forked from blend2d/blend2d
/
CMakeLists.txt
658 lines (579 loc) · 20.8 KB
/
CMakeLists.txt
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cmake_minimum_required(VERSION 3.1)
include(CheckCXXCompilerFlag)
# Don't create a project if it was already created by another CMakeLists.txt.
# This allows one library to embed another library without a project collision.
if(NOT CMAKE_PROJECT_NAME OR "${CMAKE_PROJECT_NAME}" STREQUAL "blend2d")
project(blend2d CXX)
endif()
if (NOT DEFINED BLEND2D_BUILD_EMBED)
set(BLEND2D_BUILD_EMBED FALSE)
endif()
if (NOT DEFINED BLEND2D_BUILD_STATIC)
set(BLEND2D_BUILD_STATIC ${BLEND2D_BUILD_EMBED})
endif()
if (NOT DEFINED BLEND2D_BUILD_TEST)
set(BLEND2D_BUILD_TEST FALSE)
endif()
# =============================================================================
# [Blend2D - Configuration]
# =============================================================================
set(BLEND2D_DIR "${CMAKE_CURRENT_LIST_DIR}" CACHE PATH "Location of 'blend2d'")
set(BLEND2D_BUILD_EMBED "${BLEND2D_BUILD_EMBED}" CACHE BOOL "Embed 'blend2d' library (no targets)")
set(BLEND2D_BUILD_STATIC "${BLEND2D_BUILD_STATIC}" CACHE BOOL "Build 'blend2d' library as static")
set(BLEND2D_BUILD_TEST "${BLEND2D_BUILD_TEST}" CACHE BOOL "Build 'blend2d' test applications")
# Experimental, will be used in the future by default.
# set(BLEND2D_BUILD_NO_CXX_LIB 1)
# set(BLEND2D_BUILD_NO_LOGGING 1)
# Find asmjit dependency.
if(NOT DEFINED ASMJIT_DIR)
set(ASMJIT_LOOKUP_DIRS
"${BLEND2D_DIR}/3rdparty/asmjit"
"${CMAKE_CURRENT_LIST_DIR}/../asmjit"
)
foreach(dir ${ASMJIT_LOOKUP_DIRS})
if(EXISTS ${dir}/CMakeLists.txt)
set(ASMJIT_DIR "${dir}" CACHE PATH "Location of 'asmjit'")
break()
endif()
endforeach()
if(NOT DEFINED ASMJIT_DIR)
message(FATAL "Unable to find asmjit, cannot continue...")
message(FATAL "Please visit https://blend2d.com/download.html")
endif()
endif()
# =============================================================================
# [Blend2D - Utilities]
# =============================================================================
set(BLEND2D_MAKE_DEF "-D") # Define a preprocessor macro: "${BLEND2D_MAKE_DEF}VAR=1"
set(BLEND2D_MAKE_INC "-I") # Define an include directory: "${BLEND2D_MAKE_INC}PATH"
if(("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC") OR ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Intel" AND WIN32))
set(BLEND2D_MAKE_DEF "/D")
set(BLEND2D_MAKE_INC "/I")
endif()
# Detects C++ flags and appends all detected ones to `out`.
function(blend2d_detect_cflags out)
set(out_array ${${out}})
list(GET ARGN 0 FIRST)
if("${FIRST}" STREQUAL "FIRST")
list(REMOVE_AT ARGN 0)
endif()
foreach(flag ${ARGN})
string(REGEX REPLACE "[+]" "x" flag_signature "${flag}")
string(REGEX REPLACE "[-=:;/.\]" "_" flag_signature "${flag_signature}")
check_cxx_compiler_flag(${flag} "__CxxFlag_${flag_signature}")
if(${__CxxFlag_${flag_signature}})
list(APPEND out_array "${flag}")
if("${FIRST}" STREQUAL "FIRST")
break()
endif()
endif()
endforeach()
set(${out} "${out_array}" PARENT_SCOPE)
endfunction()
