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Corporation tuning needed. #2350
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Some differences with my method: Other things: A lot of the mechanics are obfuscated. I was working on developing an Excel spreadsheet to try and plan corp stuff, and the things like having each employee's stats play a roll just made things weird when expanding over a handful of people. Other areas where multiple people that have important stats has the stats displayed obviously (gangs, sleeves), or if the people are just "generic fodder", they're just a number (BladeBurners). Same sort of issue with their bonuses/upgrades; I see some result in the end, but I couldn't really tell how useful having high morale/happiness/energy is, or what the upgrades (FocusWires, for example) do for my income. I feel like if the APIs were cheaper (1TB is pretty much "you're ready to finish" in my experience, but also the cost of 50b each means they're later upgrades if you go for them), they could be useful early on. That in turn, could allow players to use Corps more like Sleeves/Gangs, where a simple automation script can get you to a reasonably good place in reasonable time. Some other thoughts: I think I'm rambling a bit here... Hope this helps. Edit: Tildes became strikethroughs, removed them. |
The core issue with corps is the cost scaling, its so out of proportion with what can be gained normally that it means if you mess up once you cannot correct it for days. on the subject of what corps give if corps didn't give infinite money they wouldn't really have a reason to exist any more, they would just be much worse gangs. So they would need to give something at least as useful or why would you bother with them. |
hmm few quick ideas..
some farfetched ideas
but besides that im not too sure, we already can "buy favor" what else could we do at this point? |
I would like to bump this. I don't feel like investment fraud was intended, and a relatively simple fix is just to make valuations look at the average income over several ticks. That would make spending 30 minutes waiting for warehouses to fill with zero income completely pointless as it would tank the valuation, and ruin the investment offer. Maybe you can still game it a bit by adjusting to stockpile more slowly but keep positive income, but you wouldn't be able to get nearly as ridiculously lucrative investment offers doing this. Currently by using the above outlined method I can complete an easy node in 5-6 hours. It takes around 3 or 4 hours to get 150b using hacking, stonks, the gift and hacknet servers all working in concert. Then once I have corps, investment fraud initially takes 30 minutes to fill a warehouse, but then I get a 5-10t investment round from it. That is enough to get enough employees to crank out my first product pretty fast. Once I have my first product, if I do investment fraud again I can get a 50 or 100t investment. That's enough to get the second product very fast, plus a lot of wilson analytics and adverts. I can easily complete the node in 1-2 hours at that point. Even at an oppressive 0.4 soft cap in BN 12.45 (ish), I can complete the node in roughly 12 hours using the above method. It takes more like 8 hours to get to 150b, but once I have it, investment fraud is such a huge spring board that I am done the node very shortly after. I am happy to do some science and do some BN1 runs comparing with investment fraud and without it. I am also happy to try to set up a PR. |
@rj45 sure! if we can nerf the valuation im pretty sure hydro would accept |
Frankly without making corps something useful this will just nerf them to the point where there is 0 point using them. All corps have going for them is they give a lot of money very quickly without that they are a broken mess of an unfun mechanic that is much worse that just booting a gang up. |
I disagree. They can win most nodes in half to a third the time it takes to win with gangs. So I rarely reach for gangs anymore. Having them be much closer I think would be a good thing. I don't think it's very fun when you have to choose one mechanic or you're just wasting time. Having a choice between two or even three mechanics that are similar in time-to-win I think would be very good. But I can run some experiments to see how much of an effect nerfing investment fraud will have. It will take a couple days to run those experiments. Stay tuned. |
You might be correct if corps were not the broken mess they are at the moment, if corps were fun in its own right you would have a point. |
This is my very late game save, 404 int, all the nodes completed (except 6 and 7), 48 levels of BN 12, running the test in BN1:
There's some obvious inefficiencies in my scripts, but my scripts finished the game before my corp even got the fourth investment and went public. But I think that furthers my point about how OP investment fraud is. This next run is the same setup but I just commented out the investment fraud code and just took the offer, otherwise the code is identical.
