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Random ideas #25

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ErikDeBruijn opened this issue Mar 1, 2015 · 0 comments
Closed

Random ideas #25

ErikDeBruijn opened this issue Mar 1, 2015 · 0 comments

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@ErikDeBruijn
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Tell me which you like most. Some I might be able to implement with a little help.

  • Engineers of different ranks. Senior engineers will fix heavier damage. When selecting a crew member you see the rank.
  • Special acquisition of ship upgrades for larger amounts of reputation. E.g.
    • Zirconium-based alloy shielding plates. Ads to the max hull. May add a bit of weight to a ship. We can color change the texture a bit to show off the new looks.
    • An extra repair robot that has AI, which will fix a ship autonomously.
    • A pair of additional missile bays.
    • A software update to the ship's energy management software will allow faster shields recovery.
  • Astroids should vary in size a bit more.
  • Escape pods. Instead of just going up in smoke a crew member should be able to abandon ship. The wise/coward member will have to find his way to a home base or friendly vessel while dealing with a low oxygen situation. At some point carbon dioxideoxide levels will darken a station for good. Minimal momentum can be acquired by spending a supply of fuel.
    • Trafficking of substances between "independent" space stations. Each can have a market price depending on availability at that station. You may get those weapons of mass destruction after all, at such a station. Docking at another station may reveal the contraband and costs you reputation.
amir-arad referenced this issue in amir-arad/EmptyEpsilon Sep 20, 2018
@daid daid closed this as completed Oct 18, 2021
StarryWisdom pushed a commit to StarryWisdom/EmptyEpsilon that referenced this issue Dec 11, 2021
* Add forceMemberReplicationUpdate method

* Fixed spelling error "genenerate" -> "generate"
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