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OS X 3D graphics problem #35

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ErikDeBruijn opened this issue Mar 9, 2015 · 2 comments
Closed

OS X 3D graphics problem #35

ErikDeBruijn opened this issue Mar 9, 2015 · 2 comments

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@ErikDeBruijn
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I can now run EE fine on OS X 10.10. But when 3D content is loaded it will look "strange" to say the least. The 2D UI elements will be filled with white pixels, this behavior starts as soon as anything 3D has loaded.

screen shot 2015-03-09 at 21 50 19

Possibly related is this shader error:
billboardShader.loadFromStream(**vertexStream, **fragmentStream);

Only when commenting out the following line it stops showing the error ERROR: 0:8: 'f' : syntax error: syntax error.
Line 8 is this one:
gl_Position = gl_ProjectionMatrix * ((gl_ModelViewMatrix * gl_Vertex) + vec4((gl_TexCoord[0].x - 0.5f) * gl_Color.a, (gl_TexCoord[0].y - 0.5f) * gl_Color.a, 0.0f, 0.0f));

I don't see what's wrong with the shader, though. Let me know if you want me to try something. This is with the current HEAD of EE and SP.

@teamcoltra
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I get white backgrounds all over the place, if I adjust FSAA then the background will properly show up in the main area but if I got into a game then I get this white background issue again and even when I come out until I re-adjust this setting.

amir-arad referenced this issue in amir-arad/EmptyEpsilon Sep 20, 2018
Patch 3 : new main screen
@gcask
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gcask commented Mar 14, 2021

Anyone knows if this is still an issue?
AFAIK, a few players are running macOS now without things being as bad...

Maybe this is an issue that could be closed?

@daid daid closed this as completed Oct 18, 2021
StarryWisdom pushed a commit to StarryWisdom/EmptyEpsilon that referenced this issue Dec 11, 2021
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4 participants