/
model_schedule_components_entity.go
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/
model_schedule_components_entity.go
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/*
NiFi Rest API
The Rest API provides programmatic access to command and control a NiFi instance in real time. Start and stop processors, monitor queues, query provenance data, and more. Each endpoint below includes a description, definitions of the expected input and output, potential response codes, and the authorizations required to invoke each service.
API version: 2.0.0
Contact: dev@nifi.apache.org
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package nifiapi
import (
"encoding/json"
)
// checks if the ScheduleComponentsEntity type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &ScheduleComponentsEntity{}
// ScheduleComponentsEntity struct for ScheduleComponentsEntity
type ScheduleComponentsEntity struct {
// The id of the ProcessGroup
Id *string `json:"id,omitempty"`
// The desired state of the descendant components
State *string `json:"state,omitempty"`
// Optional components to schedule. If not specified, all authorized descendant components will be used.
Components *map[string]RevisionDTO `json:"components,omitempty"`
// Acknowledges that this node is disconnected to allow for mutable requests to proceed.
DisconnectedNodeAcknowledged *bool `json:"disconnectedNodeAcknowledged,omitempty"`
}
// NewScheduleComponentsEntity instantiates a new ScheduleComponentsEntity object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewScheduleComponentsEntity() *ScheduleComponentsEntity {
this := ScheduleComponentsEntity{}
return &this
}
// NewScheduleComponentsEntityWithDefaults instantiates a new ScheduleComponentsEntity object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewScheduleComponentsEntityWithDefaults() *ScheduleComponentsEntity {
this := ScheduleComponentsEntity{}
return &this
}
// GetId returns the Id field value if set, zero value otherwise.
func (o *ScheduleComponentsEntity) GetId() string {
if o == nil || IsNil(o.Id) {
var ret string
return ret
}
return *o.Id
}
// GetIdOk returns a tuple with the Id field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ScheduleComponentsEntity) GetIdOk() (*string, bool) {
if o == nil || IsNil(o.Id) {
return nil, false
}
return o.Id, true
}
// HasId returns a boolean if a field has been set.
func (o *ScheduleComponentsEntity) HasId() bool {
if o != nil && !IsNil(o.Id) {
return true
}
return false
}
// SetId gets a reference to the given string and assigns it to the Id field.
func (o *ScheduleComponentsEntity) SetId(v string) {
o.Id = &v
}
// GetState returns the State field value if set, zero value otherwise.
func (o *ScheduleComponentsEntity) GetState() string {
if o == nil || IsNil(o.State) {
var ret string
return ret
}
return *o.State
}
// GetStateOk returns a tuple with the State field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ScheduleComponentsEntity) GetStateOk() (*string, bool) {
if o == nil || IsNil(o.State) {
return nil, false
}
return o.State, true
}
// HasState returns a boolean if a field has been set.
func (o *ScheduleComponentsEntity) HasState() bool {
if o != nil && !IsNil(o.State) {
return true
}
return false
}
// SetState gets a reference to the given string and assigns it to the State field.
func (o *ScheduleComponentsEntity) SetState(v string) {
o.State = &v
}
// GetComponents returns the Components field value if set, zero value otherwise.
func (o *ScheduleComponentsEntity) GetComponents() map[string]RevisionDTO {
if o == nil || IsNil(o.Components) {
var ret map[string]RevisionDTO
return ret
}
return *o.Components
}
// GetComponentsOk returns a tuple with the Components field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ScheduleComponentsEntity) GetComponentsOk() (*map[string]RevisionDTO, bool) {
if o == nil || IsNil(o.Components) {
return nil, false
}
return o.Components, true
}
// HasComponents returns a boolean if a field has been set.
func (o *ScheduleComponentsEntity) HasComponents() bool {
if o != nil && !IsNil(o.Components) {
return true
}
return false
}
// SetComponents gets a reference to the given map[string]RevisionDTO and assigns it to the Components field.
func (o *ScheduleComponentsEntity) SetComponents(v map[string]RevisionDTO) {
o.Components = &v
}
// GetDisconnectedNodeAcknowledged returns the DisconnectedNodeAcknowledged field value if set, zero value otherwise.
func (o *ScheduleComponentsEntity) GetDisconnectedNodeAcknowledged() bool {
if o == nil || IsNil(o.DisconnectedNodeAcknowledged) {
var ret bool
return ret
}
return *o.DisconnectedNodeAcknowledged
}
// GetDisconnectedNodeAcknowledgedOk returns a tuple with the DisconnectedNodeAcknowledged field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ScheduleComponentsEntity) GetDisconnectedNodeAcknowledgedOk() (*bool, bool) {
if o == nil || IsNil(o.DisconnectedNodeAcknowledged) {
return nil, false
}
return o.DisconnectedNodeAcknowledged, true
}
// HasDisconnectedNodeAcknowledged returns a boolean if a field has been set.
func (o *ScheduleComponentsEntity) HasDisconnectedNodeAcknowledged() bool {
if o != nil && !IsNil(o.DisconnectedNodeAcknowledged) {
return true
}
return false
}
// SetDisconnectedNodeAcknowledged gets a reference to the given bool and assigns it to the DisconnectedNodeAcknowledged field.
func (o *ScheduleComponentsEntity) SetDisconnectedNodeAcknowledged(v bool) {
o.DisconnectedNodeAcknowledged = &v
}
func (o ScheduleComponentsEntity) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o ScheduleComponentsEntity) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
if !IsNil(o.Id) {
toSerialize["id"] = o.Id
}
if !IsNil(o.State) {
toSerialize["state"] = o.State
}
if !IsNil(o.Components) {
toSerialize["components"] = o.Components
}
if !IsNil(o.DisconnectedNodeAcknowledged) {
toSerialize["disconnectedNodeAcknowledged"] = o.DisconnectedNodeAcknowledged
}
return toSerialize, nil
}
type NullableScheduleComponentsEntity struct {
value *ScheduleComponentsEntity
isSet bool
}
func (v NullableScheduleComponentsEntity) Get() *ScheduleComponentsEntity {
return v.value
}
func (v *NullableScheduleComponentsEntity) Set(val *ScheduleComponentsEntity) {
v.value = val
v.isSet = true
}
func (v NullableScheduleComponentsEntity) IsSet() bool {
return v.isSet
}
func (v *NullableScheduleComponentsEntity) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableScheduleComponentsEntity(val *ScheduleComponentsEntity) *NullableScheduleComponentsEntity {
return &NullableScheduleComponentsEntity{value: val, isSet: true}
}
func (v NullableScheduleComponentsEntity) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableScheduleComponentsEntity) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}