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ForceAverage.h
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ForceAverage.h
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/**
* @file ForceAverage.h
* @author Dan R. Lipsa
* @date 8 June 2010
* @brief Time-average for forces acting on objects interacting with foam.
* @ingroup average
*/
#ifndef __FORCE_AVERAGE_H__
#define __FORCE_AVERAGE_H__
#include "Average.h"
#include "Enums.h"
#include "ForceOneObject.h"
class Settings;
class SimulationGroup;
class Simulation;
class Foam;
class WidgetGl;
/**
* @brief Time-average for forces acting on objects interacting with foam.
*/
class ForceAverage : public Average
{
public:
ForceAverage (ViewNumber::Enum viewNumber,
boost::shared_ptr<Settings> settings,
boost::shared_ptr<const SimulationGroup> simulationGroup,
boost::shared_ptr<DerivedData>* dd) :
Average (viewNumber, settings, simulationGroup, dd)
{
}
void DisplayOneTimeStep (WidgetGl* widgetGl) const;
virtual void AverageRotateAndDisplay (
StatisticsType::Enum displayType = StatisticsType::AVERAGE,
G3D::Vector2 rotationCenter = G3D::Vector2::zero (),
float angleDegrees = 0) const;
void AverageRelease () {}
virtual void AverageInit ();
const vector<ForceOneObject>& GetForces (size_t timeStep) const;
const vector<ForceOneObject>& GetForces () const;
ForceOneObject GetAverageOneObject (size_t i) const;
protected:
virtual void addStep (size_t timeStep, size_t subStep);
virtual void removeStep (size_t timeStep, size_t subStep);
private:
void displayForceAllObjects (WidgetGl* widgetGl,
const vector<ForceOneObject>& forces, size_t timeWindow,
bool isAverageAroundRotationShown = false) const;
void displayForceOneObject (
WidgetGl* widgetGl,
const ForceOneObject& force) const;
void displayTorqueOneObject (
WidgetGl* widgetGl,
const ForceOneObject& force) const;
void displayForceTorqueOneObject (WidgetGl* widgetGl,
const ForceOneObject& force) const;
void displayForce (
WidgetGl* widgetGl,
QColor color, const G3D::Vector3& center,
const G3D::Vector3& force) const;
void displayTorque (
WidgetGl* widgetGl,
QColor color, const G3D::Vector3& center,
float distance, float angleRadians, float torque) const;
ForceOneObject getForceDifference (
const vector<ForceOneObject>& forces) const;
pair<G3D::Vector3, G3D::Vector3> calculateTorque (
G3D::Vector3 center, float distance, float angle, float torque) const;
private:
// One set of forces for each object
vector<ForceOneObject> m_average;
};
#endif //__FORCE_AVERAGE_H__
// Local Variables:
// mode: c++
// End: