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nanort.h
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nanort.h
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//
// NanoRT, single header only modern ray tracing kernel.
//
/*
The MIT License (MIT)
Copyright (c) 2015 Light Transport Entertainment, Inc.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
#ifndef __NANORT_H__
#define __NANORT_H__
#include <vector>
#include <queue>
#include <cmath>
#include <limits>
#include <cstdlib>
#include <cstring>
#include <string>
namespace nanort {
// Parallelized BVH build is not yet fully tested,
// thus turn off if you face a problem when building BVH.
#define NANORT_ENABLE_PARALLEL_BUILD (0)
// Small vector class useful for multi-threaded environment.
//
// stack_container.h
//
// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//#include "base/basictypes.h"
// This allocator can be used with STL containers to provide a stack buffer
// from which to allocate memory and overflows onto the heap. This stack buffer
// would be allocated on the stack and allows us to avoid heap operations in
// some situations.
//
// STL likes to make copies of allocators, so the allocator itself can't hold
// the data. Instead, we make the creator responsible for creating a
// StackAllocator::Source which contains the data. Copying the allocator
// merely copies the pointer to this shared source, so all allocators created
// based on our allocator will share the same stack buffer.
//
// This stack buffer implementation is very simple. The first allocation that
// fits in the stack buffer will use the stack buffer. Any subsequent
// allocations will not use the stack buffer, even if there is unused room.
// This makes it appropriate for array-like containers, but the caller should
// be sure to reserve() in the container up to the stack buffer size. Otherwise
// the container will allocate a small array which will "use up" the stack
// buffer.
template <typename T, size_t stack_capacity>
class StackAllocator : public std::allocator<T> {
public:
typedef typename std::allocator<T>::pointer pointer;
typedef typename std::allocator<T>::size_type size_type;
// Backing store for the allocator. The container owner is responsible for
// maintaining this for as long as any containers using this allocator are
// live.
struct Source {
Source() : used_stack_buffer_(false) {}
// Casts the buffer in its right type.
T *stack_buffer() { return reinterpret_cast<T *>(stack_buffer_); }
const T *stack_buffer() const {
return reinterpret_cast<const T *>(stack_buffer_);
}
//
// IMPORTANT: Take care to ensure that stack_buffer_ is aligned
// since it is used to mimic an array of T.
// Be careful while declaring any unaligned types (like bool)
// before stack_buffer_.
//
// The buffer itself. It is not of type T because we don't want the
// constructors and destructors to be automatically called. Define a POD
// buffer of the right size instead.
char stack_buffer_[sizeof(T[stack_capacity])];
// Set when the stack buffer is used for an allocation. We do not track
// how much of the buffer is used, only that somebody is using it.
bool used_stack_buffer_;
};
// Used by containers when they want to refer to an allocator of type U.
template <typename U> struct rebind {
typedef StackAllocator<U, stack_capacity> other;
};
// For the straight up copy c-tor, we can share storage.
StackAllocator(const StackAllocator<T, stack_capacity> &rhs)
: source_(rhs.source_) {}
// ISO C++ requires the following constructor to be defined,
// and std::vector in VC++2008SP1 Release fails with an error
// in the class _Container_base_aux_alloc_real (from <xutility>)
// if the constructor does not exist.
// For this constructor, we cannot share storage; there's
// no guarantee that the Source buffer of Ts is large enough
// for Us.
// TODO: If we were fancy pants, perhaps we could share storage
// iff sizeof(T) == sizeof(U).
template <typename U, size_t other_capacity>
StackAllocator(const StackAllocator<U, other_capacity> &other)
: source_(NULL) {}
explicit StackAllocator(Source *source) : source_(source) {}
// Actually do the allocation. Use the stack buffer if nobody has used it yet
// and the size requested fits. Otherwise, fall through to the standard
// allocator.
pointer allocate(size_type n, void *hint = 0) {
if (source_ != NULL && !source_->used_stack_buffer_ &&
n <= stack_capacity) {
source_->used_stack_buffer_ = true;
return source_->stack_buffer();
} else {
return std::allocator<T>::allocate(n, hint);
}
}
// Free: when trying to free the stack buffer, just mark it as free. For
// non-stack-buffer pointers, just fall though to the standard allocator.
void deallocate(pointer p, size_type n) {
if (source_ != NULL && p == source_->stack_buffer())
source_->used_stack_buffer_ = false;
else
std::allocator<T>::deallocate(p, n);
}
private:
Source *source_;
};
// A wrapper around STL containers that maintains a stack-sized buffer that the
// initial capacity of the vector is based on. Growing the container beyond the
// stack capacity will transparently overflow onto the heap. The container must
// support reserve().