# Appends source files to `out` by prepending `src_dir` to each of them and by
# adding architecture specific flags to files that require them (sse|avx|neon).
function(blend2d_add_source out src_dir)
set(src_path "${BLEND2D_SOURCE_DIR}/${src_dir}")
set(src_array)
foreach(file ${ARGN})
set(src_file "${src_path}/${file}")
list(APPEND src_array ${src_file})
string(REGEX MATCH "_(sse[2|3]?|ssse3|sse4_[1|2]|avx|avx[2]?)\\.(c|cc|cxx|cpp|m|mm)$" FEATURE ${file})
if(FEATURE)
# HACK 1: Cmake uses global variables everywhere, `CMAKE_MATCH_1` is the first capture...
string(TOUPPER "${CMAKE_MATCH_1}" FEATURE)
# HACK 2: Setting `COMPILE_FLAGS` property cannot be used when your input is LIST.
foreach(src_cflag ${BLEND2D_CFLAGS_${FEATURE}})
set_property(SOURCE "${src_file}" APPEND_STRING PROPERTY COMPILE_FLAGS " ${src_cflag}")
endforeach()
endif()
endforeach()
source_group(${src_dir} FILES ${src_array})
set(out_tmp ${${out}})
list(APPEND out_tmp ${src_array})
set("${out}" "${out_tmp}" PARENT_SCOPE)
endfunction()
function(blend2d_add_target target target_type src deps cflags cflags_dbg cflags_rel)
if("${target_type}" STREQUAL "EXECUTABLE")
add_executable(${target} ${src})
else()
add_library(${target} ${target_type} ${src})
endif()
target_link_libraries(${target} ${deps})
foreach(link_flag ${BLEND2D_LFLAGS} ${BLEND2D_PRIVATE_LFLAGS})
set_property(TARGET ${target} APPEND_STRING PROPERTY LINK_FLAGS " ${link_flag}")
endforeach()
if(CMAKE_BUILD_TYPE)
if("${CMAKE_BUILD_TYPE}" STREQUAL "Debug")
target_compile_options(${target} PRIVATE ${cflags} ${cflags_dbg})
else()
target_compile_options(${target} PRIVATE ${cflags} ${cflags_rel})
endif()
else()
target_compile_options(${target} PRIVATE ${cflags} $<$<CONFIG:Debug>:${cflags_dbg}> $<$<NOT:$<CONFIG:Debug>>:${cflags_rel}>)
endif()
if(NOT BLEND2D_BUILD_STATIC)
install(TARGETS ${target} RUNTIME DESTINATION "bin"
LIBRARY DESTINATION "lib${LIB_SUFFIX}"
ARCHIVE DESTINATION "lib${LIB_SUFFIX}")
endif()
endfunction()
# =============================================================================
# [Blend2D - Project]
# =============================================================================
set(BLEND2D_SOURCE_DIR "${BLEND2D_DIR}/src") # Deduce source directory
set(BLEND2D_INCLUDE_DIR "${BLEND2D_SOURCE_DIR}") # Include directory is the same as source dir.
set(BLEND2D_DEPS "") # Blend2D dependencies (libraries) for the linker.
set(BLEND2D_LIBS "") # Dependencies of libs/apps that want to use Blend2D.
set(BLEND2D_CFLAGS "") # Public compiler flags.
set(BLEND2D_LFLAGS "") # Public linker flags.
set(BLEND2D_CXX_STD "") # Flags that turn on C++[11|14|17] standard.
set(BLEND2D_PRIVATE_LFLAGS "") # Private linker flags.
set(BLEND2D_PRIVATE_CFLAGS "") # Private compiler flags independent of build type.
set(BLEND2D_PRIVATE_CFLAGS_DBG "") # Private compiler flags used by debug builds.
set(BLEND2D_PRIVATE_CFLAGS_REL "") # Private compiler flags used by release builds.
if(BLEND2D_BUILD_EMBED)
set(BLEND2D_BUILD_STATIC TRUE) # EMBED implies STATIC.
else()
if(BLEND2D_BUILD_STATIC)
set(BLEND2D_TARGET_TYPE "STATIC")
else()
set(BLEND2D_TARGET_TYPE "SHARED")
endif()
endif()
if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
blend2d_detect_cflags(BLEND2D_CXX_STD FIRST "/std:c++latest" "/std:c++14")
set(BLEND2D_PRIVATE_LFLAGS "/OPT:REF /OPT:ICF")
list(APPEND BLEND2D_PRIVATE_CFLAGS
${BLEND2D_CXX_STD}
/MP # [+] Multi-process compilation
/GF # [+] Eliminate duplicate strings.