Basically I now won the node by hacking alone. But keep in mind that I have done zero optimization of my corp script for this case. I basically stopped trying to improve it once I could win the node so quickly using investment fraud. I had no incentive to try to optimize my production modifiers, train employees, expand into more divisions, etc because I could get crazy money very quickly using investment fraud. There's also using hacknet to pump up my corp in the early game and I have never felt a need to do that either. TL;DR I finished BN1 in 4 hours with investment fraud. Without investment fraud I would have finished BN1 in 6 hours with just hacking alone and no help from my corp. Another key insight: with investment fraud I have no incentive to explore other mechanics of corps, the money I get is crazy good without investing any more time. Without investment fraud I would actually have a reason to explore other divisions, employee training and optimization, production modifier optimization, etc in order to get higher investment rounds. I would find that a lot more fun than just having winsauce. |
I do not see any particularly strong reason to believe that even outright removing investment fraud would alone encourage diversifying engagement within corporations into other industries. The "correct" ways to do corps would remain the "correct" ways to do corps, what works would still work, just slower. This is a nerf to corporations on the whole under the assumption that the mechanic is too powerful, this is not a nerf to investment fraud. The same end effect could be achieved by "nerfing building sizes because being able to hire so many employees means the node can be finished quickly" or through "nerfing dividends by making you spend a significant amount of them continuously bribing municipal politicians because otherwise the node can be finished quickly". The point of this nerf has nothing specifically to do with investment fraud, the point of the nerf is to make the reward for BN3 less rewarding. I agree that having reasons to engage with more industries, training, exports, etc would be wonderful. This nerf does not provide those reasons. |
i thought this too at first, but the pr i think only hits the valuation not the dividends from a corp right? not sure this pr affects the overall performance of a corp? or are you trying to say that a nerf more that the valuation is needed? |
I'm suggesting that this is just a BN3 nerf. The only thing corps do is make money, nerfing valuation just slows corps down which has the same end result as letting them be fast but making them give less money. Neither would add anything to the mechanics, neither would make the mechanic more engaging. Corps could use tuning to become a better and more interesting mechanic, the proposed changes just make them a worse one. My position is that corps do not need to be "nerfed", they could be changed in many ways for the better but diminishing the single value they have is not one of those ways. |
I have updated my PR to make the amount of nerfing configurable in the constants. I wasn't expecting this change to be controversial, but since there's disagreement, instead of nerfing investment fraud to the point where it's not a viable mechanic anymore, we could just make it much less profitable but still plenty viable. Currently as it stands, investment fraud gives you roughly 250x the investment offer you would get without it. I set the constant to 10, which would make investment fraud give around 25x -- still very viable and worthwhile to do, but a lot less over powered. |
Again you miss the point rj45, the only reason corps are used at all is the current power. Corps are not an engaging mechanic, all this change will do is make corps something you look at once in bn3 then never again. You would be better off just turning off corps and BN3 until it can be reworked than nerfing into the ground. |
Okay, the results are in. With the current PR I got the following investment rounds using the same code as before: 1.125t The last investment round is enough to push me into trillions per second of corp profit, and took only 6 hours to reach rather than 4 hours. So it's a pretty mild nerf.... not sure it's even worth it. I would say the constant probably needs to be more like 15 or 20 to be effective. And for the record I have been talking in Discord and it seems like several people agree with @pigalot. I don't really understand the argument, but I think differently than most people so I am willing to concede. I leave it to hydro to decide... feel free to close the PR or tweak the constant and merge it or whatever.... I am just going to drop this now. |
As per discord:
There are currently corps are in a very unbalanced state, with gameplay that trivializes the need for any hacking, scripting, or other mechanics. You are able to get massive evaluations by gaming your income to be able to hyper-scale your corp and beat almost any node in less than 6 hours with zero other mechanics used.
Steps to reproduce
repeat this process (max storage, stockpile, sell off in 1 market tick) to get a second huge bump of money. After that you can play normally (boost averts/production/worker counts). Since you get a huge influx of cash even keeping 10% of your total company becomes viable with how fast you scale.
My suggestion is setting the investor to take an average of your income over the last 1-5 minutes to help level out this kind of play, but there are probably other ways that would work and not completely destroy the clever use of mechanics.
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