//
// WATCH OUT: the ContainerType MUST use the proper StackAllocator for this
// type. This object is really intended to be used only internally. You'll want
// to use the wrappers below for different types.
template <typename TContainerType, int stack_capacity> class StackContainer {
public:
typedef TContainerType ContainerType;
typedef typename ContainerType::value_type ContainedType;
typedef StackAllocator<ContainedType, stack_capacity> Allocator;
// Allocator must be constructed before the container!
StackContainer() : allocator_(&stack_data_), container_(allocator_) {
// Make the container use the stack allocation by reserving our buffer size
// before doing anything else.
container_.reserve(stack_capacity);
}
// Getters for the actual container.
//
// Danger: any copies of this made using the copy constructor must have
// shorter lifetimes than the source. The copy will share the same allocator
// and therefore the same stack buffer as the original. Use std::copy to
// copy into a "real" container for longer-lived objects.
ContainerType &container() { return container_; }
const ContainerType &container() const { return container_; }
// Support operator-> to get to the container. This allows nicer syntax like:
// StackContainer<...> foo;
// std::sort(foo->begin(), foo->end());
ContainerType *operator->() { return &container_; }
const ContainerType *operator->() const { return &container_; }
#ifdef UNIT_TEST
// Retrieves the stack source so that that unit tests can verify that the
// buffer is being used properly.
const typename Allocator::Source &stack_data() const { return stack_data_; }
#endif
protected:
typename Allocator::Source stack_data_;
Allocator allocator_;
ContainerType container_;
// DISALLOW_EVIL_CONSTRUCTORS(StackContainer);
StackContainer(const StackContainer &) = delete;
void operator=(const StackContainer &) = delete;
};
// StackString
template <size_t stack_capacity>
class StackString
: public StackContainer<
std::basic_string<char, std::char_traits<char>,
StackAllocator<char, stack_capacity> >,
stack_capacity> {
public:
StackString()
: StackContainer<std::basic_string<char, std::char_traits<char>,
StackAllocator<char, stack_capacity> >,
stack_capacity>() {}
private:
// DISALLOW_EVIL_CONSTRUCTORS(StackString);
StackString(const StackString &);
void operator=(const StackString &);
};
// StackWString
template <size_t stack_capacity>
class StackWString
: public StackContainer<
std::basic_string<wchar_t, std::char_traits<wchar_t>,
StackAllocator<wchar_t, stack_capacity> >,
stack_capacity> {
public:
StackWString()
: StackContainer<
std::basic_string<wchar_t, std::char_traits<wchar_t>,
StackAllocator<wchar_t, stack_capacity> >,
stack_capacity>() {}
private:
// DISALLOW_EVIL_CONSTRUCTORS(StackWString);
StackWString(const StackWString &);
void operator=(const StackWString &);
};
// StackVector
//
// Example:
// StackVector<int, 16> foo;
// foo->push_back(22); // we have overloaded operator->
// foo[0] = 10; // as well as operator[]
template <typename T, size_t stack_capacity>
class StackVector
: public StackContainer<std::vector<T, StackAllocator<T, stack_capacity> >,
stack_capacity> {
public:
StackVector()
: StackContainer<std::vector<T, StackAllocator<T, stack_capacity> >,
stack_capacity>() {}
// We need to put this in STL containers sometimes, which requires a copy
// constructor. We can't call the regular copy constructor because that will
// take the stack buffer from the original. Here, we create an empty object
// and make a stack buffer of its own.
StackVector(const StackVector<T, stack_capacity> &other)
: StackContainer<std::vector<T, StackAllocator<T, stack_capacity> >,
stack_capacity>() {
this->container().assign(other->begin(), other->end());
}
StackVector<T, stack_capacity> &
operator=(const StackVector<T, stack_capacity> &other) {
this->container().assign(other->begin(), other->end());
return *this;
}
// Vectors are commonly indexed, which isn't very convenient even with
// operator-> (using "->at()" does exception stuff we don't want).