/GR-) # [-] Runtime type information.
list(APPEND BLEND2D_PRIVATE_CFLAGS_DBG
/GS) # [+] Buffer security-check.
list(APPEND BLEND2D_PRIVATE_CFLAGS_REL
/GS- # [-] Buffer security-check.
/Ox) # [+] Global optimizations.
endif()
if("${CMAKE_CXX_COMPILER_ID}" MATCHES "^(GNU|Clang|AppleClang)$")
blend2d_detect_cflags(BLEND2D_CXX_STD FIRST "-std=c++17" "-std=c++14" "-std=c++11")
list(APPEND BLEND2D_PRIVATE_CFLAGS
${BLEND2D_CXX_STD}
"-fvisibility=hidden"
"-fno-exceptions"
"-fno-rtti"
"-fno-math-errno"
"-fno-threadsafe-statics")
# GCC 4.X support requires -fabi-version=0 (or 6+). Please note that this
# is internal and only required by `blsimd_p.h` as SIMD registers are used
# as types in template specializations, which is not handled by older ABI.
if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" AND CMAKE_CXX_COMPILER_VERSION VERSION_LESS 5.0)
list(APPEND BLEND2D_PRIVATE_CFLAGS "-fabi-version=0")
endif()
list(APPEND BLEND2D_PRIVATE_CFLAGS_DBG "-Wno-inline")
list(APPEND BLEND2D_PRIVATE_CFLAGS_REL "-O2")
blend2d_detect_cflags(BLEND2D_PRIVATE_CFLAGS_REL
"-fmerge-all-constants" # Not enabled by default, but we are fine with it.
"-ftree-vectorize") # We want this optimization if not enabled by default.
# Support for GCC|Clang undefined behavior sanitizers.
if(BLEND2D_BUILD_SANITIZE)
blend2d_detect_cflags(BLEND2D_SANITIZE_FLAGS "-fsanitize=undefined")
if (BLEND2D_SANITIZE_FLAGS)
message("-- Enabling UB sanitizer via '${BLEND2D_SANITIZE_FLAGS}'")
# TODO: I don't undertand why this is necessary, it's not nice.
list(APPEND BLEND2D_CFLAGS ${BLEND2D_SANITIZE_FLAGS})
list(APPEND BLEND2D_LFLAGS ${BLEND2D_SANITIZE_FLAGS})
list(APPEND BLEND2D_PRIVATE_CFLAGS ${BLEND2D_SANITIZE_FLAGS})
list(APPEND BLEND2D_PRIVATE_LFLAGS ${BLEND2D_SANITIZE_FLAGS})
endif()
endif()
# Building Blend2D without C++ library support requires these to be setup.
if(BLEND2D_BUILD_NO_CXX_LIB)
message("-- Enabling build without linking to C++ standard library")
list(APPEND BLEND2D_PRIVATE_LFLAGS -nodefaultlibs)
list(APPEND BLEND2D_PRIVATE_CFLAGS -DBL_BUILD_NO_CXX_LIB -nodefaultlibs)
endif()
endif()
if(BLEND2D_BUILD_EMBED)
list(APPEND BLEND2D_CFLAGS "${BLEND2D_MAKE_DEF}BL_BUILD_EMBED")
list(APPEND BLEND2D_PRIVATE_CFLAGS "${BLEND2D_MAKE_DEF}BL_BUILD_EMBED")
endif()
if(BLEND2D_BUILD_STATIC)
list(APPEND BLEND2D_CFLAGS "${BLEND2D_MAKE_DEF}BL_BUILD_STATIC")
list(APPEND BLEND2D_PRIVATE_CFLAGS "${BLEND2D_MAKE_DEF}BL_BUILD_STATIC")
endif()
