/
ConcurrentList.cs
286 lines (235 loc) · 7.89 KB
/
ConcurrentList.cs
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using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Threading;
namespace ConcurrentList
{
public class ConcurrentList<T> : IList<T>
{
private int _nextIndex;
private int _count;
static readonly int[] Sizes;
static readonly int[] Counts;
const int NUM_BUCKETS = 29;
const int FIRST_SIZE = 8;
static ConcurrentList()
{
Sizes = new int[NUM_BUCKETS];
Counts = new int[NUM_BUCKETS];
Sizes[0] = FIRST_SIZE;
Counts[0] = FIRST_SIZE;
for (int i = 1; i < NUM_BUCKETS; i++)
{
Sizes[i] = Sizes[i - 1] << 1;
Counts[i] = Counts[i - 1] + Sizes[i];
}
}
private readonly T[][] _array;
public ConcurrentList()
{
_array = new T[NUM_BUCKETS][];
}
private const short SPIN_COUNT = 100;
public T this[int index]
{
get {
if (index < 0 || index >= _count)
throw new ArgumentOutOfRangeException("index");
var arrayIndex = GetArrayIndex(index);
if (arrayIndex > 0)
index -= Counts[arrayIndex - 1];
return _array[arrayIndex][index];
}
set {
if (index < 0 || index >= _count)
throw new ArgumentOutOfRangeException("index");
var arrayIndex = GetArrayIndex(index);
if (arrayIndex > 0)
index -= Counts[arrayIndex - 1];
_array[arrayIndex][index] = value;
}
}
public void Clear()
{
//long expectedLong;
var spinCount = 0;
var frozenNext = Interlocked.Exchange(ref _nextIndex, 0);
//expectedLong = ((long) frozenNext << 32) | frozenNext;
while (Interlocked.CompareExchange(ref _count, 0, frozenNext) != frozenNext)
if (++spinCount == SPIN_COUNT)
{
// Someone is doing insane number of concurrent additions for us to be
// stuck so far..., better go sleep for a while to let some other threads progress
Thread.Sleep(0);
spinCount = 0;
}
}
#if HELL_FROZE_OVER
public void ClearX()
{
var frozenNext = Interlocked.Exchange(ref _nextIndex, 0);
start_clear:
var spinCount = 0;
while (_count != frozenNext)
if (++spinCount == SPIN_COUNT) {
// Someone is doing insane number of concurrent additions for us to be
// stuck so far..., better go sleep for a while to let some other threads progress
Thread.Sleep(0);
spinCount = 0;
}
Thread.MemoryBarrier();
//Interlocked.Exchange(ref _fuzzyCount, index + 1);
if (Interlocked.CompareExchange(ref _count, 0, frozenNext) == frozenNext)
return;
goto start_clear;
}
#endif
public int Count
{
get { return _count; }
}
public unsafe void Add(T element)
{
// This is rougly translated on x64 to (which is sub-optimal, but whatever):
// mov eax,1
// lock xadd dword ptr [rsi+10h],eax
// inc eax
// lea ebp,[rax-1]
// mov r13d,ebp
var index = Interlocked.Increment(ref _nextIndex) - 1;
var adjustedIndex = index;
var arrayIndex = GetArrayIndex(adjustedIndex);
#if HELL_FROZE_OVER
var prevCount = 0;
if (arrayIndex > 0)
prevCount = Counts[arrayIndex - 1];
if (index < prevCount || index >= Counts[arrayIndex])
throw new Exception("Booboo");
#endif
if (arrayIndex > 0)
adjustedIndex -= Counts[arrayIndex - 1];
if (_array[arrayIndex] == null) {
int arrayLength = Sizes[arrayIndex];
// Unfortunately this is some obscure call to COMInterlocked::CompareExchangeObject, which we shouldn't care
// about too much since it's not really in the critical path
// lea r8,[mscorlib_ni+0x1ad2 (000007fe`dc0e1ad2)]
// call clr!JIT_Ldelema_Ref (000007fe`efeca2e0)
// mov rdi,rax
// movsxd rdx,ebx
// lea rcx,[mscorlib_ni+0x1ad2 (000007fe`dc0e1ad2)]
// call clr!JIT_NewArr1VC_MP_InlineGetThread (000007fe`efe72f90)
// xor r8d,r8d
// mov rdx,rax
// mov rcx,rdi
// call clr!COMInterlocked::CompareExchangeObject (000007fe`efeb3b30)
Interlocked.CompareExchange(ref _array[arrayIndex], new T[arrayLength], null);
}
_array[arrayIndex][adjustedIndex] = element;
// Do a "smart" spin loop, try spinning for a while waiting for the _fuzzyCount to hit the right value
// After a while, try sleeping a bit,
// once it hits the right value, do a compare and exchange, although it is somewhat superflous at this point
//
var spinCount = 0;
#if HELL_FROZE_OVER
while (_count != index)
if (++spinCount == SPIN_COUNT) {
// Someone is doing insane number of concurrent additions for us to be
// stuck so far..., better go sleep for a while to let some other threads progress
Thread.Sleep(0);
spinCount = 0;
}
if (Interlocked.CompareExchange(ref _count, index + 1, index) == index)
return;
throw new Exception("WTF");
#endif
// This is rougly translated on x64 to::
// lea ebx,[rbp+1]
// mov eax,ebp
// lock cmpxchg dword ptr [rsi+14h],ebx
// cmp eax,ebp
while (Interlocked.CompareExchange(ref _count, index + 1, index) != index) {
if (++spinCount != SPIN_COUNT) continue;
// Someone is doing insane number of concurrent additions for us to be
// stuck so far..., better go sleep for a while to let some other threads progress
Thread.Sleep(0);
spinCount = 0;
}
}
public bool Contains(T element)
{
return IndexOf(element) != -1;
}
public int IndexOf(T element)
{
IEqualityComparer<T> equalityComparer = EqualityComparer<T>.Default;
int count = Count;
for (int i = 0; i < count; i++)
{
if (equalityComparer.Equals(this[i], element))
{
return i;
}
}
return -1;
}
public void CopyTo(T[] array, int index)
{
if (array == null)
{
throw new ArgumentNullException("array");
}
var count = Count;
if (array.Length - index < count)
{
throw new ArgumentException("There is not enough available space in the destination array.");
}
var arrayIndex = 0;
var elementsRemaining = count;
while (elementsRemaining > 0)
{
var source = _array[arrayIndex++];
var elementsToCopy = Math.Min(source.Length, elementsRemaining);
var startIndex = count - elementsRemaining;
Array.Copy(source, 0, array, startIndex, elementsToCopy);
elementsRemaining -= elementsToCopy;
}
}
public IEnumerator<T> GetEnumerator()
{
var count = Count;
var ai = 0;
while (count > 0)
{
var ar = _array[ai++];
var lastElem = Math.Min(count, ar.Length);
for (var j = 0; j < lastElem; j++)
yield return ar[j];
count -= ar.Length;
}
}
private static int GetArrayIndex(int index)
{
return LOG2Hack.Log2(index / FIRST_SIZE + 1);
}
void IList<T>.Insert(int index, T element)
{
throw new NotSupportedException();
}
void IList<T>.RemoveAt(int index)
{
throw new NotSupportedException();
}
bool ICollection<T>.IsReadOnly
{
get { return false; }
}
bool ICollection<T>.Remove(T element)
{
throw new NotSupportedException();
}
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
}
}