T &operator[](size_t i) { return this->container().operator[](i); }
const T &operator[](size_t i) const {
return this->container().operator[](i);
}
};
namespace {
struct float3 {
float3() {}
float3(float xx, float yy, float zz) {
x = xx;
y = yy;
z = zz;
}
float3(const float *p) {
x = p[0];
y = p[1];
z = p[2];
}
float3 operator*(float f) const { return float3(x * f, y * f, z * f); }
float3 operator-(const float3 &f2) const {
return float3(x - f2.x, y - f2.y, z - f2.z);
}
float3 operator*(const float3 &f2) const {
return float3(x * f2.x, y * f2.y, z * f2.z);
}
float3 operator+(const float3 &f2) const {
return float3(x + f2.x, y + f2.y, z + f2.z);
}
float3 &operator+=(const float3 &f2) {
x += f2.x;
y += f2.y;
z += f2.z;
return (*this);
}
float3 operator/(const float3 &f2) const {
return float3(x / f2.x, y / f2.y, z / f2.z);
}
float operator[](int i) const { return (&x)[i]; }
float &operator[](int i) { return (&x)[i]; }
float3 neg() { return float3(-x, -y, -z); }
float length() { return sqrtf(x * x + y * y + z * z); }
void normalize() {
float len = length();
if (fabs(len) > 1.0e-6f) {
float inv_len = 1.0f / len;
x *= inv_len;
y *= inv_len;
z *= inv_len;
}
}
float x, y, z;
// float pad; // for alignment
};
const float3* as_float3(const float* v) { return (const float3*)v; }
inline float3 operator*(float f, const float3 &v) {
return float3(v.x * f, v.y * f, v.z * f);
}
inline float3 vcross(const float3& a, const float3& b) {
float3 c;
c[0] = a[1] * b[2] - a[2] * b[1];
c[1] = a[2] * b[0] - a[0] * b[2];
c[2] = a[0] * b[1] - a[1] * b[0];
return c;
}
inline float vdot(const float3& a, const float3& b) {
return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
}
} // namespace
struct Intersection {
float t = 0.f;
float u = 0.f;
float v = 0.f;
unsigned int faceID = 0.f;
Intersection() {}
Intersection(float _t, float _u, float _v, unsigned int i) : t(_t), u(_u), v(_v), faceID(i) {}
} ;
typedef struct {
float org[3]; // must set
float dir[3]; // must set
float invDir[3]; // filled internally
int dirSign[3]; // filled internally
} Ray;
class BVHNode {
public:
BVHNode(){};
~BVHNode(){};
float bmin[3];
float bmax[3];
int flag; // 1 = leaf node, 0 = branch node
int axis;
// leaf
// data[0] = npoints
// data[1] = index
//
// branch
// data[0] = child[0]
// data[1] = child[1]
unsigned int data[2];
};
namespace {
class IsectComparator {
public:
bool operator()(const Intersection &a, const Intersection &b) const {
return a.t < b.t;
}
};
// Stores furthest intersection at top
typedef std::priority_queue<Intersection, std::vector<Intersection>,
IsectComparator> IsectVector;
template <typename T> class Matrix {
public:
void Print(T m[4][4]) {