# =============================================================================
# [Blend2D - Enable SIMD]
# =============================================================================
# TODO: Detect ARM when the support is added.
if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
# AVX/AVX2 doesn't need custom defs as MSVC does define __AVX[2]__
# similary to other compilers. In addition, we only detect the support
# for AVX/AVX2 as if these are available all previous instruction sets
# are also available. If such check fails it means that we are either
# not compiling for X86/X64 or the compiler is very old, which cannot
# be used anyway.
blend2d_detect_cflags(BLEND2D_CFLAGS_AVX "/arch:AVX")
blend2d_detect_cflags(BLEND2D_CFLAGS_AVX2 "/arch:AVX2")
if(BLEND2D_CFLAGS_AVX2)
# 64-bit MSVC compiler doesn't like /arch:SSE[2] as it's implicit.
if(NOT CMAKE_CL_64)
list(APPEND BLEND2D_CFLAGS_SSE2 "/arch:SSE2")
list(APPEND BLEND2D_CFLAGS_SSE3 "/arch:SSE2")
list(APPEND BLEND2D_CFLAGS_SSSE3 "/arch:SSE2")
list(APPEND BLEND2D_CFLAGS_SSE4_1 "/arch:SSE2")
list(APPEND BLEND2D_CFLAGS_SSE4_2 "/arch:SSE2")
endif()
# MSVC doesn't provide any preprocessor definitions for SSE3 and higher, thus
# we have to define these ourselves to match these defined by Intel|Clang|GCC.
list(APPEND BLEND2D_CFLAGS_SSE2 "/D__SSE2__")
list(APPEND BLEND2D_CFLAGS_SSE3 "/D__SSE3__")
list(APPEND BLEND2D_CFLAGS_SSSE3 "/D__SSSE3__")
list(APPEND BLEND2D_CFLAGS_SSE4_1 "/D__SSE4_1__")
list(APPEND BLEND2D_CFLAGS_SSE4_2 "/D__SSE4_2__")
endif()
elseif("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Intel" AND WIN32)
# Intel deprecated /arch:SSE, so it's implicit. In contrast to MSVC, Intel
# also provides /arch:SSE3+ options and uses the same definitions as GCC
# and Clang, so no magic needed here.
blend2d_detect_cflags(BLEND2D_CFLAGS_AVX "/arch:AVX")
blend2d_detect_cflags(BLEND2D_CFLAGS_AVX2 "/arch:AVX2")
if(BLEND2D_CFLAGS_AVX)
list(APPEND BLEND2D_CFLAGS_SSE2 "/arch:SSE2")
list(APPEND BLEND2D_CFLAGS_SSE3 "/arch:SSE3")
list(APPEND BLEND2D_CFLAGS_SSSE3 "/arch:SSSE3")
list(APPEND BLEND2D_CFLAGS_SSE4_1 "/arch:SSE4.1")
list(APPEND BLEND2D_CFLAGS_SSE4_2 "/arch:SSE4.2")
endif()
else()
# Assume all other compilers are compatible with GCC|Clang.
blend2d_detect_cflags(BLEND2D_CFLAGS_AVX "-mavx")
blend2d_detect_cflags(BLEND2D_CFLAGS_AVX2 "-mavx2")
if(BLEND2D_CFLAGS_AVX)
list(APPEND BLEND2D_CFLAGS_SSE2 "-msse2")
list(APPEND BLEND2D_CFLAGS_SSE3 "-msse3")
list(APPEND BLEND2D_CFLAGS_SSSE3 "-mssse3")
list(APPEND BLEND2D_CFLAGS_SSE4_1 "-msse4.1")
list(APPEND BLEND2D_CFLAGS_SSE4_2 "-msse4.2")
endif()
endif()
# Do not make this more complicated than it is. We assume that compiler can
# handle either all (SSE2, SSE3, ... AVX) or nothing. We require C++11 so
# this should exclude all old compilers where this assumption would not hold.
if(BLEND2D_CFLAGS_AVX)
