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BodyAlongTime.cpp
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BodyAlongTime.cpp
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/**
* @file BodyAlongTime.cpp
* @author Dan R. Lipsa
* @date 15 May 2010
*
* Implementation of the bodies along time class
*/
#include "Body.h"
#include "BodyAlongTime.h"
#include "Debug.h"
#include "Simulation.h"
#include "Foam.h"
#include "Utils.h"
// Private Functions
// ======================================================================
// BodyAlongTime Methods
// ======================================================================
BodyAlongTime::BodyAlongTime (size_t timeSteps) :
m_bodyAlongTime (timeSteps),
/* set the times to invalid values */
m_timeBegin (timeSteps),
m_timeEnd (0)
{
}
void BodyAlongTime::SetBody (
size_t timeStep, const boost::shared_ptr<Body>& body)
{
m_bodyAlongTime[timeStep] = body;
if (timeStep < m_timeBegin)
m_timeBegin = timeStep;
if (timeStep >= m_timeEnd)
m_timeEnd = timeStep + 1;
}
void BodyAlongTime::CalculateBodyWraps (const Simulation& simulation)
{
if (simulation.IsTorus ())
{
for (size_t time = m_timeBegin; time < (m_timeEnd - 1); time++)
{
const OOBox& originalDomain =
simulation.GetFoam (time+1).GetTorusDomain ();
G3D::Vector3int16 translation;
const G3D::Vector3& begin = m_bodyAlongTime[time]->GetCenter ();
const G3D::Vector3& end = m_bodyAlongTime[time + 1]->GetCenter ();
if (originalDomain.IsWrap (begin, end, &translation))
{
m_wraps.push_back (time);
m_translations.push_back (translation);
}
}
}
}
string BodyAlongTime::ToString () const
{
ostringstream ostr;
ostr << "BodyAlongTime " << GetId () << ": " << endl;
ostr << "Wraps: ";
ostream_iterator<size_t> os (ostr, " ");
copy (m_wraps.begin (), m_wraps.end (), os);
ostr << endl;
ostr << "Translations: ";
ostream_iterator<G3D::Vector3int16> ov (ostr, " ");
copy (m_translations.begin (), m_translations.end (), ov);
ostr << endl;
return ostr.str ();
}
void BodyAlongTime::AssertDeadBubblesStayDead () const
{
for (size_t i = m_timeBegin; i < m_timeEnd; ++i)
{
if (m_bodyAlongTime[i] == 0)
{
size_t j = i + 1;
while (j < m_timeEnd && m_bodyAlongTime[j] == 0)
++j;
RuntimeAssert (false,
"Body with id (0 based) ",
m_bodyAlongTime[m_timeBegin]->GetId (),
" is null at time step ", i,
" and then non-null at timestep ", j);
}
}
}
size_t BodyAlongTime::GetId () const
{
return m_bodyAlongTime[m_timeBegin]->GetId ();
}
// BodiesAlongTime Methods
// ======================================================================
BodiesAlongTime::BodiesAlongTime ()
{
}
BodyAlongTime& BodiesAlongTime::getBodyAlongTime (size_t id) const
{
BodyMap::const_iterator it = m_bodyMap.find (id);
RuntimeAssert (it != m_bodyMap.end (),
"Body not found: ", id);
return *(it->second);
}
void BodiesAlongTime::AllocateBodyAlongTime (size_t bodyId, size_t timeSteps)
{
boost::shared_ptr<BodyAlongTime> oneBodyPtr (new BodyAlongTime (timeSteps));
pair<BodyMap::iterator, bool> result =
m_bodyMap.insert (BodyMap::value_type (bodyId, oneBodyPtr));
}
void BodiesAlongTime::CacheBody (
boost::shared_ptr<Body> body, size_t timeStep, size_t timeSteps)
{
size_t id = body->GetId ();
// Bubbles might be created at later times steps.
if (m_bodyMap.find (id) == m_bodyMap.end ())
AllocateBodyAlongTime (id, timeSteps);
m_bodyMap[id]->SetBody(timeStep, body);
}
string BodiesAlongTime::ToString () const
{
ostringstream ostr;
for (BodiesAlongTime::BodyMap::const_iterator it = m_bodyMap.begin ();
it != m_bodyMap.end(); ++it)
ostr << *(it->second) << endl;
return ostr.str ();
}
void BodiesAlongTime::AssertDeadBubblesStayDead () const
{
for (BodiesAlongTime::BodyMap::const_iterator it = m_bodyMap.begin ();
it != m_bodyMap.end(); ++it)
it->second->AssertDeadBubblesStayDead ();
}