for (int i = 0; i < 4; i++) {
printf("m[%d] = %f, %f, %f, %f\n", i, m[i][0], m[i][1], m[i][2], m[i][3]);
}
}
void Identity(T m[4][4]) {
m[0][0] = 1.0; m[0][1] = 0.0; m[0][2] = 0.0; m[0][3] = 0.0;
m[1][0] = 0.0; m[1][1] = 1.0; m[1][2] = 0.0; m[1][3] = 0.0;
m[2][0] = 0.0; m[2][1] = 0.0; m[2][2] = 1.0; m[2][3] = 0.0;
m[3][0] = 0.0; m[3][1] = 0.0; m[3][2] = 0.0; m[3][3] = 1.0;
}
void Inverse(T m[4][4]) {
/*
* codes from intel web
* cramer's rule version
*/
int i, j;
T tmp[12]; /* tmp array for pairs */
T tsrc[16]; /* array of transpose source matrix */
T det; /* determinant */
/* transpose matrix */
for (i = 0; i < 4; i++) {
tsrc[i] = m[i][0];
tsrc[i + 4] = m[i][1];
tsrc[i + 8] = m[i][2];
tsrc[i + 12] = m[i][3];
}
/* calculate pair for first 8 elements(cofactors) */
tmp[0] = tsrc[10] * tsrc[15];
tmp[1] = tsrc[11] * tsrc[14];
tmp[2] = tsrc[9] * tsrc[15];
tmp[3] = tsrc[11] * tsrc[13];
tmp[4] = tsrc[9] * tsrc[14];
tmp[5] = tsrc[10] * tsrc[13];
tmp[6] = tsrc[8] * tsrc[15];
tmp[7] = tsrc[11] * tsrc[12];
tmp[8] = tsrc[8] * tsrc[14];
tmp[9] = tsrc[10] * tsrc[12];
tmp[10] = tsrc[8] * tsrc[13];
tmp[11] = tsrc[9] * tsrc[12];
/* calculate first 8 elements(cofactors) */
m[0][0] = tmp[0] * tsrc[5] + tmp[3] * tsrc[6] + tmp[4] * tsrc[7];
m[0][0] -= tmp[1] * tsrc[5] + tmp[2] * tsrc[6] + tmp[5] * tsrc[7];
m[0][1] = tmp[1] * tsrc[4] + tmp[6] * tsrc[6] + tmp[9] * tsrc[7];
m[0][1] -= tmp[0] * tsrc[4] + tmp[7] * tsrc[6] + tmp[8] * tsrc[7];
m[0][2] = tmp[2] * tsrc[4] + tmp[7] * tsrc[5] + tmp[10] * tsrc[7];
m[0][2] -= tmp[3] * tsrc[4] + tmp[6] * tsrc[5] + tmp[11] * tsrc[7];
m[0][3] = tmp[5] * tsrc[4] + tmp[8] * tsrc[5] + tmp[11] * tsrc[6];
m[0][3] -= tmp[4] * tsrc[4] + tmp[9] * tsrc[5] + tmp[10] * tsrc[6];
m[1][0] = tmp[1] * tsrc[1] + tmp[2] * tsrc[2] + tmp[5] * tsrc[3];
m[1][0] -= tmp[0] * tsrc[1] + tmp[3] * tsrc[2] + tmp[4] * tsrc[3];
m[1][1] = tmp[0] * tsrc[0] + tmp[7] * tsrc[2] + tmp[8] * tsrc[3];
m[1][1] -= tmp[1] * tsrc[0] + tmp[6] * tsrc[2] + tmp[9] * tsrc[3];
m[1][2] = tmp[3] * tsrc[0] + tmp[6] * tsrc[1] + tmp[11] * tsrc[3];
m[1][2] -= tmp[2] * tsrc[0] + tmp[7] * tsrc[1] + tmp[10] * tsrc[3];
m[1][3] = tmp[4] * tsrc[0] + tmp[9] * tsrc[1] + tmp[10] * tsrc[2];
m[1][3] -= tmp[5] * tsrc[0] + tmp[8] * tsrc[1] + tmp[11] * tsrc[2];
/* calculate pairs for second 8 elements(cofactors) */
tmp[0] = tsrc[2] * tsrc[7];
tmp[1] = tsrc[3] * tsrc[6];
tmp[2] = tsrc[1] * tsrc[7];
tmp[3] = tsrc[3] * tsrc[5];
tmp[4] = tsrc[1] * tsrc[6];
tmp[5] = tsrc[2] * tsrc[5];
tmp[6] = tsrc[0] * tsrc[7];
tmp[7] = tsrc[3] * tsrc[4];
tmp[8] = tsrc[0] * tsrc[6];
tmp[9] = tsrc[2] * tsrc[4];
tmp[10] = tsrc[0] * tsrc[5];
tmp[11] = tsrc[1] * tsrc[4];