# Use SSE2 by default on X86.
list(APPEND BLEND2D_PRIVATE_CFLAGS ${BLEND2D_CFLAGS_SSE2})
list(APPEND BLEND2D_PRIVATE_CFLAGS "${BLEND2D_MAKE_DEF}BL_BUILD_OPT_SSE2")
list(APPEND BLEND2D_PRIVATE_CFLAGS "${BLEND2D_MAKE_DEF}BL_BUILD_OPT_SSE3")
list(APPEND BLEND2D_PRIVATE_CFLAGS "${BLEND2D_MAKE_DEF}BL_BUILD_OPT_SSSE3")
list(APPEND BLEND2D_PRIVATE_CFLAGS "${BLEND2D_MAKE_DEF}BL_BUILD_OPT_SSE4_1")
list(APPEND BLEND2D_PRIVATE_CFLAGS "${BLEND2D_MAKE_DEF}BL_BUILD_OPT_SSE4_2")
list(APPEND BLEND2D_PRIVATE_CFLAGS "${BLEND2D_MAKE_DEF}BL_BUILD_OPT_AVX")
endif()
if(BLEND2D_CFLAGS_AVX2)
list(APPEND BLEND2D_PRIVATE_CFLAGS "${BLEND2D_MAKE_DEF}BL_BUILD_OPT_AVX2")
endif()
# =============================================================================
# [Blend2D - Dependencies and OS Settings]
# =============================================================================
if(WIN32)
list(APPEND BLEND2D_DEPS user32 uuid shell32)
# Use Unicode by default on Windows target.
list(APPEND BLEND2D_PRIVATE_CFLAGS "${BLEND2D_MAKE_DEF}_UNICODE")
else()
list(APPEND BLEND2D_DEPS c m pthread)
endif()
# =============================================================================
# [Blend2D - AsmJit Embedding]
# =============================================================================
if(NOT DEFINED ASMJIT_BUILD_EMBED)
set(ASMJIT_BUILD_EMBED TRUE CACHE BOOL "")
endif()
include("${ASMJIT_DIR}/CMakeLists.txt")
list(APPEND BLEND2D_DEPS ${ASMJIT_LIBS})
list(APPEND BLEND2D_PRIVATE_CFLAGS ${ASMJIT_CFLAGS})
# A possibility to reduce the resulting binary size by disabling asmjit logging.
if(BLEND2D_BUILD_NO_LOGGING)
message(" Disabling AsmJit logging functionality to make Blend2D smaller")
list(APPEND BLEND2D_PRIVATE_CFLAGS -DASMJIT_DISABLE_LOGGING -DASMJIT_DISABLE_TEXT)
endif()
# =============================================================================
# [Blend2D - Finalize Build Options]
# =============================================================================
list(REMOVE_DUPLICATES BLEND2D_DEPS)
list(REMOVE_DUPLICATES BLEND2D_PRIVATE_CFLAGS)
set(BLEND2D_LIBS ${BLEND2D_DEPS})
if(NOT BLEND2D_BUILD_EMBED)
list(INSERT BLEND2D_LIBS 0 blend2d)
endif()
# =============================================================================
# [Blend2D - Source Files]
# =============================================================================
set(BLEND2D_SRC "")
blend2d_add_source(BLEND2D_SRC .
