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Status? #27
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In develop, hope I have time now to support it |
clone repo |
Thanks for replying, Which SDL version should I use when building? |
Yep, just downloaded stable from libsdl.org, seems it need again update install instructions for win |
I am getting build errors when building the generated solution I am using SDL 2.0.9 |
what '$build cmake ..' say? |
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ouch.... $build cmake .. means run 'cmake ..' from folder build |
That's what I do, it configured alright, but it fails to build I use this configure command to detect the libraries:
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will try you cmd line
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What's you output when you build: I deleted my build folder's contents, reconfigured again, it comes up with the same build errors |
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Which SDL version do you use, that's so strange for me... |
Does |
No other depends |
And the version? |
Last stable from libsdl.org 2.0.10 |
I rebuilt 2.0.10 this time, same errors. |
It sdl2 structs |
sure, official sdl repo http://hg.libsdl.org/SDL/file/bc90ce38f1e2/include/SDL_rect.h look at line 88 created travis-ci for test building on windows |
try now |
fixed |
Hi, I really appreciate this fork of nanogui.
I prefer using SDL for my OpenGL development and this library is absolutely beautiful and suit my needs.
Is this fork still active? There is a commit from yesterday after a few years of inactivity...
Also, I tried to build it today from source, on Windows. It generally has many problems:
Need to manually build SDL2 from source and specify the include and library directories. I suggest adding a submodule to the GitHub mirror of SDL2 and find a way to build SDL2TTF and SDL2_Image since they don't use CMake...
Headers include SDL.h instead of SDL2/SDL.h
Many compile errors with unresolved references, specifically SDL_FRect / FPoint. Not sure what they are.
GLCanvas widget is missing. One the project builds again, it's worth implementing... It might be more complex though...
Please keep the hard work! Much appreciated. I will happily contribute to this project.
Best regards
Alon
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