/* calculate second 8 elements(cofactors) */
m[2][0] = tmp[0] * tsrc[13] + tmp[3] * tsrc[14] + tmp[4] * tsrc[15];
m[2][0] -= tmp[1] * tsrc[13] + tmp[2] * tsrc[14] + tmp[5] * tsrc[15];
m[2][1] = tmp[1] * tsrc[12] + tmp[6] * tsrc[14] + tmp[9] * tsrc[15];
m[2][1] -= tmp[0] * tsrc[12] + tmp[7] * tsrc[14] + tmp[8] * tsrc[15];
m[2][2] = tmp[2] * tsrc[12] + tmp[7] * tsrc[13] + tmp[10] * tsrc[15];
m[2][2] -= tmp[3] * tsrc[12] + tmp[6] * tsrc[13] + tmp[11] * tsrc[15];
m[2][3] = tmp[5] * tsrc[12] + tmp[8] * tsrc[13] + tmp[11] * tsrc[14];
m[2][3] -= tmp[4] * tsrc[12] + tmp[9] * tsrc[13] + tmp[10] * tsrc[14];
m[3][0] = tmp[2] * tsrc[10] + tmp[5] * tsrc[11] + tmp[1] * tsrc[9];
m[3][0] -= tmp[4] * tsrc[11] + tmp[0] * tsrc[9] + tmp[3] * tsrc[10];
m[3][1] = tmp[8] * tsrc[11] + tmp[0] * tsrc[8] + tmp[7] * tsrc[10];
m[3][1] -= tmp[6] * tsrc[10] + tmp[9] * tsrc[11] + tmp[1] * tsrc[8];
m[3][2] = tmp[6] * tsrc[9] + tmp[11] * tsrc[11] + tmp[3] * tsrc[8];
m[3][2] -= tmp[10] * tsrc[11] + tmp[2] * tsrc[8] + tmp[7] * tsrc[9];
m[3][3] = tmp[10] * tsrc[10] + tmp[4] * tsrc[8] + tmp[9] * tsrc[9];
m[3][3] -= tmp[8] * tsrc[9] + tmp[11] * tsrc[0] + tmp[5] * tsrc[8];
/* calculate determinant */
det = tsrc[0] * m[0][0] + tsrc[1] * m[0][1] + tsrc[2] * m[0][2] +
tsrc[3] * m[0][3];
/* calculate matrix inverse */
det = 1.0 / det;
for (j = 0; j < 4; j++) {
for (i = 0; i < 4; i++) {
m[j][i] *= det;
}
}
}
void Transpose(T m[4][4]) {
T t[4][4];
// Transpose
for (int j = 0; j < 4; j++) {
for (int i = 0; i < 4; i++) {
t[j][i] = m[i][j];
}
}
// Copy
for (int j = 0; j < 4; j++) {
for (int i = 0; i < 4; i++) {
m[j][i] = t[j][i];
}
}
}
void Mult(T dst[4][4], const T m0[4][4], const T m1[4][4]) {
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
dst[i][j] = 0;
for (int k = 0; k < 4; ++k) {
dst[i][j] += m0[k][j] * m1[i][k];
}
}
}
}
void MultV(T dst[3], const T m[4][4], const T v[3]) {
T tmp[3];
tmp[0] = m[0][0] * v[0] + m[1][0] * v[1] + m[2][0] * v[2] + m[3][0];
tmp[1] = m[0][1] * v[0] + m[1][1] * v[1] + m[2][1] * v[2] + m[3][1];
tmp[2] = m[0][2] * v[0] + m[1][2] * v[1] + m[2][2] * v[2] + m[3][2];
dst[0] = tmp[0];
dst[1] = tmp[1];
dst[2] = tmp[2];
}
void MultV(float3 &dst, const T m[4][4], const float3 &v) {
T tmp[3];
tmp[0] = m[0][0] * v[0] + m[1][0] * v[1] + m[2][0] * v[2] + m[3][0];
tmp[1] = m[0][1] * v[0] + m[1][1] * v[1] + m[2][1] * v[2] + m[3][1];
tmp[2] = m[0][2] * v[0] + m[1][2] * v[1] + m[2][2] * v[2] + m[3][2];
dst[0] = tmp[0];
dst[1] = tmp[1];
dst[2] = tmp[2];
}
};
}
///< BVH build option.
struct BVHBuildOptions {
float costTaabb;
int minLeafPrimitives;
int maxTreeDepth;
int binSize;
int shallowDepth;
size_t minPrimitivesForParallelBuild;
// Cache bounding box computation.