blend2d.h
blend2d-impl.h
)
blend2d_add_source(BLEND2D_SRC blend2d
blapi.h
blapi-build_p.h
blapi-impl.h
blapi-internal_p.h
blapi-nocxx.cpp
blarray.cpp
blarray.h
blarray_p.h
blbitarray.cpp
blbitarray.h
blbitarray_p.h
blcompop.cpp
blcompop_p.h
blcontext.cpp
blcontext.h
blcontext_p.h
blfilesystem.cpp
blfilesystem.h
blfilesystem_p.h
blfont.cpp
blfont.h
blfont_p.h
blfontdefs.h
blformat.cpp
blformat.h
blformat_p.h
blgeometry.cpp
blgeometry.h
blgeometry_p.h
blglyphbuffer.cpp
blglyphbuffer.h
blglyphbuffer_p.h
blgradient.cpp
blgradient_avx2.cpp
blgradient_sse2.cpp
blgradient.h
blgradient_p.h
blimage.cpp
blimage.h
blimage_p.h
blimagescale.cpp
blimagescale_p.h
blmath.cpp
blmath_p.h
blmatrix.cpp
blmatrix_avx.cpp
blmatrix_sse2.cpp
blmatrix.h
blmatrix_p.h
blpath.cpp
blpath.h
blpath_p.h
blpathstroke.cpp
blpathstroke_p.h
blpattern.cpp
blpattern.h
blpattern_p.h
blpipe.cpp
blpipe_p.h
blpixelconverter.cpp
blpixelconverter_avx2.cpp
blpixelconverter_sse2.cpp
blpixelconverter_ssse3.cpp
blpixelconverter.h
blpixelconverter_p.h
blpixelops.cpp
blpixelops_p.h
blrandom.cpp
blrandom.h
blrandom_p.h
blregion.cpp
blregion.h
blregion_p.h
blrgba.cpp
blrgba.h
blruntime.cpp
blruntime.h
blruntime_p.h
blsimd_p.h
blsimd_x86_p.h
blstring.cpp
blstring.h
blstring_p.h
blsupport.cpp
blsupport_p.h
bltables.cpp
bltables_p.h
blthreading.cpp
blthreading_p.h
bltrace.cpp
bltrace_p.h
blunicode.cpp
blunicode_p.h
blvariant.cpp
blvariant.h
blvariant_p.h
blzeroallocator.cpp
blzeroallocator_p.h
blzoneallocator.cpp
blzoneallocator_p.h
blzonelist.cpp
blzonelist_p.h
blzonetree.cpp
blzonetree_p.h
)
blend2d_add_source(BLEND2D_SRC blend2d/codec
blbmpcodec.cpp
blbmpcodec_p.h
bldeflate.cpp
bldeflate_p.h
bljpegcodec.cpp
bljpegcodec_p.h
bljpeghuffman.cpp
bljpeghuffman_p.h
bljpegops.cpp
bljpegops_sse2.cpp
bljpegops_p.h
blpngcodec.cpp
blpngcodec_p.h
blpngops.cpp
blpngops_sse2.cpp
blpngops_p.h
)
blend2d_add_source(BLEND2D_SRC blend2d/opentype
blotcff.cpp
blotcff_p.h
blotcmap.cpp
blotcmap_p.h
blotcore.cpp
blotcore_p.h
blotdefs_p.h
blotface.cpp
blotface_p.h
blotglyf.cpp
blotglyf_p.h
blotkern.cpp
blotkern_p.h
blotlayout.cpp
blotlayout_p.h
blotmetrics.cpp
blotmetrics_p.h
blotname.cpp
blotname_p.h
blotplatform_p.h
)
blend2d_add_source(BLEND2D_SRC blend2d/pipegen
blcompoppart.cpp
blcompoppart_p.h
blfetchgradientpart.cpp
blfetchgradientpart_p.h
blfetchpart.cpp
blfetchpart_p.h
blfetchpatternpart.cpp
blfetchpatternpart_p.h
blfetchpixelptrpart.cpp
blfetchpixelptrpart_p.h
blfetchsolidpart.cpp
blfetchsolidpart_p.h
blfetchutils.cpp
blfetchutils_p.h
blfillpart.cpp
blfillpart_p.h
blpipecompiler.cpp
blpipecompiler_p.h
blpipegencore.cpp
blpipegencore_p.h
blpipedebug_p.h
blpipepart.cpp
blpipepart_p.h
blpiperegusage_p.h
blpiperuntime_p.h
blpiperuntime.cpp
)
blend2d_add_source(BLEND2D_SRC blend2d/raster
blanalyticrasterizer_p.h
bledgebuilder_p.h
blrastercontext.cpp
blrastercontext_p.h
blrasterfiller.cpp
