/
wsclient.go
237 lines (202 loc) · 5.54 KB
/
wsclient.go
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package dog
import (
"bytes"
"encoding/json"
"fmt"
"os"
"sync"
"time"
"github.com/gorilla/websocket"
)
const (
// Max wait time when writing message to peer
writeWait = 10 * time.Second
// Max time till next pong from peer
pongWait = 60 * time.Second
// Send ping interval, must be less then pong wait time
pingPeriod = (pongWait * 9) / 10
// Maximum message size allowed from peer.
maxMessageSize = 32 * 1024
)
var upgrader = websocket.Upgrader{
ReadBufferSize: 4096,
WriteBufferSize: 4096,
}
// WsClient holds the open connection to individual websocket clients.
// It manages reading, writing, and lifetime.
type WsClient struct {
conn *websocket.Conn
owner *WsRouter
chSend chan wsClientEvent
chDead chan struct{}
wgRead sync.WaitGroup
wgWrite sync.WaitGroup
}
func CreateWsClient(conn *websocket.Conn, owner *WsRouter) *WsClient {
c := &WsClient{
conn: conn,
owner: owner,
chSend: make(chan wsClientEvent),
chDead: make(chan struct{}),
}
c.wgWrite.Add(1)
go func() {
defer c.wgWrite.Done()
err := c.writePump()
if err != nil {
c.owner.handleClientError(c, err)
}
}()
c.wgRead.Add(1)
go func() {
defer c.wgRead.Done()
err := c.readPump()
if err != nil {
c.owner.handleClientError(c, err)
}
}()
// build initial message
var buf bytes.Buffer
buf.Grow(256)
buf.WriteString(`{"index_hash":"`)
buf.WriteString(owner.indexHash)
buf.WriteString(`"}`)
err := c.sendImpl(cstInit, buf.Bytes())
if err != nil {
fmt.Fprintf(os.Stderr, "%v", err)
}
return c
}
// Send is a thread-safe call to send a message to this client.
// Send will nop if called after client begins shutting down.
func (c *WsClient) Send(msg json.RawMessage) {
err := c.sendImpl(cstLog, msg)
if err != nil {
fmt.Fprintf(os.Stderr, "%v", err)
}
}
// BeginShutDown requests that this client shut itself down.
// BeginShutDown will nop if called after client begins shutting down.
func (c *WsClient) BeginShutDown() {
c.queueEvent(cetClose, nil)
}
// Close breaks the connection, waits for everything to halt, then updates the owner.
func (c *WsClient) WaitForShutDown() {
// the write pump waits for the read pump to end before ending itself, so just wait for that.
c.wgWrite.Wait()
}
type clientSendType uint8
// clientSendType needs to stay in sync with the javascript message receiver
const (
cstInit clientSendType = 0
cstLog clientSendType = 1
)
type clientSendPayload struct {
Type clientSendType `json:"t"`
Msg json.RawMessage `json:"m"`
}
func (c *WsClient) sendImpl(cst clientSendType, msg json.RawMessage) error {
b, err := json.Marshal(&clientSendPayload{Type: cst, Msg: msg})
if err != nil {
return fmt.Errorf("error building message to web client: %w", err)
}
c.queueEvent(cetSend, b)
return nil
}
type clientEventType uint8
const (
cetClose clientEventType = iota
cetSend
)
type wsClientEvent struct {
cet clientEventType
payload json.RawMessage
}
func (c *WsClient) queueEvent(cet clientEventType, payload json.RawMessage) {
select {
case <-c.chDead:
// If chDone is closed, then chSend will never be serviced.
case c.chSend <- wsClientEvent{cet: cet, payload: payload}:
}
}
func (c *WsClient) readPump() error {
defer func() {
// If this pump is ending due to a connection error, then trigger a shutdown.
// If the shutdown triggered the end of the read pump, this will nop.
// Either way, the read pump has to go down before the write pump can end.
c.BeginShutDown()
}()
c.conn.SetReadLimit(maxMessageSize)
c.conn.SetReadDeadline(time.Now().Add(pongWait))
c.conn.SetPongHandler(func(string) error {
c.conn.SetReadDeadline(time.Now().Add(pongWait))
return nil
})
for {
mtype, msg, err := c.conn.ReadMessage()
if err != nil {
ignoreErr := websocket.IsCloseError(err, websocket.CloseNormalClosure, websocket.CloseGoingAway)
select {
case <-c.chDead:
ignoreErr = true
default:
}
if ignoreErr {
return nil
}
return fmt.Errorf("read message: %w", err)
}
if mtype == websocket.TextMessage {
c.owner.handleClientMessage(c, msg)
}
}
}
func (c *WsClient) writePump() error {
pingTimer := time.NewTicker(pingPeriod)
defer func() {
pingTimer.Stop()
// mark this client as dead, so any requests or connection errors will be ignored during shutdown
close(c.chDead)
// if this connection isn't already dead, then kill it
c.conn.Close()
// read pump should die now that the connection is dead, so wait for it
c.wgRead.Wait()
// finally tell the owner we no longer exist
c.owner.handleClientShutdown(c)
}()
for {
select {
case <-pingTimer.C:
c.conn.SetWriteDeadline(time.Now().Add(writeWait))
if err := c.conn.WriteMessage(websocket.PingMessage, nil); err != nil {
return fmt.Errorf("error sending websocket ping: %w", err)
}
case evt := <-c.chSend:
switch evt.cet {
case cetClose:
// write pump needs to cleanly shut itself down
return nil
case cetSend:
// continue out of this switch
default:
return fmt.Errorf("WsClient encountered unknown cet %d", evt.cet)
}
c.conn.SetWriteDeadline(time.Now().Add(writeWait))
w, err := c.conn.NextWriter(websocket.TextMessage)
if err != nil {
return fmt.Errorf("error getting next websocket writer: %w", err)
}
if _, err := w.Write(evt.payload); err != nil {
return fmt.Errorf("error sending websocket message: %w", err)
}
// n := len(c.send)
// for i := 0; i < n; i++ {
// w.Write([]byte{'\n'})
// w.Write(<-c.send)
// }
if err := w.Close(); err != nil {
return fmt.Errorf("error closing websocket writer: %w", err)
}
}
}
}