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crash with particle collision 2d demo #2
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And can you give me some information about the principle of your methods? I see the shadertoy but not find any principle. I only know each particle has unique index... |
Hello. You talk about particle_self_collision from this repository?
What GPU you use? I did not check it in Godot 3.2, I do not think there should be any problem, can you try prebuild Web or .exe version?
Source code is very simple, I will not teach you "how shaders work", I think information on its shadertoy shader enough for understand it. To more information you can check my post in Russian language about this code https://habr.com/ru/post/474676/ |
thanks for your reply. the web demo is ok for me , and my gpu is nvidia 1050, i think it is not the problem of GPU. |
Okay I check latter today this project in Godot 3.2, to see if my code has any problem on Godot side. Will reply latter |
Yes, it was a bug, thanks. Fixed now. |
hello, i rebuild the godot and run your demo, it is normal . but when i click spawn 1 or spawn rnd, the program will crash with only information that says:
I used 3.2 stable version.
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