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flags.go
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flags.go
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package core
import (
"encoding/json"
"io/ioutil"
"os"
"path"
"path/filepath"
"strconv"
)
const flagsFileName = "FLAGS.json"
var (
flagValues = getFlagValues()
flagsLocked = false
registeredFlags = map[string]flagInterface{}
)
type flagInfo struct {
Description string
Type string
AllowedValues []string
Value string
}
type flagInterface interface {
info() flagInfo
setFromString(string)
setToDefault() bool
}
type StringFlag struct {
Name string
Description string
AllowedValues []string
DefaultFn func() string
isInitialized bool
value string
}
func (flag *StringFlag) Value() string {
initializeFlag(flag, flag.Name, &flag.isInitialized)
return flag.value
}
func (flag StringFlag) Register() *StringFlag {
initializeFlag(&flag, flag.Name, &flag.isInitialized)
return &flag
}
func (flag *StringFlag) info() flagInfo {
return flagInfo{flag.Description, "string", flag.AllowedValues, flag.value}
}
func (flag *StringFlag) setFromString(value string) {
flag.value = value
}
func (flag *StringFlag) setToDefault() bool {
if flag.DefaultFn != nil {
flag.value = flag.DefaultFn()
return true
}
return false
}
type BoolFlag struct {
Name string
Description string
DefaultFn func() bool
isInitialized bool
value bool
}
func (flag *BoolFlag) Value() bool {
initializeFlag(flag, flag.Name, &flag.isInitialized)
return flag.value
}
func (flag BoolFlag) Register() *BoolFlag {
initializeFlag(&flag, flag.Name, &flag.isInitialized)
return &flag
}
func (flag *BoolFlag) info() flagInfo {
return flagInfo{flag.Description, "bool", []string{"true", "false"}, strconv.FormatBool(flag.value)}
}
func (flag *BoolFlag) setFromString(value string) {
switch value {
case "true":
flag.value = true
case "false":
flag.value = false
default:
Fatal("invalid value '%s' for boolean flag '%s'", value, flag.Name)
}
}
func (flag *BoolFlag) setToDefault() bool {
if flag.DefaultFn != nil {
flag.value = flag.DefaultFn()
return true
}
return false
}
type IntFlag struct {
Name string
Description string
AllowedValues []int64
DefaultFn func() int64
isInitialized bool
value int64
}
func (flag *IntFlag) Value() int64 {
initializeFlag(flag, flag.Name, &flag.isInitialized)
return flag.value
}
func (flag IntFlag) Register() *IntFlag {
initializeFlag(&flag, flag.Name, &flag.isInitialized)
return &flag
}
func (flag *IntFlag) info() flagInfo {
allowedValues := []string{}
for _, value := range flag.AllowedValues {
allowedValues = append(allowedValues, strconv.FormatInt(value, 10))
}
return flagInfo{flag.Description, "int", allowedValues, strconv.FormatInt(flag.value, 10)}
}
func (flag *IntFlag) setFromString(value string) {
i64, err := strconv.ParseInt(value, 10, 64)
if err != nil {
Fatal("invalid value '%s' for integer flag '%s': %s", value, flag.Name, err)
}
flag.value = i64
}
func (flag *IntFlag) setToDefault() bool {
if flag.DefaultFn != nil {
flag.value = flag.DefaultFn()
return true
}
return false
}
type FloatFlag struct {
Name string
Description string
DefaultFn func() float64
isInitialized bool
value float64
}
func (flag *FloatFlag) Value() float64 {
initializeFlag(flag, flag.Name, &flag.isInitialized)
return flag.value
}
func (flag FloatFlag) Register() *FloatFlag {
initializeFlag(&flag, flag.Name, &flag.isInitialized)
return &flag
}
func (flag *FloatFlag) info() flagInfo {
return flagInfo{flag.Description, "float", []string{}, strconv.FormatFloat(flag.value, 'f', -1, 64)}
}
func (flag *FloatFlag) setFromString(value string) {
f64, err := strconv.ParseFloat(value, 64)
if err != nil {
Fatal("invalid value '%s' for floating-point flag '%s': %s", value, flag.Name, err)
}
flag.value = f64
}
func (flag *FloatFlag) setToDefault() bool {
if flag.DefaultFn != nil {
flag.value = flag.DefaultFn()
return true
}
return false
}
func initializeFlag(flag flagInterface, name string, isInitialized *bool) {
if *isInitialized {
return
}
if flagsLocked {
Fatal("flag '%s' accessed, but not reistered", name)
}
*isInitialized = true
if _, exists := registeredFlags[name]; exists {
Fatal("multiple flags with name '%s'", name)
}
registeredFlags[name] = flag
if value, exists := flagValues[name]; exists {
flag.setFromString(value)
} else if !flag.setToDefault() {
Fatal("flag '%s' has no value", name)
}
info := flag.info()
if len(info.AllowedValues) == 0 {
return
}
for _, value := range info.AllowedValues {
if info.Value == value {
return
}
}
Fatal("flag '%s' has disallowed value '%s'", name, info.Value)
}
func lockAndGetFlags(storePersistedFlags bool) map[string]flagInfo {
flagsLocked = true
flagInfo := map[string]flagInfo{}
flagValues := map[string]string{}
for name, flag := range registeredFlags {
info := flag.info()
flagInfo[name] = info
flagValues[name] = info.Value
}
if storePersistedFlags {
// Store current flag values in FLAGS.json file.
data, err := json.Marshal(flagValues)
if err != nil {
Fatal("failed to marshal config flag values: %s", err)
}
flagsFilePath := path.Join(input.OutputDir, flagsFileName)
if err := os.MkdirAll(filepath.Dir(flagsFilePath), os.ModePerm); err != nil {
Fatal("Failed to create directory for flags file: %s", err)
}
err = ioutil.WriteFile(flagsFilePath, data, fileMode)
if err != nil {
Fatal("failed to write config flag values: %s", err)
}
}
return flagInfo
}
func getFlagValues() map[string]string {
mergedFlags := map[string]string{}
// Copy over flags from the workspace MODULE file.
for name, value := range input.WorkspaceFlags {
mergedFlags[name] = value
}
// Read flags from the FLAGS.json file. Flags from that file will override
// flags from the workspace MODULE file.
persistedFlags := map[string]string{}
data, err := ioutil.ReadFile(path.Join(input.OutputDir, flagsFileName))
if err == nil {
err = json.Unmarshal(data, &persistedFlags)
if err != nil {
Fatal("failed to unmarshall config flags: %s", err)
}
for name, value := range persistedFlags {
mergedFlags[name] = value
}
} else if !os.IsNotExist(err) {
Fatal("failed to read config flags: %s", err)
}
// Command-line flags have the highest priority and will override all other flags.
for name, value := range input.CmdlineFlags {
mergedFlags[name] = value
}
return mergedFlags
}