// Requires more memory, but BVHbuild can be faster.
bool cacheBBox;
// Set default value: Taabb = 0.2
BVHBuildOptions()
: costTaabb(0.2f), minLeafPrimitives(4), maxTreeDepth(256), binSize(64),
shallowDepth(3), minPrimitivesForParallelBuild(1024 * 128),
cacheBBox(false) {}
};
///< BVH build statistics.
class BVHBuildStatistics {
public:
int maxTreeDepth;
int numLeafNodes;
int numBranchNodes;
float epsScale;
double buildSecs;
// Set default value: Taabb = 0.2
BVHBuildStatistics()
: maxTreeDepth(0), numLeafNodes(0), numBranchNodes(0), epsScale(1.0f),
buildSecs(0.0) {}
};
///< BVH trace option.
class BVHTraceOptions {
public:
// Hit only for face IDs in indexRange.
// This feature is good to mimic something like glDrawArrays()
unsigned int faceIdsRange[2];
BVHTraceOptions() {
faceIdsRange[0] = 0;
faceIdsRange[1] = 0x7FFFFFFF; // Up to 2G face IDs.
}
};
class BBox {
public:
float bmin[3];
float bmax[3];
BBox() {
bmin[0] = bmin[1] = bmin[2] = std::numeric_limits<float>::max();
bmax[0] = bmax[1] = bmax[2] = -std::numeric_limits<float>::max();
}
};
class BVHAccel {
public:
BVHAccel() : epsScale_(1.0f){};
~BVHAccel(){};
///< Build BVH for input mesh.
bool Build(const float *vertices, const unsigned int *faces,
const unsigned int numFaces, const BVHBuildOptions &options);
///< Get statistics of built BVH tree. Valid after Build()
BVHBuildStatistics GetStatistics() const { return stats_; }
///< Dump built BVH to the file.
bool Dump(const char *filename);
/// Load BVH binary
bool Load(const char *filename);
///< Traverse into BVH along ray and find closest hit point if found
bool Traverse(Intersection &isect, const float *vertices,
const unsigned int *faces, const Ray &ray, const BVHTraceOptions& options);
///< Multi-hit ray tracversal
///< Returns `maxIntersections` frontmost intersections
bool MultiHitTraverse(StackVector<Intersection, 128> &isects,
int maxIntersections, const float *vertices,
const unsigned int *faces, Ray &ray);
const std::vector<BVHNode> &GetNodes() const { return nodes_; }
const std::vector<unsigned int> &GetIndices() const { return indices_; }
void BoundingBox(float bmin[3], float bmax[3]) const {
if (nodes_.empty()) {
bmin[0] = bmin[1] = bmin[2] = std::numeric_limits<float>::max();
bmax[0] = bmax[1] = bmax[2] = -std::numeric_limits<float>::max();
} else {
bmin[0] = nodes_[0].bmin[0];
bmin[1] = nodes_[0].bmin[1];
bmin[2] = nodes_[0].bmin[2];
bmax[0] = nodes_[0].bmax[0];
bmax[1] = nodes_[0].bmax[1];
bmax[2] = nodes_[0].bmax[2];
}
}
private:
#if NANORT_ENABLE_PARALLEL_BUILD
typedef struct {
unsigned int leftIdx;
unsigned int rightIdx;
unsigned int offset;
} ShallowNodeInfo;
// Used only during BVH construction
std::vector<ShallowNodeInfo> shallowNodeInfos_;
///< Builds shallow BVH tree recursively.
unsigned int BuildShallowTree(std::vector<BVHNode> &outNodes,
const float *vertices,
const unsigned int *faces, unsigned int leftIdx,
unsigned int rightIdx, int depth,
int maxShallowDepth, float epsScale);
#endif
///< Builds BVH tree recursively.
size_t BuildTree(BVHBuildStatistics &outStat, std::vector<BVHNode> &outNodes,
const float *vertices, const unsigned int *faces,
unsigned int leftIdx, unsigned int rightIdx, int depth,
float epsScale);
BVHBuildOptions options_;
std::vector<BVHNode> nodes_;
std::vector<unsigned int> indices_; // max 4G triangles.
