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user.go
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user.go
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package user
import (
. "github.com/daniel840829/gameServer/msg"
"github.com/daniel840829/gameServer/storage"
. "github.com/daniel840829/gameServer/uuid"
"github.com/globalsign/mgo/bson"
"github.com/golang/protobuf/proto"
log "github.com/sirupsen/logrus"
"math/rand"
"sync"
)
func NewUserManager(db storage.Db) *UserManager {
return &UserManager{
UserOnline: make(map[int64]*User),
Db: db,
}
}
type UserManager struct {
sync.RWMutex
UserOnline map[int64]*User
Db storage.Db
}
func (um *UserManager) Login(in *LoginInput) (*UserInfo, error) {
iter := um.Db.Find(storage.RegistInput_COLLECTION, bson.M{"username": in.UserName})
userPassword := &RegistInput{}
userInfo := &UserInfo{}
if iter.Next(userPassword) {
if userPassword.Pswd == in.Pswd {
UserInfoIter := um.Db.Find(storage.UserInfo_COLLECTION, bson.M{"username": in.UserName})
if UserInfoIter.Next(userInfo) {
user := &User{}
user.Login(userInfo)
um.Lock()
um.UserOnline[userInfo.Uuid] = user
um.Unlock()
log.Debug("[User][Login]", userInfo)
return userInfo, nil
}
}
}
return nil, nil
}
func (um *UserManager) Logout(userId int64) {
um.Lock()
user := um.UserOnline[userId]
_ = user
delete(um.UserOnline, userId)
user = nil
um.Unlock()
}
func (um *UserManager) Regist(in *RegistInput) (*Error, error) {
if iter := um.Db.Find(storage.RegistInput_COLLECTION, bson.M{"username": in.UserName}); iter.Next(&RegistInput{}) {
return &Error{ErrMsg: "Username exists"}, nil
}
userInfo := NewUserInfo(in.UserName)
um.Db.Save(storage.UserInfo_COLLECTION, userInfo)
um.Db.Save(storage.RegistInput_COLLECTION, in)
log.Debug(userInfo)
return &Error{}, nil
}
func (um *UserManager) GetUserInfo(id int64) *UserInfo {
um.RLock()
userInfo := um.UserOnline[id].GetInfo()
um.RUnlock()
return userInfo
}
type User struct {
UserInfo *UserInfo
sync.RWMutex
}
func (u *User) Login(userInfo *UserInfo) {
u.Lock()
u.UserInfo = userInfo
u.Unlock()
}
func (u *User) GetInfo() *UserInfo {
u.RLock()
userInfo, _ := proto.Clone(u.UserInfo).(*UserInfo)
u.RUnlock()
return userInfo
}
func (u *User) SetCharacter(setting *CharacterSetting) bool {
if c, ok := u.UserInfo.OwnCharacter[setting.Uuid]; ok {
c.Equipments = setting.Equipments
c.Color = setting.Color
u.UserInfo.UsedCharacter = setting.Uuid
log.Debug(u.UserInfo)
Manager.Db.Update(storage.UserInfo_COLLECTION, bson.M{"username": u.UserInfo.UserName}, u.UserInfo)
var userInfo *UserInfo
iter := Manager.Db.Find(storage.UserInfo_COLLECTION, bson.M{"username": u.UserInfo.UserName})
if iter.Next(userInfo) {
log.Debug("[Userinfo Update]", userInfo)
}
return true
} else {
return false
}
}
func NewCharacter() (c *Character) {
c = &Character{}
uuid, _ := Uid.NewId(CHA_ID)
c.Uuid = uuid
c.Color = &Color{int32(rand.Intn(256)), int32(rand.Intn(256)), int32(rand.Intn(256))}
c.CharacterType = "Player"
c.MaxHealth = 100.0
c.Ability = &Ability{}
c.Ability.SPD = 1.0
c.Ability.TSPD = 1.0
return
}
func NewUserInfo(userName string) (u *UserInfo) {
uuid, _ := Uid.NewId(USER_ID)
u = &UserInfo{OwnCharacter: make(map[int64]*Character)}
u.Uuid = uuid
u.UserName = userName
c := NewCharacter()
u.OwnCharacter[c.Uuid] = c
u.UsedCharacter = c.Uuid
return
}
var Manager *UserManager
func init() {
Manager = NewUserManager(storage.MgoDb)
}