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Thank you for creating the software. But can you help me to solve the following problems. #4
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Thanks for reaching out, if you are not using multiple monitors and your screen scaling is 100% you don't need to set any offset. As for why it often does not capture any text, it might be because the background behind the text is not clear enough. Tesseract could not detect any text if the background is not clear enough. If there is a setting to set the background opacity behind the text in the game maybe you could try to make it more opaque. I will try to add more OCR engines, maybe there are better OCR out there. Until then maybe you can try another software. |
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Thank you very much for the tool. Now it has become more convenient. |
I don't know about this one if the API and the methods to use it in python do not change much, then it should be ok to just upgrade the tesseract version.
Yea it is a free open source OCR engine, sponsored by google. You can take a look at their repository if you are interested.
I'm still planning on improving it as long as I have the free time to do it, so you don't have to worry about that for now, but if somehow I dropped this project you can just fork it and improve it on your own, feel free to do so |
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you can make the Error line disappear. "No text entered:please enter some text?" |
It is very inconvenient if the program does not detect the text and then displays that line, making me control the mouse to turn it off, then I will miss the next conversation. |
Thank you for the kind words, I'm glad that I could be of help :D
Hmm sure, I can add an extra setting for this, you can expect another release after this. How about the OCR, do the new options help in improving the text capturing? |
ORC sometimes still has errors. but it was so much better than v1.6 . I hope v1.8 will be even better and more efficient |
Actually, I think the current OCR is very good. 90% will work fine. 10% is not very good. if you can make it even better . I'm so glad to hear that |
If you enter the game scenes with light, it will not be able to translate. If the game scenes are dark, the translation is more accurate |
So far I haven't found any real fix for that. Have you tried using the grayscale options? |
if you do that the game will be very dark .and very difficult to play |
No I mean the one in the app/Screen Translate setting |
If "grayscale" is enabled, the error "No text entered:please enter some text?" will often appear. |
This is also a problem with many OCR applications. but i think your software is the best |
ah, looks like it still haven't change much huh. Maybe another ocr engine will help, i will try to add more engine in the future. I could not solve the problem of that for now, after all i think the tessdata of tesseract by default is not that great when it's hard to distinguish the background and the text. The solution I think is only if there is a trained tesssdata of the language on a certain bright background, you could try to train it yourself if you can.
Haha, thanks for the kind words :) |
you really did a great job. I will wait for better upgrades from you |
Thank you for fixing my software. but show no text entered alert doesn't seem to work when. still appear "No text entered:please enter some text?" |
What do you mean? I didn't change anything related to that there shouldn't be any problem, did you make sure that the alert is turned off on the setting? |
if "show no text entered alert" is checked, it will no longer show ""No text entered:please enter some text?" right? |
I think this one is related to the ocr enhancement, cv2 needs quite some time to process the image so it's not really a bug.
No, you got it backward, If it is checked it will show the alert. Edit: If you found a bug unrelated to this thread you should create a new issue in order to avoid flooding this issue |
ok. I found the software to be perfect |
The issue is fixed for now. If you found any more bugs or want to add more suggestions you can go ahead and create a new issue |
I tried translating the game tales of arise. doesn't seem to work well with large fonts. And often appear "Please enter some text".
![image](https://user-images.githubusercontent.com/55612825/136547103-dd63d262-0c64-4ca8-be89-4f64b7cbc76f.png)
Does (Opacity) affect the effectiveness of text detection in the game?
How should I adjust the Offset X , Y , W , H, for the software to work best
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