BVHBuildStatistics stats_;
float epsScale_;
std::vector<BBox> bboxes_;
};
#if 0
class BVHBox
{
}
class Scene
{
std::vector<BVHBox> nodes_;
};
#endif
} // namespace nanort
#ifdef NANORT_IMPLEMENTATION
#include <limits>
#include <cassert>
#include <algorithm>
#include <functional>
//
// SAH functions
//
namespace nanort {
struct BinBuffer {
BinBuffer(int size) {
binSize = size;
bin.resize(2 * 3 * size);
clear();
}
void clear() { memset(&bin[0], 0, sizeof(size_t) * 2 * 3 * binSize); }
std::vector<size_t> bin; // (min, max) * xyz * binsize
int binSize;
};
inline float CalculateSurfaceArea(const float3 &min, const float3 &max) {
float3 box = max - min;
return 2.0f * (box[0] * box[1] + box[1] * box[2] + box[2] * box[0]);
}
inline void GetBoundingBoxOfTriangle(float3 &bmin, float3 &bmax,
const float *vertices,
const unsigned int *faces,
unsigned int index) {
unsigned int f0 = faces[3 * index + 0];
unsigned int f1 = faces[3 * index + 1];
unsigned int f2 = faces[3 * index + 2];
float3 p[3];
p[0] = float3(&vertices[3 * f0]);
p[1] = float3(&vertices[3 * f1]);
p[2] = float3(&vertices[3 * f2]);
bmin = p[0];
bmax = p[0];
for (int i = 1; i < 3; i++) {
bmin[0] = std::min(bmin[0], p[i][0]);
bmin[1] = std::min(bmin[1], p[i][1]);
bmin[2] = std::min(bmin[2], p[i][2]);
bmax[0] = std::max(bmax[0], p[i][0]);
bmax[1] = std::max(bmax[1], p[i][1]);
bmax[2] = std::max(bmax[2], p[i][2]);
}
}
void ContributeBinBuffer(BinBuffer *bins, // [out]
const float3 &sceneMin, const float3 &sceneMax,
const float *vertices, const unsigned int *faces,
unsigned int *indices, unsigned int leftIdx,
unsigned int rightIdx, float epsScale) {
const float kEPS = std::numeric_limits<float>::epsilon() * epsScale;
float binSize = (float)bins->binSize;
// Calculate extent
float3 sceneSize, sceneInvSize;
sceneSize = sceneMax - sceneMin;
for (int i = 0; i < 3; ++i) {
assert(sceneSize[i] >= 0.0);
if (sceneSize[i] > kEPS) {
sceneInvSize[i] = binSize / sceneSize[i];
} else {
sceneInvSize[i] = 0.0;
}
}
// Clear bin data
std::fill(bins->bin.begin(), bins->bin.end(), 0);
// memset(&bins->bin[0], 0, sizeof(2 * 3 * bins->binSize));
size_t idxBMin[3];
size_t idxBMax[3];
for (size_t i = leftIdx; i < rightIdx; i++) {
//
// Quantize the position into [0, BIN_SIZE)
//
// q[i] = (int)(p[i] - scene_bmin) / scene_size
//
float3 bmin;
float3 bmax;
GetBoundingBoxOfTriangle(bmin, bmax, vertices, faces, indices[i]);
float3 quantizedBMin = (bmin - sceneMin) * sceneInvSize;
float3 quantizedBMax = (bmax - sceneMin) * sceneInvSize;
// idx is now in [0, BIN_SIZE)
for (int j = 0; j < 3; ++j) {
int q0 = (int)quantizedBMin[j];
if (q0 < 0)
q0 = 0;
int q1 = (int)quantizedBMax[j];
if (q1 < 0)
q1 = 0;
idxBMin[j] = (unsigned int)q0;
idxBMax[j] = (unsigned int)q1;
if (idxBMin[j] >= binSize)
idxBMin[j] = (size_t)binSize - 1;
if (idxBMax[j] >= binSize)
idxBMax[j] = (size_t)binSize - 1;
assert(idxBMin[j] < binSize);
assert(idxBMax[j] < binSize);
// Increment bin counter
bins->bin[0 * (bins->binSize * 3) + j * bins->binSize + idxBMin[j]] += 1;
bins->bin[1 * (bins->binSize * 3) + j * bins->binSize + idxBMax[j]] += 1;
}
}
}
inline float SAH(size_t ns1, float leftArea, size_t ns2, float rightArea,