blrasterfiller_p.h
blrasterdefs_p.h
blrasterworker.cpp
blrasterworker_p.h
)
#if(MSVC)
# blend2d_add_source(BLEND2D_SRC blend2d blend2d.natvis)
#endif()
# =============================================================================
# [Blend2D - Info]
# =============================================================================
message("-- [blend2d]")
if(BLEND2D_BUILD_EMBED)
message(" BuildMode=Embed")
elseif(BLEND2D_BUILD_STATIC)
message(" BuildMode=Static")
else()
message(" BuildMode=Shared")
endif()
if(BLEND2D_BUILD_TEST)
message(" BuildTest=On")
else()
message(" BuildTest=Off")
endif()
message(" BLEND2D_DIR=${BLEND2D_DIR}")
message(" BLEND2D_SOURCE_DIR=${BLEND2D_SOURCE_DIR}")
message(" BLEND2D_INCLUDE_DIR=${BLEND2D_INCLUDE_DIR}")
message(" BLEND2D_DEPS=${BLEND2D_DEPS}")
message(" BLEND2D_LIBS=${BLEND2D_LIBS}")
message(" BLEND2D_CFLAGS=${BLEND2D_CFLAGS}")
message(" BLEND2D_PRIVATE_CFLAGS=")
foreach(flag ${BLEND2D_PRIVATE_CFLAGS})
message(" ${flag}")
endforeach()
foreach(flag ${BLEND2D_PRIVATE_CFLAGS_DBG})
message(" ${flag} [DEBUG]")
endforeach()
foreach(flag ${BLEND2D_PRIVATE_CFLAGS_REL})
message(" ${flag} [RELEASE]")
endforeach()
# =============================================================================
# [Blend2D - Targets]
# =============================================================================
if(BLEND2D_TARGET_TYPE)
blend2d_add_target(blend2d
"${BLEND2D_TARGET_TYPE}"
"${BLEND2D_SRC};${ASMJIT_SRC}"
"${BLEND2D_DEPS}"
"${BLEND2D_PRIVATE_CFLAGS}"
"${BLEND2D_PRIVATE_CFLAGS_DBG}"
"${BLEND2D_PRIVATE_CFLAGS_REL}")
target_include_directories(blend2d BEFORE PRIVATE ${ASMJIT_INCLUDE_DIR})
target_include_directories(blend2d PUBLIC ${BLEND2D_INCLUDE_DIR})
foreach(i ${BLEND2D_SRC})
get_filename_component(path ${i} PATH)
get_filename_component(name ${i} NAME)
string(REGEX REPLACE "^${BLEND2D_SOURCE_DIR}/" "" targetpath "${path}")
if("${name}" MATCHES "\\.h$")
if(NOT "${name}" MATCHES "_p\\.h$")
install(FILES ${i} DESTINATION "include/${targetpath}")
endif()
endif()
endforeach()
endif()
# The library is always embedded into the unit-test executable. This way it's
# much easier to test private functions compared to just linking to `blend2d`.
if(BLEND2D_BUILD_TEST)
blend2d_add_source(BLEND2D_TEST_SRC ../test broken.cpp broken.h bl_test_unit.cpp)
set(BLEND2D_TEST_CFLAGS ${BLEND2D_CXX_STD}
${BLEND2D_PRIVATE_CFLAGS}
${BLEND2D_MAKE_DEF}BL_BUILD_STATIC
${BLEND2D_MAKE_DEF}BL_BUILD_TEST)
blend2d_add_target(bl_test_unit
EXECUTABLE
"${BLEND2D_SRC};${ASMJIT_SRC};${BLEND2D_TEST_SRC}"
"${BLEND2D_DEPS}"
"${BLEND2D_TEST_CFLAGS}"
"${BLEND2D_PRIVATE_CFLAGS_DBG}"
"${BLEND2D_PRIVATE_CFLAGS_REL}")
set_target_properties(bl_test_unit PROPERTIES LINK_FLAGS "${BLEND2D_LFLAGS}")
target_include_directories(bl_test_unit BEFORE PRIVATE ${ASMJIT_INCLUDE_DIR})
target_include_directories(bl_test_unit BEFORE PRIVATE ${BLEND2D_INCLUDE_DIR})
endif()