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OS X 3D graphics problem #35
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I get white backgrounds all over the place, if I adjust FSAA then the background will properly show up in the main area but if I got into a game then I get this white background issue again and even when I come out until I re-adjust this setting. |
Anyone knows if this is still an issue? Maybe this is an issue that could be closed? |
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make std::hash function for P<T>
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I can now run EE fine on OS X 10.10. But when 3D content is loaded it will look "strange" to say the least. The 2D UI elements will be filled with white pixels, this behavior starts as soon as anything 3D has loaded.
Possibly related is this shader error:
billboardShader.loadFromStream(**vertexStream, **fragmentStream);
Only when commenting out the following line it stops showing the error
ERROR: 0:8: 'f' : syntax error: syntax error
.Line 8 is this one:
gl_Position = gl_ProjectionMatrix * ((gl_ModelViewMatrix * gl_Vertex) + vec4((gl_TexCoord[0].x - 0.5f) * gl_Color.a, (gl_TexCoord[0].y - 0.5f) * gl_Color.a, 0.0f, 0.0f));
I don't see what's wrong with the shader, though. Let me know if you want me to try something. This is with the current HEAD of EE and SP.
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