float invS, float Taabb, float Ttri) {
// const float Taabb = 0.2f;
// const float Ttri = 0.8f;
float T;
T = 2.0f * Taabb + (leftArea * invS) * (float)(ns1)*Ttri +
(rightArea * invS) * (float)(ns2)*Ttri;
return T;
}
bool FindCutFromBinBuffer(float *cutPos, // [out] xyz
int &minCostAxis, // [out]
const BinBuffer *bins, const float3 &bmin,
const float3 &bmax, size_t numTriangles,
float costTaabb, // should be in [0.0, 1.0]
float epsScale) {
const float eps = std::numeric_limits<float>::epsilon() * epsScale;
size_t left, right;
float3 bsize, bstep;
float3 bminLeft, bmaxLeft;
float3 bminRight, bmaxRight;
float saLeft, saRight, saTotal;
float pos;
float minCost[3];
float costTtri = 1.0f - costTaabb;
minCostAxis = 0;
bsize = bmax - bmin;
bstep = bsize * (1.0f / bins->binSize);
saTotal = CalculateSurfaceArea(bmin, bmax);
float invSaTotal = 0.0f;
if (saTotal > eps) {
invSaTotal = 1.0f / saTotal;
}
for (int j = 0; j < 3; ++j) {
//
// Compute SAH cost for right side of each cell of the bbox.
// Exclude both extreme side of the bbox.
//
// i: 0 1 2 3
// +----+----+----+----+----+
// | | | | | |
// +----+----+----+----+----+
//
float minCostPos = bmin[j] + 0.5f * bstep[j];
minCost[j] = std::numeric_limits<float>::max();
left = 0;
right = numTriangles;
bminLeft = bminRight = bmin;
bmaxLeft = bmaxRight = bmax;
for (int i = 0; i < bins->binSize - 1; ++i) {
left += bins->bin[0 * (3 * bins->binSize) + j * bins->binSize + i];
right -= bins->bin[1 * (3 * bins->binSize) + j * bins->binSize + i];
assert(left <= numTriangles);
assert(right <= numTriangles);
//
// Split pos bmin + (i + 1) * (bsize / BIN_SIZE)
// +1 for i since we want a position on right side of the cell.
//
pos = bmin[j] + (i + 0.5f) * bstep[j];
bmaxLeft[j] = pos;
bminRight[j] = pos;
saLeft = CalculateSurfaceArea(bminLeft, bmaxLeft);
saRight = CalculateSurfaceArea(bminRight, bmaxRight);
float cost =
SAH(left, saLeft, right, saRight, invSaTotal, costTaabb, costTtri);
if (cost < minCost[j]) {
//
// Update the min cost
//
minCost[j] = cost;
minCostPos = pos;
// minCostAxis = j;
}
}
cutPos[j] = minCostPos;
}
// cutAxis = minCostAxis;
// cutPos = minCostPos;
// Find min cost axis
float cost = minCost[0];
minCostAxis = 0;
if (cost > minCost[1]) {
minCostAxis = 1;
cost = minCost[1];
}
if (cost > minCost[2]) {
minCostAxis = 2;
cost = minCost[2];
}
return true;
}
class SAHPred : public std::unary_function<unsigned int, bool> {
public:
SAHPred(int axis, float pos, const float *vertices, const unsigned int *faces)
: axis_(axis), pos_(pos), vertices_(vertices), faces_(faces) {}
bool operator()(unsigned int i) const {
int axis = axis_;
float pos = pos_;
unsigned int i0 = faces_[3 * i + 0];
unsigned int i1 = faces_[3 * i + 1];
unsigned int i2 = faces_[3 * i + 2];
float3 p0(&vertices_[3 * i0]);
float3 p1(&vertices_[3 * i1]);
float3 p2(&vertices_[3 * i2]);
float center = p0[axis] + p1[axis] + p2[axis];
return (center < pos * 3.0f);
}
private:
int axis_;
float pos_;
const float *vertices_;
const unsigned int *faces_;
};
#ifdef _OPENMP
void ComputeBoundingBoxOMP(float3 &bmin, float3 &bmax, const float *vertices,