
while (changed) {
changed = false;
for (int vi = 0; vi < NumVertices(vn); ++vi) {
PullDistances(vi, vn.header, vn.vertices, vn.cpoints, &changed);
}
}
}
vn = make_vertex_network(mvertices);
// Subdivide ambiguous cells
if (o.ambiguous_max_level > 0) {
t.restart("Ambiguous cell subdivision");
int num_vertices = NumVertices(vn);